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View Full Version : Deathball 1.7 Released


Azazel
1st July, 2003, 01:33 PM
Now includes a rather funky tennis mode <img border="0" src="http://www.deathball.net/pics/tennisstads.jpg" align="right" width="250" height="188">

Other updates include:

When receiving ball while flying thru the air you immediately lose all remaining jumps and you slow down (only after being boosted by a teammate), to prevent the boosttrick, aka 'witch flying on broomstick thru the map catching ball in midair and scoring'.
Keeperzones are unnecessary now, the penalty zone is doing exactly the same as the k-zone did before (so keeper in
whole pen zone, always). When you are keeper, leave pen zone, some teammate inside will turn into the keeper, but when the old keeper returns within 5 seconds he will be keeper again.
Spectator cameras added to all maps; these cameras follow the ball automatically; there are 2-4 in each map (9 in cube); you can toggle between them with Alt Fire, and toggle between player and ball cameras with Fire. Zoom in and out with "forward" and "backward". In the settings under controls you can set key's to select certain cams.
Using new sound effects for shooting, catching, powering up (thanks to
Toxeen).
Go check the 'controls' tab in the settings menu (only available if you start with UT2003.exe -mainmenu=deathball.db_mainmenu), you can set certain DB-specific keys.
Spectators now have a radar (only in camera and player view)
Added award system to F3, just have a look.
Added Team comparison to F3, comparing the 2 teams in some points.
...and tons more.

Check out the full list of changes and start downloading at <a href="http://www.deathball.net/" target="_blank">http://www.deathball.net</a>.

Source: <a href="http://www.beyondunreal.com/#3103" target="_blank">BeyondUnreal</a>