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Diekrupt
6th October, 2002, 12:29 AM
Greetings,

I tried putting in a custom ut2 map. Everything looks fine but doing so, the map rotation would stop. Or would only rotate two maps. I had to remove the map out of rotation and restart the server. Map rotation is now working on the server.

I tried doing this locally on my machine and with this map, it rotates fine using the ingame multiplayer. So im assuming its a problem with webadmin. Since server is remote, I cant get into full game, im running server through ucc remotely.

Im using adv webadmin, and the mywebserver fix, retail server dedicated.

Anyone have this problem?

Diekrupt
www.progameplayer.com:6667 #tal

Killing
6th October, 2002, 01:33 AM
What does it say in the log?

Diekrupt
6th October, 2002, 07:13 AM
Hmm Im not sure if this is the load failure or not. Instead of switching to the custom map, it switched to chrome. And then will switch back and forth between chrome and the previous map, which happened to be face3.

Says this many many times.

DevNet: NotifyAcceptingConnection: Server myLevel refused
DevNet: NotifyAcceptingConnection: Server myLevel refused

Then this or previous map.

Warning: xPlayer CTF-Face3.xPlayer (Function Engine.PlayerController.ClientVoiceMessage:002C) Accessed None

I can manually switch to the map, and it plays and loads fine. Even redirects fine too. Just cant switch to it automatically.

Diekrupt

Killing
6th October, 2002, 01:36 PM
The only thing I can think of is a typo in the ini file.

Diekrupt
7th October, 2002, 12:43 AM
Yea I checked that, no typo's found.

I can manually switch to the map and play as I said. And its listed as a map in the map list. So ut is recognizing it.

I think this is a real ut2 bug.

Just wondering if im the only one, or if anyone else has this problem.

Diekrupt

Evolution
7th October, 2002, 03:57 AM
I've heard about this problem with custom maps. It seems the map must be in the user.ini file in order for it to be available for the server rotation for some reason.

Diekrupt
7th October, 2002, 05:34 AM
Putting in INI has no effect for me.

I setup a second port for br.

Put in br-elecfields. Should work, but the map rotation just skips right by it. It does show in the list under current game.

Something is wrong.

I also noticed that the rotation goes backwards. Go upwards, not downwards?

Retail should have been held to fix these things. Demo would have sufficed for quite a while.

Diekrupt

VladTepz
7th October, 2002, 05:37 PM
I’ve had this happen to me also, and in my case it was the MapNum in the User.ini under [XInterface.MapListCaptureTheFlag] that fixed it for the most part.

For example if you stopped your server on the third map in the cycle it would be:

[XInterface.MapListCaptureTheFlag]
MapNum=3 <=-
Maps=CTF-Chrome
Maps=CTF-Citadel
Maps=CTF-December
Maps=CTF-Face3
Maps=CTF-Geothermal
Maps=CTF-LavaGiant3
Maps=CTF-LostFaith
Maps=CTF-Magma
Maps=CTF-Orbital2

When I restarted the sever, it would pull up the map I specified but then skip to map 4 and sometimes randomizing the maps while skipping any custom maps until it got back to the first map in the cycle. ???

As far as I’ve noticed once it got back to the first map in the cycle it would run in order and run the custom maps.

So every time I restart my server I set MapNum=0 and this seams to work for me.

I’m not saying this is the answer, but maybe it will help.

Later.

Killing
7th October, 2002, 05:40 PM
Nice suggestion be nice to know if that is the problem ( one for the FAQ? )