manzo82
23rd January, 2008, 03:38 PM
Hi,
I'm running server with unrealfrontend.exe and this is my command line:
?game=UTGameContent.UTDeathmatch?mutator=CustomUTv1a.UTMutator_CustomUTv1a,AdvancedScoreboardV05.AdvancedScoreboardMutator?Numplay=0?MaxPlayers=16?TimeLimit=20?GoalScore=20?BotSkill=7?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?bIsLanMatch=true?ServerDescription=Manzo's Hamachi Server?bAllowJoinInProgress=true?AdminName=manzo82 -Log=myserver.log
As it can be seen i use the CustomUT mutator, and my answer is:
1) Why client that they are connected to my server cannot begin one voting but they can only choose yes or not?
2) Only the server can begin the voting?
3) If i'm the dedicated server how I make to begin it?
manzo82
23rd January, 2008, 06:03 PM
Hi,
I'm running server with unrealfrontend.exe and this is my command line:
?game=UTGameContent.UTDeathmatch?mutator=CustomUTv1a.UTMutator_CustomUTv1a,AdvancedScoreboardV05.AdvancedScoreboardMutator?Numplay=0?MaxPlayers=16?TimeLimit=20?GoalScore=20?BotSkill=7?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?bIsLanMatch=true?ServerDescription=Manzo's Hamachi Server?bAllowJoinInProgress=true?AdminName=manzo82 -Log=myserver.log
As it can be seen i use the CustomUT mutator, and my answer is:
1) Why client that they are connected to my server cannot begin one voting but they can only choose yes or not?
2) Only the server can begin the voting?
3) If i'm the dedicated server how I make to begin it?
Heeeeelp!! Why the client connected to my server can't begin the vote???!!!!
nasrott
29th January, 2008, 10:29 AM
you should have a map up there in your command line..Here is what my CTF one looks like:
Server CTF-Asian_Thorns-TAO?Game=UTGameContent.UTCTFGame_Content?GameMode=1?Mutator=NoArrows.NoArrows,ColorControl.UTMutator_ColorControl,CustomUTv1a.UTMutator_CustomUTv1a,UTGame.UTMutator_NoTranslocator,HiSpeedLowGravityMutator002.HiSpeedLowGravityMutator,uXc_InstaGib.UTMutator_uXcInstagib?numplay=4?maxplayers=24?NumPublicConnections=24?NumPrivateConnections=0?NumOpenPublicConnections=24?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsDedicated=True?PureServer=1?timelimit=15?goalscore=5?botskill=3?bUsesStats=true?ServerDescription=?AdminPassword=**** -login=****** -password=***** -log=server.log -multihome=69.90.34.200 -port=7777 -nohomedir -unattended
Am on a windows dedicated box if this matters...The map u use should be in your map folder obviously...You will also need to edit your game.ini
in this section UTGame.UTGame:
GameSpecificMapCycles=(GameClassName="UTOnslaughtGame",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
GameSpecificMapCycles=(GameClassName="UTTeamGame",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
GameSpecificMapCycles=(GameClassName="UTCTFGame_Content",Maps=("CTF-Asian_Thorns-TAO","CTF-NotBarnBurner3","CTF-Incinerator","CTF-IndustrialWar_beta","CTF-GrendelKeep3","CTF-Power","CTF-DJ-Diamond2k7IGv2","CTF-DJ-MatrixLobby2k7IG","CTF-Carnage","CTF-C-TheUrbZ","CTF-Thorns-Classic","CTF-1on1-Joust][Beta","CTF-NecrisAndAction","CTF-Haco","CTF-Impasse"))
GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content",Maps=("VCTF-Containment","VCTF-Corruption","VCTF-Kargo","VCTF-Necropolis","VCTF-Sandstorm","VCTF-Suspense"))
GameSpecificMapCycles=(GameClassName="UTOnslaughtGame_Content",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
you can take out the custom maps u see i have in the CTF section the rest of the code is default....
[PSI]PsySniper
30th January, 2008, 02:17 PM
Some mutators are not compatible, This is true with UT2004, but I don't know
yet about UT3.
mutator=CustomUTv 1a.UTMutator_CustomUTv1a,AdvancedScoreboardV05.Adv ancedScoreboardMutator
CustomUT has scoreboards for game types already build in,
perhaps there is a conflict between that mutator and
AdvancedScoreboardV05
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