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Seven
19th October, 2002, 11:41 AM
I'm running Redhat Linux 8.0 and the game works awesome. I'm just having one problem in network play. When I try to download a new map or mod from any server that uses HTTP redirect it always gets a connection failed. In the log it says DevNet: HTTPDownload: connect() failed. My firewall is not blocking the connection. I can even run a tcpdump and watch the packets come in on port 80 for the redirect but UT fails to take them. Any suggestion? I have included part my log file and I know this server in the log file works, because my friend runs it and windows clients connect to it with no problems. Thanks


DevNet: PendingLevel received: DLMGR CLASS=IpDrv.HTTPDownload PARAMS=http://66.28.117.28:80/redirector/ COMPRESSION=1
DevNet: PendingLevel received: WELCOME LEVEL=CTF-LilyLiver-DCSE-XL LONE=0
DevNet: Welcomed by server: LEVEL=CTF-LilyLiver-DCSE-XL LONE=0
Log: Decoded IP 66.28.117.28 (66.28.117.28)
DevNet: Receiving package 'CTF-LilyLiver-DCSE-XL'
DevNet: HTTPDownload: connect() failed
ScriptLog: PlayerController::ProgressCommand menu:XInterface.UT2NetworkStatusMsg Connection failed Downloading package 'CTF-LilyLiver-DCSE-XL' failed: Connection failed
ScriptLog: GUIController::OpenMenu - Attempt to open menu [XInterface.UT2NetworkStatusMsg]
ScriptLog: GUIController::MenuMouseSens=1.65
ScriptLog: GUIComponent::LoseFocus - Control==None
ScriptLog: GUIController::SetControllerStatus: True
Log: Pending connect to '66.92.0.194/CTF-LilyLiver-DCSE-XL?Name=<TC>Seven?Class=Engine.Pawn?Character=Mr.Crow?team=0' failed; Downloading package 'CTF-LilyLiver-DCSE-XL' failed: Connection failed
NetComeGo: Close TcpipConnection Sat Oct 19 03:24:12 2002
Exit: WinSock shut down