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Latest poll
What UT3 gametypes will you run servers for
FFA DeathMatch
179
1v1 DeathMatch
140
Team DeathMatch
236
Classic CTF
267
Vehicle CTF
163
Warfare
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50 comments | 673 votes

BeyondUnreal News

 
Go Back   The Unreal Admins Page

Welcome to the Unreal Admins Page
IRC: irc.quakenet.org / irc.enterthegame.com - #unrealadmin

This site is a portal and as such you can add content to it so if you feel you have a news item, download or tutorial thats worth other admins knowing about please click on the relevant section and submit the content.

NEWNET v0.9 released
By zavateandu at 2014-04-21 06:34
Hello all
As you many know or not TimTim that made a great job with the newnet for the future of the unreal 99 has finally released for us the newnet revolution

you can download all the files and read about it.

http://www.globalunreal.com/forums/v...hp?f=41&t=2056

played a lot on newnet servers and i can say it makes the difference
0 comments

Nali Weapons 3 Final - Release
By Feralidragon at 2014-02-25 20:36
Here it is, the public release of Nali Weapons 3 Final:

Video: http://www.youtube.com/watch?v=qaZD_rSdo8A

Download: (choose one of them, they're the same in different formats)
ZIP: http://www.mediafire.com/download/s2...p/NW3Final.zip
or
UMOD: http://www.mediafire.com/download/61...Final_UMOD.zip

Redirect files (for redirect servers only): http://www.mediafire.com/download/3a...alRedirect.zip

As the name implies, this is the last release of the series and there won't be another one, as I am moving on to do something else (semi-UT related).
So, have fun

0 comments

NW3 Ultra Gore SSE - Release
By Feralidragon at 2013-06-01 22:09

NW3 Ultra Gore SSE (Special Standalone Edition):
This is a release for Unreal Tournament concerning the new NW3 gore system.
It's called SSE given that it uses Nali Weapons 3 technology and features but it does not need Nali Weapons 3 to run at all, thus it can run with anything: normal weapons, NW3 (of course), ZP, Instagib, RX, etc...
It runs in any gametype, it can be customized from the server or the client, and all the gore effects run on the client alone thus not affecting the server itself at all.

Download: http://www.mediafire.com/download/us...raGoreSSEb.zip

Enjoy
47 comments

Beta testers wanted for new Renderers.
By Dr.Flay at 2013-03-04 03:49
Oldunreal Media Pack - OMP 0.99b

Smirftsch has not forgotten his UT loving cousins :drinktoit:

Anyone wanting to test the new DirectX, OpenGL and audio renderers should head over to OldUnreal and grab a copy.
http://www.oldunreal.com/cgi-bin/yab...num=1131878615

Feedback on the tweaks suggested in the forum, and especially on the NEW "SwFMod" audio renderer, are most welcome.

These may become the new UT99 standard renderers, so please contribute if you find any problems.
0 comments

Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
By papercoffee at 2012-11-14 22:21
Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"



PRIZE:

There is no prize, this is just a fun contest for bragging rights and pats on the back. The main goal to hopefully
make a bunch of new maps for the UT community, and have some fun while doing it. The real winners of these
contests is the players, because they get some new maps to frag in. The submitted maps will be included in a
map-pack following the contest.

TIME-FRAME:

One month, starting Nov.15, 2012 and ending Dec.15, 2012 (plus 5 days grace for final submission)

CONTEST RULES:

1. Map is to be based on Epic product maps for any version of UT, and Unreal (because Unreal works in UT). Map can be a conversion with a new theme, or a modified layout, or a mash-up of Epic maps parts, or can be brushed from scratch - as long as map has recognizable Epic Games design elements. A mapper is allowed to submit a map that does not conform to the "Epic" rule - but the map will lose a point in score.

2. DM, MH, CTF game type - Maps must be runnable in ut99 and should be playable online. If map is not one of these types, it will lose a point in score.

3. XMas theme. If map is not xmas theme, that's okay, except it will lose a point in score.

4. Custom content allowed - credits must be included in a maps readme file if there are terms of re-use by original authors. A UT99.org contest banner graphic will be provided, and should appear in the map somewhere.

5. Maps must be submitted by Dec.15, 2012. Maps will be accepted up to Dec.20, but will lose one point from score.
Maps must be named using the prefix "XC" to identify them as contest maps. "XC" stands for "Xmas contest" .
Example map names: MH-XC-YourMapName, CTF-XC-YourMapName, DM-XC-YourMapName


SCORING:

Submitted maps will be scored by judges and given a point score out of 5 for looks, build and gameplay. The maps will also have a voting poll for "best DM", "best CTF", "best MH", and "Best overall" map. The winner of each poll gets one extra point added to the judged map score.

So if you make a perfect popular map, you can get 7 points. Of course, if it sucks really badly and everyone hates it, that would be ZERO

SUBMISSIONS:

Mappers can submit more than one map if they want to, can be high-poly or low poly if they want, whatever you
can do in one month. The contest ends Dec.15, 2012, but late mappers have until Dec.20 to get their map submitted.
A submission thread will be set up for mapper to include a download link for their contest map.

Contest map should be submitted in a zip or rar archive file. Archive file must contain the map, a screenshot, a readme
text file with any required credits, and any other required packages (utx, umx, uax, u, etc). Packages can be MyLeveled
if you want.


So that's it!

All mappers are welcome. One month is plenty of time to make a good map, so have fun and create some cool maps for the UT community!

UT99.org
0 comments

Unreal patch 227i released
By Hyper at 2012-11-11 21:41
OldUnreal / Smirftsch released a new patch for Unreal 1, version 227i. OldUnreal has permission from Epic Games and access to the source code to update the old game from 1998. Unreal 227i brings many new features, support for modern graphics and sound hardware and fixes for bugs that were still present in the last official patch 226f. It also comes with improved network code and many security fixes. Read the release notes for more information.

Quote:
Originally Posted by OldUnreal.com
It's been a long time since 227h was released and it is more than about time to release 227i now. As always it took way longer than expected, but our team of scripters and coders became very small. Also the number of testers and reports is not as big as it used to be. So forgive me if we missed something.
We fixed a lot of things again and improved performance as well as security. There are a lot of fixes and new small additions for UED2.1, mapping should make even more fun now. Check the Release Notes for details.
Don't forget to read the FAQ if you have problems.
So enjoy the patch and report any issues you encounter.

Release notes
FAQ
Download
0 comments

Nali Weapons 3 - Release
By Feralidragon at 2012-11-03 16:01

Here it is, Nali Weapons 3 is finally released:
ZIP version: http://www.moddb.com/mods/nali-weapo...nt-zip-version
(or http://www.mediafire.com/?ww2vzoxfy5cyg0v )
UMOD version: http://www.moddb.com/mods/nali-weapo...t-umod-version
(or http://www.mediafire.com/?7qd84n6gb9ng0x5 )

Also, if you own a server or want to host one for these weapons, there redirect files can be found here:
http://www.moddb.com/mods/nali-weapo...t-servers-only
(or http://www.mediafire.com/?yxy174imtali49n )

Nuclear testing maps: http://www.moddb.com/mods/nali-weapo...lear-test-maps
(or http://www.mediafire.com/?bdgei2ck5gi22pj )

I also made a "short" 6min video showing a glimpse on all available weapons and nukes (it's suggested to play it in HD):
http://www.youtube.com/watch?v=t8LFpo0gDkU

I hope you enjoy it
105 comments

ClanBase Crew ( UT2004 ): Recruiting
By Saicho at 2012-08-04 00:48
The ClanBase UT2004 crew is currently expanding its members, and is on the look for a new Cup Supervisor. You will be assigned to upcoming cups, whether it's Spring, Summer or Fall; your main task is to make sure the cup becomes a success and meets the standards for ClanBase Cups. You will be guiding clans, setting up rosters and playoffs, covering the cup and act as a referee to enforce the rules.

General requirements:

- In-depth knowledge of GAME and its communities
- Must be up-to-date on the game all the time
- Very active and willing to invest his/her time to help the community out
- Must be available on IRC (QuakeNET) and must participate on internal forums
- Good knowledge of written English
- (Cup) admin experience is a bonus but is not required
- Must be able to work together with others in the Crew

Working for ClanBase is voluntary, however, we do provide you with challenges and experiences that will look good on any résumé and might be a leap towards bigger adventures in e-Sports.

Tips for filling out an application form well: •Be detailed - give at least two full sentences on each section. We only have this small application to base our conclusion on, so be sure we know all about you.
•Use proper English - yes, we all use abbreviations and acronyms, but they don't look so good in an application, so try to avoid them.
•Tell us about your experience - we're not that interested in whether you were a clan-leader or not, but we do want to know about your other admin activities: public server administration, community site management, forum moderation; tell us what your responsibilities were and where.
•Things we can verify - tell us about experience that we can verify by the information you provide, if you were a referee or writer for a cup, provide us with a link.
•Get a reference - if you know a current crew member well enough for them to give you a positive rating, add their name to your application form.
•Keep your contact information up-to-date - so communication goes easier for both of us.

You all should give this game another chance, it deserves it... Let's work on this game !

Apply here: http://clanbase.ggl.com/crewapp.php?jid=921







GoodLuck !
0 comments

ClanBase Crew ( UT2004 ): Recruiting
By Saicho at 2012-08-04 00:42
The ClanBase UT2004 crew is currently expanding its members, and is on the look for a new Cup Supervisor. You will be assigned to upcoming cups, whether it's Spring, Summer or Fall; your main task is to make sure the cup becomes a success and meets the standards for ClanBase Cups. You will be guiding clans, setting up rosters and playoffs, covering the cup and act as a referee to enforce the rules.

General requirements:

- In-depth knowledge of GAME and its communities
- Must be up-to-date on the game all the time
- Very active and willing to invest his/her time to help the community out
- Must be available on IRC (QuakeNET) and must participate on internal forums
- Good knowledge of written English
- (Cup) admin experience is a bonus but is not required
- Must be able to work together with others in the Crew

Working for ClanBase is voluntary, however, we do provide you with challenges and experiences that will look good on any résumé and might be a leap towards bigger adventures in e-Sports.

Tips for filling out an application form well: •Be detailed - give at least two full sentences on each section. We only have this small application to base our conclusion on, so be sure we know all about you.
•Use proper English - yes, we all use abbreviations and acronyms, but they don't look so good in an application, so try to avoid them.
•Tell us about your experience - we're not that interested in whether you were a clan-leader or not, but we do want to know about your other admin activities: public server administration, community site management, forum moderation; tell us what your responsibilities were and where.
•Things we can verify - tell us about experience that we can verify by the information you provide, if you were a referee or writer for a cup, provide us with a link.
•Get a reference - if you know a current crew member well enough for them to give you a positive rating, add their name to your application form.
•Keep your contact information up-to-date - so communication goes easier for both of us.

You all should give this game another chance, it deserves it... Let's work on this game !

Apply here: http://clanbase.ggl.com/crewapp.php?jid=921







GoodLuck !
0 comments

FOOD FIGHT! ...concept for an insane-healthy weaponmod!
By papercoffee at 2012-07-10 09:01
I'm not certain if you know already about our project...
So here are the concepts:

Quote:


This is a concept for a replacement of the original UT Weapons:

This was originally planned as a stand alone game, but you can also turn it into a UT-Mod
----------------------------------------------------------------------------



The Canopener is the starting weapon ...you have 3 ammo types.
which can be changed (if picked up) with the alternate fire.
1_ kidney beans ...same as the enforcer.
2_ the sweet cherry ...many bullets and fast firing mode, but less damage as the beans.
3_ halapenjo (very rare) only 7 bullets, but one shot, one kill.


beta Model finished
----------------------------------------------------------------------------



The P-nutgun is for people who love to mess around with a huge amount of bullets.
Alternate fire shoots 3 more accurate bullets.

beta Model finished
----------------------------------------------------------------------------



The Ha&Ka Steinfrucht is the moste precise Weapon, you shoot exactly what you aim at.
But there is no zoom and you need to reload after every shot.
With the alternate fire you use the bajo... erm fork - This is an instant kill.

beta Model finished
----------------------------------------------------------------------------



Now we get the Papricannon ...the ammo is a Papri-nade which does explode
3 seconds after it hits something or instantly when you hit the enemy directly.
The Papri-nade explodes immediately when you hit the alternate fire.
This way, you can shoot one papri-nade, shoot another one and with a bit timing, you can trigger the second one to explode simultaneously with the first shot.
A fun weapon to play around with.

beta Model finished
----------------------------------------------------------------------------



The Saladthrower is somehow a Flak-cannon and somehow it is not.
The alternate fire ,has a recoil that rebuffs the player if he's using the weapon in midair (jump/fall/etc.), will also load a huge amount of salad in the weapon and will bury you without dressing.

beta Model finished
----------------------------------------------------------------------------



At last the Toastanator... it is the biggest weapon in this Mod.
The projectile is a burning, exploding, nuclear part of a breakfast!
You can launch one Toast, or with the alternate fire, all 4 Toasts (after this combo-shot you will have to reload the weapon though).
One Toast is a bigger explosion as the normal Rocketlauncher ... now think what happens if you launch all 4 Toasts.... (aside from all your enemys in range are going to be toast).
:confused2:

beta Model finished
----------------------------------------------------------------------------

Well...I'm kinda hungry now.
What's your opinion?

----------------------------------------------------------------------------
Quote:
----------------------------------------------------------------------------

We present you two new weapons. You could already see the placeholder-advertising on the server...


The Hot-Saucier:
Primary fire is a beam of hot Thai sauce ...you can paint the Sauce on the floor/wall/enemy after short time the sauce catch fire and burns down ...this causes a wall of fire ...or a running torch if you hit an enemy.
Alternate Fire is a big glob of this flesh burning sauce. that glob can be used as a sticky mine because it takes a much longer time till this projectile explode in a Burst of flames incinerating everyone. or you try to hit an enemy directly ...that will have the same effect ...but now instantly. Or you shoot with the primary fire on this trap ...BoooomWOOOSH!!!
chain-reactions possible.

----------------------------------------------------------------------------


The Carroteer:
A stack-rifle
Primary fire shoots straight flying carrots ..Enemies get slow downed by a shot of a carrot (get spiked)...the second shot is deadly. a shot in the head is an instant death.
The projectile is somehow slow with good reflexes you can avoid
Alternate fire gets a normal scope like the sniper gun.

Now we come to the main function ...you can skewer what ever has an collision model ...that way you can build stairs for you and your team mate or you can barricade a narrow space ...the carrots can be destroyed by any weapon. Faster with the bigger weapons.

"if you need a sniper spot DYS!!"

----------------------------------------------------------------------------
Moddb page:
http://www.moddb.com/mods/food-fight

official texture pack:


We search for additional coder who wants to participate in our project.
The Beta Server is down ...but we will set up a new one.
25 comments

 
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