View Full Version : Multimode server revisted
DaZeD
3rd November, 2002, 04:28 AM
I have adjusted my user.ini file to switch automatically betwen different game types.
THe map rotation works fine however when i switch to ctf the game behaves as if it is BR.
Here is my ini, if someone could point out where I made my mistake I would appreciate it.
[XInterface.MapListDeathMatch]
MapNum=4
Maps=DM-Antalus?Game=XGame.xDeathMatch?mutator=XWeapons.MutNoSuperWeapon
Maps=DM-Asbestos?Game=XGame.xDeathMatch?mutator=XWeapons.MutNoSuperWeapon
Maps=DM-Compressed?Game=XGame.xDeathMatch?mutator=
Maps=DM-TokaraForest?Game=XGame.xDeathMatch?mutator=
Maps=CTF-Face3?Game=XGame.xCTFGame?Translocator=True?mutator=
Maps=DM-Plunge?Game=XGame.xDeathMatch?Translocator=False?mutator=XWeapons.MutNoSuperWeapon
Maps=CTF-Chrome?Game=XGame.xBombingRun?Translocator=True?mutator=
Maps=DM-Inferno
[XInterface.MapListTeamDeathMatch]
MapNum=2
Maps=DM-Inferno?Game=XGame.xTeamGame?Translocator=False?mutator=
Maps=DM-Plunge?Game=XGame.xTeamGame?Translocator=False?mutator=
Maps=DOM-OutRigger?Game=XGame.xDoubleDom?Translocator=True?mutator=
[XInterface.MapListCaptureTheFlag]
MapNum=4
Maps=CTF-Geothermal?Game=XGame.xCTFGame?Translocator=True?mutator=
Maps=CTF-December?Game=XGame.xCTFGame?Translocator=True?mutator=
Maps=BR-IceFields?Game=XGame.xBombingRun?Translocator=True?mutator=
Maps=CTF-Magma?Game=XGame.xBombingRun?Translocator=True?mutator=
Maps=DOM-SepukkuGorge?Game=XGame.xDeathMatch?Translocator=False?mutator=
Maps=CTF-Orbital2?Game=XGame.xDeathMatch?Translocator=False?mutator=
[XInterface.MapListDoubleDomination]
MapNum=2
Maps=DOM-Ruination?Game=XGame.xDoubleDom?Translocator=True?mutator=
Maps=DOM-ScorchedEarth?Game=XGame.xDoubleDom?Translocator=True?mutator=
Maps=DM-Curse3?Game=XGame.xDeathMatch?Translocator=False?mutator=
Maps=DOM-SunTemple?Game=XGame.xDeathMatch?Translocator=False?mutator=
Maps=BR-SkyLine?Game=XGame.xTeamGame?Translocator=False?mutator=
[XInterface.MapListBombingRun]
MapNum=0
Maps=DM-Phobos2?Game=XGame.xTeamGame?Translocator=False?mutator=
Slack
3rd November, 2002, 01:06 PM
Tell us in which mode & map you started the server.
Assuming DeathMatch, I don't see why CTF-Face doesn't launch normally.
Also, get rid of the trailing ? on the DM-Plunge line.
Look for trailing spaces / non printable characters on every line, delete if present.
DaZeD
4th November, 2002, 04:39 AM
server loads inferno, runs through the dm maps switches to face jsut fine, the next map is my problem. It jumps to the ctf section like it is suppose to but it treates geothermal and december as br maps.
I will remove the ? and spaces if there are any.
Slack
4th November, 2002, 02:26 PM
Don't know why I didn't see this before, but you have serious issues with that ini.
I see two lines with CTF maps calling out for BR type. Check Chrome & Magma.
DOM-Sepukku is calling for death match
CTF-Orbital2 is calling for death match
DOM-Suntemple is calling for death match
BR-Skyline is calling for team deathmatch
Fix that then re-post.
llama
5th November, 2002, 01:54 PM
:withstupid:
Slack,
I read your original post on this matter (thanks btw) where you specified that this info should go in "User.ini". However, every server set-up guide I've come across suggests "UT2003.ini" or is silent.
I compared the two files and found that "User.ini" contains a structure that is similar to what you're proposing, but "UT2003.ini". Since I'm currently using "UT2003.ini" for my dedicated server and "UT2003.ini" seems to be the file affected by the WebAdmin, I'd like to use your technique in that file.
Could you please indicate how to accomplish what I'm suggesting? Multi-Mode server would be great.
Thanks!
NapalmDawn
5th November, 2002, 02:05 PM
Llama, unlike the prior UT, UT2K3 gets it's map rotation from the user.ini file
To affect changes in the map rotation, you need to adjust that file instead of the ut2k3.ini
llama
5th November, 2002, 03:27 PM
Thanks for the clarification. I'm working on implementing the technique explained by Slack. :notworthy:
Since I can't remember how to cut and paste in vi, I'll have to wait until I get home to my GUI. ;-)
I'll post the ini and results here later.
Thanks again!
Slack
5th November, 2002, 05:16 PM
Thanks for the clarification. I'm working on implementing the technique explained by Slack. :notworthy:
Since I can't remember how to cut and paste in vi, I'll have to wait until I get home to my GUI. ;-)
I'll post the ini and results here later.
Thanks again!
No need to cut-n-paste, copy the whole original user.ini to a new file name, and edit the new file for multimode. Then pass the new file to the server like so...
ucc server DOM-SepukkuGorge.ut2?Game=XGame.xDoubleDom?GameSpeed=1.00?WeaponStay=True?Translocator=True?FF=0.00?TimeLimit=15?MaxLives=0?Mutator=XGame.MutVampire?BalanceTeams=True?MinPlayers=6?MaxPlayers=6?MaxSpectators=1?AdminName=Slack?AdminPassword=<pass>?difficulty=3 -ini=KillBoxRoulette.ini -userini=KillBoxRouletteUser.ini -log=KillBoxRoulette.log
llama
5th November, 2002, 06:05 PM
I'm currently passing UT2003.ini in my command-line to start the server since that is what is suggested by the tutorials and that is where stuff like WebAdmin is located.
I've added the Multi-Mode info to User.ini and started the server. If I go to WebAdmin, I see the lines I added to the User.ini, but I'll have to wait until tonight to test it in-game.
N
DaZeD
8th November, 2002, 12:33 AM
Don't know why I didn't see this before, but you have serious issues with that ini.
I see two lines with CTF maps calling out for BR type. Check Chrome & Magma.
DOM-Sepukku is calling for death match
CTF-Orbital2 is calling for death match
DOM-Suntemple is calling for death match
BR-Skyline is calling for team deathmatch
Fix that then re-post.
You know, just shoot me. THats the last time I work on this crap at 3 and 4 in the morning. I have fixed everything and it works like a champ.
Only problem is that even though my server says multimode people get upset when it changes the game types.
llama
8th November, 2002, 02:03 AM
Sorry the delay, but mine is working too!
I'm still passing UT2003.ini to the server, but the rotation in User.ini stil works!
Thanks everyone!
RoXXoR
31st December, 2002, 05:12 PM
Not quite related, but on the same subject.
I am wanting to have 2 different sets of map rotations. one for Instajib (big maps) and one for standard TDM.
My question is, can I have duplicate ...XInterface.MapListTeamDeathMatch] and just append them with a 1 or 2?
Slack
2nd January, 2003, 01:54 AM
Not quite related, but on the same subject.
I am wanting to have 2 different sets of map rotations. one for Instajib (big maps) and one for standard TDM.
My question is, can I have duplicate ...XInterface.MapListTeamDeathMatch] and just append them with a 1 or 2?
I doubt appending the header with a number will work. I'd suggest you follow the example and list all the maps you want to run under the appropriate header, and turn on the insta mutator for the maps you wish, and delete (?mutator=) it for the maps you do not wish it.
Also, I hope you have a lot of UT2k3 friends, 'cuz in my experience people don't like their servers changing from insta to nw and back. Insta, like low grav is a religion to many players.
I myself enjoy changing it all from map to map, insta, lowg, normal weaps, dm. tdm. ctf. dom & br. Alas, many people did not & my server sat empty. Since going to strictly DOM it's almost always populated.
RoXXoR
2nd January, 2003, 02:33 AM
Well, actually what I was wanting to do, is...keep the entire game Instagib, but I wanted to have an alternate list that only used the FLY6 MOD with instagib instead of my other mut concoction. Now granted, I could add that mut to each map, or I could toggle it back and forth in the Web Admin. (Which is what I am doing now). But I still would like an alternate list of maps to run as well.
Both lists need to be TDM (Instagib)
Zoom Instagib...Always Zoom Instagib
Slack
2nd January, 2003, 01:20 PM
In that case, mapvote could work nicely for you. You can have mapvote maintiain seperate 'gametypes' under a pull down list box on the vote screen. There is no reason you cannot add instagib as a base mutator, and greate a duplicate map list that appends the FLY mut to the same list.
Voters would then be presented with two lists in the list box 'TDM' / 'TDM + FLY'. You have complete control of the ordering of the list, and text to be used. the only draw back I see is that typically voters are oblivious to the list box, and the other options it contains.
Details are included in the mapvote help file.
RoXXoR
3rd January, 2003, 02:32 PM
Good idea, the only problem that I would have with that, is that I have 47 maps in the rotation. I have noticed that when using map vote, players jump to one of the first seven maps, in order to "beat" the other players to the vote. I feel like alot of maps do not get played when map vote in active.
Thank you for all your input in this thread. :thumbup:
orionstar
31st August, 2003, 06:21 PM
Hello Slack,
Awesome research, implentation and just dog gone great help.
I must ask though. What if I just wanted my Deathmatch maps to be randomized everytime. Wish I could just make the maps an array and then randoize it's order.
Thanks in advance.
vBulletin® v3.6.7, Copyright ©2000-2012, Jelsoft Enterprises Ltd.