View Full Version : enable skin download on a server
Ngolo
28th October, 2002, 07:22 PM
Hi
I try to find the solution everywhere but I can't find it :withstupid:
How can i do to force client to upload and install the custom skin in my server ???
it work with the map or mutator but not with the skin
And i don't find also how to create a "skin.u" file I thing we nedd that ??
:wall: help me please :wall:
BloodDragon
18th December, 2002, 06:12 AM
I could use the same answer..but so far all i have found out is that it wont do it ... at least not yet :gulp:
mtimmsj
20th December, 2002, 07:13 AM
The only way a custom skin can be seen by other players on a server is if that skin has been installed on the remote clients already. I tested it last night with two computers on a LAN server. One had a Homer Simpson skin installed and saw himself as Homer. The other client saw the default skin. Once I installed the Homer Simpson skin on the second client, the second client was able to see Homer. I also had the skin as a ServerPackage, but I don't know if that is required. Also I don't know what would happen if a third client joined and didn't have the skin installed locally. More things to test. :)
The other custom content problem that I'm watching is that custom music doesn't get downloaded to clients. I wonder about voice packs...
Ngolo
20th December, 2002, 07:32 AM
yes we have to wait for a patch if it come one dayt that can enable the upload of the skin ???
:gulp:
mtimmsj
10th January, 2003, 11:48 PM
Unreality just posted the next list of changes coming in the next patch:
http://www.unreality.dk/news/news_small.asp?Number=5445
Under Mod support they have:
- added support for pushing skins and meshes down from the server, with the PlayerRecordClass
Use PlayerRecordClass to push down player skins and meshes from the server. For example, if the Reaper clan was running a server, and had their own clan skin in ReaperSkin.utx, here's what they'd need to do:
Create a new ReaperMod.u file, with the class Reaper in it. The package name must be the class name with "mod" appended. Reaper is a subclass of PlayerRecordClass, with
all the default properties set appropriately to setup up the character. Clan members will need to have a .upl file with the same character definition.
The server will need to have both ReaperSkin and ReaperMod in its serverpackages.
:)
Ngolo
11th January, 2003, 05:56 PM
:D WOW it look great :D
just wait for the next pacth :D
BloodDragon
13th January, 2003, 03:14 PM
woooooooooohooooooooooooooooooo :gulp: :p :p :p :thumbup:
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