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Donations
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If you wish to make a donation you can by clicking the image below.
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Latest poll
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What UT3 gametypes will you run servers for
| FFA DeathMatch |
   | 152 |
| 1v1 DeathMatch |
   | 104 |
| Team DeathMatch |
   | 200 |
| Classic CTF |
   | 228 |
| Vehicle CTF |
   | 136 |
| Warfare |
   | 165 |
50 comments | 603 votes |
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Welcome to the Unreal Admins Page
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IRC: irc.quakenet.org / irc.enterthegame.com - #unrealadmin
This site is a portal and as such you can add content to it so if you feel you have a news item, download or tutorial thats worth other admins knowing about please click on the relevant section and submit the content.
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All good things have to come to an end at some point and it comes with great sadness that on the 16th June, 2009 the UTAN server will be switched off permanently.
UTAN supports Unreal Tournament 2004. A game which is now, as given by the title, rather dated. The number of users of UTAN has, as expected, dwindled over time and it is no longer viable.
So that's that. If you have the addon installed, it will no longer work beyond the 16th, so it is recommended that you uninstall it as soon as possible so that you server's performance is not effected.
(source : xraygaming.com, the site where UTAN is hosted)
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1 comment
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Nali Weapons II X version - RELEASED!
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UT2004 Linux x64 Voice Exploit Fix
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UT3 Server Crash Exploit Fix
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As posted on the mailing lists a few days ago:
Quote:
Hi everyone. In response to a few UT3 hacks released, we have an updated EXE for dedicated server operators that shuts these exploits down.
If you're running a Windows dedicated server, please download and apply this exe: http://www.epicgames.com/download/ut3.exe.
This exe requires the v1.3 patch. This file is for dedicated servers only and doesn't introduce any new features over v1.3 other than the hack fixes.
Please PM me if you have any questions. Thanks!
Jeff
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0 comments
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UT3 Linux Server Now Available
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Quote:
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Originally Posted by ryan c gordon
Thanks for your patience, everyone.
The Linux server is now available for download. It is built from the 1.1 patch, and is network compatible with all retail UT3 clients.
We feel pretty good about this build, but it should be considered beta for now, as it hasn't had the full wrath of the Internet applied to it yet.
As the download is 1.6 gigabytes, I assume that everyone is going to saturate those servers...I can upload individual copies to those that will mirror with high bandwidth from my Chicago-based server (please email me off-list), and encourage others to post mirrors here, too.
Comments and bug reports can go to this mailing list for now; we'll move to Bugzilla if need be, later.
To install: set the download to be executable and run it; it will show the license text and then unpack itself.
Have fun!
--ryan.
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Grab it from here:
Arizona mirror (GoDaddy):
http://treefort.icculus.org/ut3/UT3-...r-12172007.bin
California mirror (Dreamhost):
http://0day.icculus.org/ut3/UT3-linu...r-12172007.bin
Torrent:
http://tracker.ut-x.net/details.php?...97c67a7 cd12f
size:
1744621651 bytes
md5sum:
70149f802efc087455a87f92c1485982 UT3-linux-server-12172007.bin
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2 comments
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UT3 Patch 1.1 Now Available
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UT Patch 1 (beta #3) Information
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Epic has released details of Beta Patch #3.
This patch can be applied to both a client and a dedicated server.
Patched and non-patched clients and servers should be fully compatible.
There are no known issues with applying this patch on a Beta 1 or Beta 2 patched client/server, but if stability is critical, it's safest to reinstall the retail client/dedicated server prior to installing.
This patch includes all Beta 1 and Beta 2 fixes:
Gameplay:- Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.
- Fixed feigning death into/through ForcedDirVolumes.
- Fixed grenade effects in water.
- Increased hellbender rear turret damage.
- Reduced Goliath machine gun spread, plus slight damage increase.
- Fixed warfare scoring for locking down a prime node not called "prime node".
- Slightly increased momentum taken for damage by mantas and vipers.
- Flak, Rocket, and Shock do slightly more damage to manta and viper.
- Made sure Hellfire SPMA cannon can't fire through walls.
- Increased incoming SPMA fire sound radius.
- Fixed impact jumping with hoverboard.
- Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible
- Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring.
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.
AI:- Improved bot AI with darkwalker.
- Tweaked bot voice message frequencies.
- Bot aiming tweaks.
- Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.
- Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.
Read the first reply for more details
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4 comments
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UT3 Patch 1 (beta 2) information
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Steven Polge gave a heads up on the 2nd beta of the first patch for UT3. The following things will be fixed (compared to beta 1):- filter settings are now saved to the .ini file.
- fixed UTUIComboBox's editbox and list getting out of sync (editbox text could end up not matching the list's selected item)
- fixed changing gametype via combobox on server browser tab causing filter settings to be clobbered
- changed default value for "Pure Server" and "Locked Server" filter options to be more lenient (show more servers by default)
- Fixed ping values shown in scoreboard
- Don't show ping for bots
- Fixed Miplevel spam when applying patch to dedicated server build.
- Fixed dedicated server getting removed from the master server list if the first player to join fails authentication.
- Bringing up the midgame menu now pauses demo playback.
- Players now stop moving if they fire the Redeemer altfire.
- Fixed joining a passworded server via the server history tab not prompting
for the password.
- Fixed viper and scorpion self destruct death strings.
- Fixed when the player tries to cancel a "Delete Demo" the demo still gets
deleted.
- Fixed HTTP redirection
- Fixed download cache clobbering files that had just been written in some cases
- Increased default download cache size
- Fixed FOV option when patching old .ini's
- Fixed crash when exiting the editor.
- Smaller/simpler simple crosshair.
- Added the ability to delete saved messages
- Implemented DUEL match stat reporting for gamespy ladder.
- Fixed an exploit in CTF-OmicronDawn that allowed players to get outside the world.
- Fix for hole in WAR-Islander where players could get stuck
- Fixed orb rebuilding not being played correctly on clients if the orb was
destroyed by an enemy player.
- Fixed flickering when downloading files.
- Don't reduce tickrate when travelling with no players - fixes server hanging for long durations on EnvyEntry.
- Fixed custom characters not working correctly when playing back demos
- Added the ability to specify custom simple crosshair coordinates for weapons, with new config properties bUseCustomCoordinates and CustomCrosshairCoordinates.
To change the crosshair used for all weapons, add the
following lines to the [utweapon] section of the UTWeapon.ini file:
bUseCustomCoordinates=true
CustomCrosshairCoordinates=(U=276,V=84,UL=22,VL=25 )
where the customcrosshaircoordinates have U and V as the offsets into the crosshair texture (UI_HUD.HUD.UTCrosshairs), and UL and VL specify the size of the texture area to use. To use a different crosshair for a specific weapon, simply add those two lines to the appropriate weapon specific section in UTWeapon.ini.
Note: HTTP redirection will be fixed, but compression will not be supported until the 2nd patch.
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6 comments
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