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View Full Version : [Release] Universal Unreal v1.10 Build 3


Matthew
27th April, 2009, 07:15 AM
http://img206.imageshack.us/img206/9564/uubannerbl4.png

Demo Installation:
http://www.ut-slv.com/universalunreal/

Screen Shots & Features:
http://www.ut-slv.com/universalunreal/index.php?p=help

A few new options in this version, see change log for details.


================================================================================
UPGRADING FROM A PREVIOUS VERSION
================================================================================
1. Rename all instances of UniversalUnreal1xx-Buildx to
UniversalUnreal110-Build3 in your server's configuration file.

2. See the UT SERVER INSTALLATION GUIDE section of the readme.txt file
to check for any new settings you wish to use.

3. The UT server component and the web component both transfer version
numbers in communications to avoid issues with compatibility. Don't be
concerned if Universal Unreal isn't working if you haven't updated both
the UT server component and the web component yet. DO NOT
RE-IMPORT THE UniversalUnreal.sql FILE, IT IS FOR NEW
INSTALLATIONS ONLY!

4. If upgrading from a previous version, individually transfer settings from
the previous constants.php file to the new version. DO NOT SIMPLY
COPY / PASTE THE ENTIRE CONTENTS OF THE OLD FILE INTO
THE NEW ONE!



================================================================================
CHANGE LOG
================================================================================
- [Added] Better keybind support
- [Added] !bind command to override existing F7 keybinds with HUD show/hide bind
- [Added] More online Say command documentation
- [Added] Nexgen private message logging
- [Added] Player information system logs Nexgen mute, rename, kick, ban actions
- [Added] Commands !go and !info to complement !gothere and !moreinfo
- [Added] PHP cURL library support
- [Added] bNeverPurgeAddress option for servers with DNS resolution problems
- [Added] ServerListYOffset option for moving y-axis location of HUD server list
- [Added] bHideHUDForGuests option to disable auto HUD display for non-members
- [Added] Some SAY commands now private
- [Changed] Moved client options into "Client" -> "Settings" panel
- [Fixed] Accessed None errors
- [Fixed] Some data transfer methods in the HTTP client
- [Fixed] Universe members not getting logged into the universe server in-game


What is Universal Unreal?

Universal Unreal is a system by which players can better connect
with each other for enhanced gameplay. Universal Unreal is a group,
or 'Universe' of servers with a common player base. For example,
UT Strangelove players and servers could make up a 'Universe'.
Players can create an account on your installation's website
to take full advantage of all the features of Universal Unreal,
both in-game and online. It's a bit like Xbox Live, but free
and open source.

For admins, Universal Unreal acts as a massive player information
system. All player joins, ASC/Nexgen IDs, IP addresses, hostnames,
player nicks, server access history, and administrative
actions (kick, ban, mute, etc) are logged to the universe server
and recorded for three months. All of this data can be accessed
from in-game and on the website as well, meaning that you can make
decisions from inside of a match, instead of having to close UT, fish
through logs, and find the information you need before performing a
ban or other action.

Universal allows players to interact with each other (and even
chat) with each other between connected servers or a
web-based installation in real-time. This mod, however, is
much more than simply a UT chat server. This mod also allows
players to maintain a 'buddy' list and receive instant alerts when
a buddy joins a participating server, which is great for unplanned
matches with friends. Additionally, users can enable a HUD overlay
which displays the top 8 most active servers in the universe,
including player counts and the map that is being played, with all
data in nearly real-time.

Universal Unreal is powered by a PHP and MySQL website backend
which is accessed frequently by participating servers. There is not
one central installation. Think of Universal Unreal like UTStats;
each community of servers needs only one installation. For
example, the UT StrangeLove community will run just one
universe server, which will cater to about 12 servers and a
couple thousand players.

For each community / grouping of servers, there only needs to
be one universe web server installation, and then each UT server
is configured to connect to it.

Universal Unreal requires Nexgen 1.10 to be installed:
http://www.unrealadmin.org/forums/showthread.php?t=26835

Universal Unreal is completely free and open to everyone. However, I'm a full-time university student as well, so with that in mind I ask that if you enjoy Universal Unreal and want to send a donation, information can be found on this page:
http://www.ut-slv.com/universalunreal/index.php?p=credits

Letylove49
27th April, 2009, 01:32 PM
that don't work

ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:26] www.shado49.jexiste.fr/universalunreal/ timed out after 20 seconds
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:26] Server received HTTP error with code 400 from www.shado49.jexiste.fr/universalunreal/

and a 2nd test
ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 12:53] Server received HTTP error with code 400 from www.shado49.jexiste.fr/universalunreal/html/utinterface.php


what the matter ? i don't understant what is the problème...

define("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "****");
define("DB_NAME", "shado49");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "****");
define("UNIVERSE_PASS", "****");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/");



UT ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr/universalunreal/
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True

Sp0ngeb0b
27th April, 2009, 02:02 PM
Your universe is located here!!
http://www.shado49.jexiste.fr/universalunreal/html/

Letylove49
27th April, 2009, 02:13 PM
ok
// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://www.shado49.jexiste.fr/universalunreal/html/");


but on the ut.ini i do put the same url ?

UniverseHost=www.shado49.jexiste.fr/universalunreal/html/
UniverseFilePath=/universalunreal/html/utinterface.php
UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about

Thing
27th April, 2009, 02:18 PM
that don't work

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/");



UT ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr/universalunreal/
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True

you have a wrong path:http://shado49.jexiste.fr/universalunreal

right is: http://shado49.jexiste.fr/universalunreal/html/

Matthew
27th April, 2009, 03:27 PM
And like I said in the last thread:

[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=*****
UniverseHost=www.shado49.jexiste.fr <-- very important to only have this in here
UniverseFilePath=/universalunreal/html/utinterface.php <-- and this in here

Letylove49
27th April, 2009, 04:54 PM
that don't work

ScriptLog: [Universal Unreal][Monday 27 Apr 2009, 15:48] Server received HTTP error with code 400 from www.shado49.jexiste.fr

Matthew
27th April, 2009, 05:00 PM
Post your constants.php and UT server config under
[UniversalUnreal110-Build3.UniversalUnreal] again please, thanks.

Letylove49
27th April, 2009, 08:06 PM
ok i post my setting


efine("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "***");
define("DB_NAME", "shado49");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "***");
define("UNIVERSE_PASS", "****");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/html/");

define("QUERY_METHOD",1);

UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=*****
UniversePass=****
UniverseHost=www.shado49.jexiste.fr
UniverseFilePath=/universalunreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=87.98.193.146
bNeverPurgeAddress=True

Matthew
27th April, 2009, 08:39 PM
shado49.jexiste.fr resolves to 87.98.193.132 on my computer; yet you have the resolvedAddress assigned to 87.98.193.146 with bNeverPurgeAddress=True in your configuration. Is there a reason for this? Is shado49.jexiste.fr a static IP, or dynamic?

Letylove49
27th April, 2009, 09:01 PM
shado49.jexiste.fr a static IP, or dynamic? that i don't know

but i will try with the IP 87.98.193.132

define("QUERY_METHOD",1); for this with the build2 make crased the server if i set to 0

Matthew
27th April, 2009, 09:28 PM
Do bNeverPurgeAddress=False as well. When you say "crashed the server", do you mean web server or UT server?

Letylove49
27th April, 2009, 09:33 PM
the UTsever

Matthew
27th April, 2009, 09:48 PM
Notes, server logs, proof of any kind? Not to be outrageously rude Lety, but you often times attribute faults to everyone when in fact it's your own mistake.

Letylove49
27th April, 2009, 10:45 PM
hmm it's rare that I have so many problems installing a few things ... sometimes I find watching myself my mistakes but this time I was hard ...

Letylove49
27th April, 2009, 10:47 PM
i must again testing with the ip of you give me

IP 87.98.193.132 and i will say to you if that work or not.

Matthew
27th April, 2009, 11:06 PM
^^ Yes that IP is correct, for now.

Letylove49
28th April, 2009, 12:53 PM
i have tried to set query method to besause same with the ip that don't work. i tink i have not make a mistake this time. i post all the file here with server logs. ( Query metod don't make crashed the server with UU1.10build3).


Server Log :


ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:36] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:37] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:37] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:38] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:39] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:39] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] No data was received during the last session; will attempt to re-resolve www.shado49.jexiste.fr upon HTTP client reload.
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:40] Too many HTTP errors in one session, HTTP client restarting.
Log: Resolving www.shado49.jexiste.fr...
Log: Resolving www.shado49.jexiste.fr...
Log: Resolved www.shado49.jexiste.fr (87.98.193.132)
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] www.shado49.jexiste.fr has been resolved to 87.98.193.132
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] Server received HTTP error with code 400 from www.shado49.jexiste.fr
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Tue Apr 28 11:41:39 2009 78.113.44.232:7130
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:41] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:42] Server received HTTP error with code 400 from www.shado49.jexiste.fr
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:42] www.shado49.jexiste.fr timed out after 20 seconds
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 11:43] Server received HTTP error with code 400 from www.shad



UT.ini
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=*****
UniversePass=******
UniverseHost=www.shado49.jexiste.fr
UniverseFilePath=/universalunreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.jexiste.fr/universalunreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=
bNeverPurgeAddress=False

Constant.php

define("DB_SERVER", "shado49.sql.jexiste.fr");
define("DB_USER", "****");
define("DB_PASS", "****);
define("DB_NAME", "shado49");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation
*/
define("UNIVERSE_ID", "*****");
define("UNIVERSE_PASS", "******");

/**
* The primary admin of this installation, the name and e-mail
* address will be displayed to users
*/
define("UNIVERSE_ADMIN_NAME", "someone");
define("UNIVERSE_ADMIN_EMAIL", "someone@<hidden>");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://shado49.jexiste.fr/universalunreal/html/");

// welcome message on the front page, change to define("PORTAL_MSG", ""); to disable
define("PORTAL_MSG", "Welcome to our new installation of Universal Unreal!");

/**
* Log Player Data - if you wish to have Universal Unreal
* save data from participating servers about player
* joins, administrative actions, etc, set this True
*/
define("LOG_PLAYER_DATA",True);

/**
* Email Constants - these specify what goes in
* the from field in the emails that Universal Unreal
* sends to users
*/
define("EMAIL_FROM_NAME", "My Universe");
define("EMAIL_FROM_ADDR", "myuniverse@<hidden>");

/**
* SMTP Constants - by default, Universal Unreal
* uses PHP's built-in mail() function for sending e-mail.
* Should you need to use SMTP for sending mail,
* set SMTP_USE to True and and fill in
* the appropriate information.
*/
define("SMTP_USE",False);
define("SMTP_HOST", "mail.myhost.com");
define("SMTP_PORT", 25);
define("SMTP_USERNAME","someuser");
define("STMP_PASSWORD","somepass");

/**
* Some web server hosting companies don't allow
* what is called 'url fopen' for their own security.
* However, this is the primary way that Universal Unreal
* transmits data. If your host has the cURL libraries
* installed, Universal Unreal can use these instead.
* Set QUERY_METHOD to 0 to use url fopen,
* and if you have issues try setting QUERY_METHOD
* to 1 to use cURL instead (if installed)
*/
define("QUERY_METHOD",0);

Matthew
28th April, 2009, 04:31 PM
Search for the heading [UBrowser.UBrowserHTTPClient] in your server's config file and post its contents. Mine is:

[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=

... but it's possible yours may not have one at all.

Letylove49
28th April, 2009, 06:23 PM
here

i have that on my server.ini



[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=

Matthew
28th April, 2009, 06:33 PM
Hrm. Well here's what's up...

I replicated your basic settings on a test server and had no issues connecting. This means that your UT server isn't able to send HTTP requests for some reason, and they are returning bad request (error 400). Do you have any other mods that can connect to that server via HTTP? Your next step is to contact your servers host to make sure they are allowing outbound HTTP requests, etc.

Letylove49
28th April, 2009, 07:23 PM
no i have only the universal unreal who connect to this site and database.

prior to setting universal unreal, there were utstats on this site and I had no problem connecting to the server.

there is something that I do not understand. the server puts error 400 since shado49.jexiste.fr so it's the website that returns the error not the server ut?

Matthew
28th April, 2009, 08:08 PM
no i have only the universal unreal who connect to this site and database.

prior to setting universal unreal, there were utstats on this site and I had no problem connecting to the server.

there is something that I do not understand. the server puts error 400 since shado49.jexiste.fr so it's the website that returns the error not the server ut?

I believe error 400 can be returned by either the web server or your UT host's OS.

What I want you to do is change:
UniverseHost=www.ut-slv.com
UniverseFilePath=/universalunreal/utinterface.php
resolvedAddress=

See if that works. If it does, your log should say that your username and pass is incorrect (which is fine). Try it and post your log.

Letylove49
28th April, 2009, 08:38 PM
here my log


criptLog: [Universal Unreal][Tuesday 28 Apr 2009, 19:30] www.ut-slv.com has been resolved to 216.97.239.125
ScriptLog: SWA: UTDC Found, screenshot function active.
ScriptLog: [Mv] Reporter: Link to IRC Server opened...
ScriptLog: [Universal Unreal][Tuesday 28 Apr 2009, 19:30] shado universe has denied this server's login. Universal Unreal will now unload.

i have make a test on another server with uubuild3 on the KOA server that don't work too. the server don't login me

2399Skillz
28th April, 2009, 08:59 PM
I'm gonna update one of these days.

Letylove49
29th April, 2009, 08:41 PM
my site web doesn't accept scripts CGI and ASP is a problem that ?

the site is under linux.

Matthew
29th April, 2009, 09:08 PM
As long as it's PHP it's fine. Like I said, I pointed my test server to your web server and had no issues, so I dunno.

Letylove49
29th April, 2009, 10:34 PM
le universal unreal 1.10 bulid3 foncionne pas correctement sur tous les servers que j'ai été jouer dessus et qui sont équiper de ce mutator.( impossible de se loguer) c'est bizzard a croire que le problème ne vient pas forcément de mon installation.

the universal unreal 1.10 bulid3 foncionne correctly on all servers that I play and who are equipped with this mutator. (can't login) is bizzard to believe that the problem is not necessarily my installation.

Matthew
29th April, 2009, 10:38 PM
Do you have web hosting anywhere else that you could try hosting the Universal Unreal web server component on?

Letylove49
1st May, 2009, 07:40 PM
yes but i can't that don't work too http://shado49.clanservers.com/UniversalUnreal/html


got this message : : [Universal Unreal][Friday 1 May 2009, 15:40] Server received HTTP error with code 302 from www.shado49.clanservers.com
__________________

Matthew
1st May, 2009, 07:45 PM
Means that your UniverseFilePath is probably wrong.

Should be:
UniverseFilePath=/UniversalUnreal/html/utinterface.php

Letylove49
1st May, 2009, 11:17 PM
[UniversalUnreal110-Build3.UniversalUnreal]
UniverseID=****
UniversePass=****
UniverseHost=www.shado49.clanservers.com
UniverseFilePath=/UniversalUnreal/html/utinterface.php
UniversePort=80
ServerURL=217.163.10.43:7777
TCPServerPort=7777
ShortServerName=WM

bDisableDuringMatchMode=False

bHideHUDForGuests=False

ServerListYOffset=0

UniverseAboutURL=http://shado49.clanservers.com/UniversalUnreal/html/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=66.55.132.33
bNeverPurgeAddress=False

that work now i can see the server but i can't login into the universe

http://shado49.clanservers.com/UniversalUnreal/html/index.php?p=home

Matthew
2nd May, 2009, 01:12 AM
You can't login to your account on there (on the website)? Perhaps reset your password...

Letylove49
2nd May, 2009, 09:56 AM
no is on the server. on the website that work fine

i have the same issue on all the servers with universalunrealv.110 on another universe ( for exemple :utslv)


I enter the login + pass and I save after I reconnect and the fields are empty again and no error message appears.


the serverlog:
ScriptLog: [Universal Unreal][Friday 1 May 2009, 23:13] UT Server has logged into the shado universe.

i have no error message in the log


I think universalureal1.10bulid3 otherwise it is bugue SLV walk on at least unless of course they have not updated their site ...

je pense que universalureal1.10bulid3 est buguer sinon il marcherai sur SLV au moins

Matthew
2nd May, 2009, 05:26 PM
PM me the content of your client-side UniversalUnreal_CredManager.ini file

Matthew
2nd May, 2009, 11:10 PM
Okay, your UniversalUnreal_CredManager.ini file is screwed up b/c you misconfigured your server at first or something. Just delete it and start over with your client-side settings.

Letylove49
2nd May, 2009, 11:47 PM
ok but same with the news file that don't work

i let you to try to registered to the site en try to login to the server : http://shado49.clanservers.com/UniversalUnreal/html/

Matthew
3rd May, 2009, 06:46 AM
I had no issues at all registering and then logging into it from UT on your server, so I'm inclined to believe it's user error. Passwords are case-sensitive, make sure you are clicking to save the settings. Other than that, you're on your own.

Letylove49
3rd May, 2009, 12:51 PM
it displays: "You have been successfully Loget shado into the universe"
when you log-in on my server?


for my that work only with uu1.09 on this server (64.34.165.189:7777)

Matthew
3rd May, 2009, 03:50 PM
it displays: "You have been successfully Loget shado into the universe"
when you log-in on my server?
Yes it does, on 64.34.165.189:7777

Letylove49
3rd May, 2009, 05:12 PM
yes my too . but only on this server not the others

Letylove49
3rd May, 2009, 10:22 PM
Matthews

you should see if there is not a problem of communication between "UniversalUnreal_CredManager and Universal unreal" because all the servers on equip this version of universalunreal it does not work against the 1.09 per foot. Elsewhere in when I delete the file "UniversalUnreal_CredManager.ini" I had to go on a server equipped with universal109et Nexgen1.09 that this file be created. on other servers nothing happened.

vous devriez regarder si il y a pas un problème de comunication entre " UniversalUnreal_CredManager" et "Universal unreal" car sur touts les servers équiper de cette version de universalunreal cela ne marche pas par contre le 1.09 marche. d'ailleur quand j'ai effacer le fichier "UniversalUnreal_CredManager.ini" j'ai du aller sur un server équipé de universal109et Nexgen1.09 pour que ce fichier sois crééer. sur les autres servers rien ne s'est passé.

Matthew
3rd May, 2009, 11:59 PM
Lety: chances are that the servers you cannot get UU to work on just haven't updated yet, or have version differences between the UT server installations and the web component. Over 200 people use UU and nobody else has issues but you, and so far you've batted 0 for 5, perhaps 6 when it comes to saying that the software has issues when it turns out to be your own mistake. So far I've seen no evidence to show that there is anything wrong with the login and credential system of the 1.10 versions. The system works fine, it's not my problem, sorry - my patience is gone.

2399Skillz
4th May, 2009, 07:31 AM
64.34.165.189? Oddly enough, that's my server. It hasn't been updated, yet. Not sure why that's in there though, but whatever. lol

Oh and I haven't had any issues yet, other than procrastinating the updating process. lol

Matthew
4th May, 2009, 07:36 AM
I think Lety was just saying that that's the only server she is able to login to - or something...

Anyway you really should update Skillz - the HTTP-related stuff works a lot better in the new one, besides the numerous bug fixes.

2399Skillz
4th May, 2009, 07:39 AM
I think Lety was just saying that that's the only server she is able to login to - or something...

Anyway you really should update Skillz - the HTTP-related stuff works a lot better in the new one, besides the numerous bug fixes.

I plan to get that done tomorrow. :thumbup:

So busy with other things, I just don't really get enough time to work on a lot of stuff. :redface:

Letylove49
4th May, 2009, 12:14 PM
I will try to reinstall UT to see if it will come not a bug in my game

Letylove49
4th May, 2009, 03:38 PM
apres réinstallation de UT le problème persiste sur tous les servers!

after reinstalling UT the problem persists on all servers!....... ( exept the server under Nexgen109)

afther enter the login before make reconnect

http://shado49.clanservers.com/images/befor_ reconnect.jpg


after make reconnect

http://shado49.clanservers.com/images/after_reconnect.jpg

Matthew
4th May, 2009, 03:47 PM
Which servers specifically. Send me your UniversalUnreal_CredManager.ini file again please.

Letylove49
4th May, 2009, 04:03 PM
i have try here :

SLV] IG Strangelove Arena Generation III [NSC] www.ut-slv.com\130.89.163.70\7701\Faux
[SLV][USA-East Coast] KOA AToMIC UNReAL StrangeLove!\208.71.112.193\7778\Faux
on my server 217.163.10.43:7777 ( i have same removed superwebadmin) to test ( this server is a london ( Gameservers.com)



Ps I checked all my password i type the good

Matthew
4th May, 2009, 04:17 PM
And on all three of those servers, you did this:

http://www.ut-slv.com/universalunreal/images/nexgen_client_settings.png

Open the Nexgen panel (do this by saying !o or !open). Click on the 'Settings' tab (under the 'Client Page') and scroll down. Enter your login credentials that you just registered in that window and click 'Save Login Information'. Now disconnect and reconnect to the server to make your changes take effect.

Edit: nevermind, I see you edited your post above

Letylove49
4th May, 2009, 06:01 PM
the only difference from your description I do "Reconnect" after doing save. I tested out and making Disconnect and Reconnect and I'm still not login in the universe. and I do attention to the case for the password and login.

Matthew
4th May, 2009, 08:34 PM
Alright. I see you were on your own server with those screen shots - could you post the ServerActors and ServerPackages lists? I'm curious about the order. Other than that, I'm probably going to make you a special debug version and have you run it to better understand what is going on.

Matthew
4th May, 2009, 08:36 PM
Oh, one more thing. Could you start your game, enter your credentials one more time, then close the game without reconnecting and upload your own PC's UnrealTournament.log file (not the server's, just your client one) for me to look at?

Letylove49
4th May, 2009, 08:40 PM
Mattews j'ai identifé le problème que j'ai cela vient de la version d'UT il y a un bug avec le version frensh of UT car j'ai mis une verson Anglais sur mon disque dur externe et ça marche sur mon server. donc problème avec la version fr.

Mattews I identified the problem I have comes from this version of UT there is a bug with the version of UT frensh because I put a English verson on my external hard drive and it works on my server. So the problem with Fr.

Letylove49
4th May, 2009, 08:53 PM
herr my ut log

[QUOTE] og: Browse: 217.163.10.43/Index.unr?Name=Letylove49?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins.cmdo?Face=FCommandoSkins.nikita?Voice=BotPack.VoiceFemaleOne?OverrideClass=
Init: WinSock: Socket queue size left as default.
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=-2096812951 STATS=0
DevNet: PendingLevel received: USES GUID=04378A6211D38CBEE0006395BE341081 PKG=DM-Liandri FLAGS=1 SIZE=1406900 GEN=1 FNAME=DM-Liandri.unr
DevNet: PendingLevel received: USES GUID=D18A7B9211D38F04100067B9F6F8975A PKG=Engine FLAGS=1 SIZE=1165675 GEN=19 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=4770B88411D38E3E100067B9F6F8975A PKG=Core FLAGS=1 SIZE=59772 GEN=11 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=FD6597E211D38A65E0006BA2D2321081 PKG=UTtech2 FLAGS=1 SIZE=65129 GEN=3 FNAME=UTtech2.utx
DevNet: PendingLevel received: USES GUID=1E90ACA811D1ED664544279700005453 PKG=Detail FLAGS=1 SIZE=22575 GEN=2 FNAME=Detail.utx
DevNet: PendingLevel received: USES GUID=4770B88811D38E3E100067B9F6F8975A PKG=Fire FLAGS=1 SIZE=15248 GEN=10 FNAME=Fire.u
DevNet: PendingLevel received: USES GUID=2E3682A411D379A7E0006BA2D2321081 PKG=UTtech1 FLAGS=1 SIZE=193490 GEN=3 FNAME=UTtech1.utx
DevNet: PendingLevel received: USES GUID=1E90ACAD11D1ED664544279700005453 PKG=GenEarth FLAGS=1 SIZE=98890 GEN=2 FNAME=GenEarth.utx
DevNet: PendingLevel received: USES GUID=1C69657611D38F44100067B9F6F8975A PKG=Botpack FLAGS=1 SIZE=39016791 GEN=14 FNAME=BotPack.u
DevNet: PendingLevel received: USES GUID=4770B88C11D38E3E100067B9F6F8975A PKG=UnrealShare FLAGS=1 SIZE=22124694 GEN=1 FNAME=UnrealShare.u
DevNet: PendingLevel received: USES GUID=4770B88D11D38E3E100067B9F6F8975A PKG=UnrealI FLAGS=1 SIZE=18549361 GEN=1 FNAME=UnrealI.u
DevNet: PendingLevel received: USES GUID=802CC34011D3818FE0006BA2D2321081 PKG=UTtech3 FLAGS=1 SIZE=17145 GEN=3 FNAME=UTtech3.utx
DevNet: PendingLevel received: USES GUID=74547A4511D36EACE0005F95BE341081 PKG=Coret_FX FLAGS=1 SIZE=51375 GEN=3 FNAME=Coret_FX.utx
DevNet: PendingLevel received: USES GUID=1E90ACAF11D1ED664544279700005453 PKG=GenFX FLAGS=1 SIZE=131061 GEN=2 FNAME=GenFX.utx
DevNet: PendingLevel received: USES GUID=8B3567A111D325CEE0005D95BE341081 PKG=Lian-X FLAGS=1 SIZE=13962 GEN=3 FNAME=Lian-X.utx
DevNet: PendingLevel received: USES GUID=1E90ACAE11D1ED664544279700005453 PKG=genfluid FLAGS=1 SIZE=104123 GEN=2 FNAME=GenFluid.utx
DevNet: PendingLevel received: USES GUID=1E90ACB011D1ED664544279700005453 PKG=GenIn FLAGS=1 SIZE=92333 GEN=2 FNAME=GenIn.utx
DevNet: PendingLevel received: USES GUID=A3B94EE411D1ED674544E58A00005453 PKG=AmbModern FLAGS=1 SIZE=4638 GEN=2 FNAME=AmbModern.uax
DevNet: PendingLevel received: USES GUID=C47BBD4011D38CFBC00084B50A1E604F PKG=DecayedS FLAGS=1 SIZE=55284 GEN=3 FNAME=DecayedS.utx
DevNet: PendingLevel received: USES GUID=A3B94EE811D1ED674544E58A00005453 PKG=DoorsMod FLAGS=1 SIZE=2413 GEN=2 FNAME=DoorsMod.uax
DevNet: PendingLevel received: USES GUID=1E90ACCB11D1ED664544279700005453 PKG=SpaceFX FLAGS=1 SIZE=24842 GEN=2 FNAME=SpaceFX.utx
DevNet: PendingLevel received: USES GUID=C073770911D2D1A4E000278383161081 PKG=Razor-ub FLAGS=1 SIZE=206 GEN=2 FNAME=Razor-ub.umx
DevNet: PendingLevel received: USES GUID=93CC0A8111D3888FE0006295BE341081 PKG=SoldierSkins FLAGS=1 SIZE=102233 GEN=3 FNAME=Soldierskins.utx
DevNet: PendingLevel received: USES GUID=E96BC96311D31D2F4F006B8CDE9A0349 PKG=CommandoSkins FLAGS=1 SIZE=67630 GEN=3 FNAME=CommandoSkins.utx
DevNet: PendingLevel received: USES GUID=B7B49CA611D38BCDE0006395BE341081 PKG=FCommandoSkins FLAGS=1 SIZE=82636 GEN=3 FNAME=FCommandoSkins.utx
DevNet: PendingLevel received: USES GUID=D4F6ABE111D385CAE0006295BE341081 PKG=SGirlSkins FLAGS=1 SIZE=117139 GEN=3 FNAME=SGirlSkins.utx
DevNet: PendingLevel received: USES GUID=24E5A72411D321104F006B8CDE9A0349 PKG=BossSkins FLAGS=1 SIZE=25774 GEN=3 FNAME=BossSkins.utx
DevNet: PendingLevel received: USES GUID=2DB53B0011D3E9001000D3B9F6F8975A PKG=MultiMesh FLAGS=1 SIZE=76003 GEN=1 FNAME=MultiMesh.u
DevNet: PendingLevel received: USES GUID=13F8255A11D3DBA01000CBB9F6F8975A PKG=EpicCustomModels FLAGS=1 SIZE=2337681 GEN=1 FNAME=EpicCustomModels.u
DevNet: PendingLevel received: USES GUID=D011F66E11D3E9B81000D5B9F6F8975A PKG=Relics FLAGS=1 SIZE=453755 GEN=2 FNAME=Relics.u
DevNet: PendingLevel received: USES GUID=465AD1FE11D3DF5C1000CDB9F6F8975A PKG=relicsbindings FLAGS=1 SIZE=564 GEN=1 FNAME=relicsbindings.u
DevNet: PendingLevel received: USES GUID=2F84A16011D3E71FA000518AB12F18D2 PKG=TCowMeshSkins FLAGS=3 SIZE=613832 GEN=1 FNAME=TCowMeshSkins.utx
DevNet: PendingLevel received: USES GUID=2F84A16111D3E71FA000518AB12F18D2 PKG=TNaliMeshSkins FLAGS=3 SIZE=542925 GEN=1 FNAME=TNaliMeshSkins.utx
DevNet: PendingLevel received: USES GUID=3A53DA9744D98F9D7353C1B201CA51AB PKG=SkeletalChars FLAGS=1 SIZE=1591818 GEN=1 FNAME=SkeletalChars.u
DevNet: PendingLevel received: USES GUID=7254A827428A39B9A5360AADCEB24F96 PKG=MapVoteLA13 FLAGS=1 SIZE=139866 GEN=1 FNAME=MapvoteLA13.u
DevNet: PendingLevel received: USES GUID=BB336CBB4D89F333036792AF4F5899C6 PKG=BDBMapVote304 FLAGS=1 SIZE=276414 GEN=1 FNAME=BDBMapVote304.u
DevNet: PendingLevel received: USES GUID=4DF59BA011DAA3D3500087C6E7D45DFC PKG=IpToCountry_AOL FLAGS=3 SIZE=2282 GEN=1 FNAME=IpToCountry_AOL.u
DevNet: PendingLevel received: USES GUID=1BD00C3C4F0EB673F753A692BC833837 PKG=CountryFlags2 FLAGS=1 SIZE=241128 GEN=1 FNAME=CountryFlags2.utx
DevNet: PendingLevel received: USES GUID=FB2FA5D547023CF6DC3257B8629E7CA5 PKG=SmartCTF_4DPlusPlusv3 FLAGS=1 SIZE=251147 GEN=1 FNAME=SmartCTF_4DPlusPlusv3.u
DevNet: PendingLevel received: USES GUID=400457604BB1134A875ADABE8E788C88 PKG=IUTDCv12 FLAGS=1 SIZE=26627 GEN=1 FNAME=IUTDCv12.u
DevNet: PendingLevel received: USES GUID=87EE3FCB475DAE2C68D5FB90B5082978 PKG=UTDCv21 FLAGS=1 SIZE=83296 GEN=1 FNAME=UTDCv21.u
Log: Bound to UTDCv21.dll
DevNet: PendingLevel received: USES GUID=3F5ADAF0418F6A6C36309DBF53B842C7 PKG=UTDCv21dll FLAGS=1 SIZE=200896 GEN=1 FNAME=UTDCv21dll.u
DevNet: PendingLevel received: USES GUID=CE6732714791E654FDF938B6F188E3BE PKG=NPLoader_v12 FLAGS=33 SIZE=34761 GEN=1 FNAME=NPLoader_v12.u
DevNet: PendingLevel received: USES GUID=1B698033431C01436A6AB99DBB4E52F6 PKG=NPLoaderLLU_v12 FLAGS=1 SIZE=1536 GEN=1 FNAME=NPLoaderLLU_v12.u
DevNet: PendingLevel received: USES GUID=6C57E6064C923B55F45E37B5BD6179C1 PKG=NPLoaderLLD_v12 FLAGS=1 SIZE=61639 GEN=1 FNAME=NPLoaderLLD_v12.u
DevNet: PendingLevel received: USES GUID=8D6DACBB49CBB8D90468F6BB617435A7 PKG=UTDCPlusv12S FLAGS=1 SIZE=245960 GEN=1 FNAME=UTDCPlusv12S.u
Log: Bound to UTDCPlusv12S.dll
DevNet: PendingLevel received: USES GUID=26B5B6A145D36FAF342FFD997B6DE785 PKG=AnthCheckerC_v138 FLAGS=33 SIZE=31932 GEN=1 FNAME=AnthCheckerC_v138.u
DevNet: PendingLevel received: USES GUID=0503317F4FD7ADE8033ADF9633131325 PKG=DS2Flags FLAGS=1 SIZE=180855 GEN=1 FNAME=DS2Flags.u
DevNet: PendingLevel received: USES GUID=74A9918011D6A8C2C000AD91DD7AF1DF PKG=MonsterHunt FLAGS=1 SIZE=1251524 GEN=1 FNAME=MonsterHunt.u
DevNet: PendingLevel received: USES GUID=F1FDD7B54A6B370BDC54B1A4E1224E1E PKG=UTJMH29 FLAGS=1 SIZE=88753 GEN=1 FNAME=UTJMH29.u
DevNet: PendingLevel received: USES GUID=ACCBDB7442F8FF317C93658F646564B1 PKG=UTJMHSnd19 FLAGS=1 SIZE=927934 GEN=1 FNAME=UTJMHSnd19.uax
DevNet: PendingLevel received: USES GUID=BABD94FF45E09F5181DEE4AD94D2587E PKG=dfb_Translocator FLAGS=1 SIZE=725336 GEN=1 FNAME=dfb_Translocator.u
DevNet: PendingLevel received: USES GUID=46A9101E4DE2B08F3A4018813424D73F PKG=UTPureRC7E FLAGS=1 SIZE=386718 GEN=1 FNAME=UTPureRC7E.u
DevNet: PendingLevel received: USES GUID=00CC10574DB6786A159B3D8EAA9027BB PKG=BP1Handler7E FLAGS=1 SIZE=15623 GEN=1 FNAME=BP1Handler7E.u
DevNet: PendingLevel received: USES GUID=E3E1640E4722155E6ECBCEBED70FA0DA PKG=BP4Handler7E FLAGS=1 SIZE=6215 GEN=1 FNAME=BP4Handler7E.u
DevNet: PendingLevel received: USES GUID=C870D99042CA2BD7D5FA89B644E0E495 PKG=ZeroPingPlus103 FLAGS=1 SIZE=56048 GEN=1 FNAME=ZeroPingPlus103.u
DevNet: PendingLevel received: USES GUID=EAA28E794A3CD893E6F93FBA8C9A5510 PKG=NexgenCC FLAGS=1 SIZE=19394 GEN=1 FNAME=NexgenCC.u
DevNet: PendingLevel received: USES GUID=68B4A3744228DCE28D8344B1B1AF057B PKG=Nexgen110 FLAGS=1 SIZE=1477086 GEN=1 FNAME=Nexgen110.u
DevNet: PendingLevel received: USES GUID=A68E602D44FEC2B479728ABA2BBF5E90 PKG=NexgenX110 FLAGS=1 SIZE=417396 GEN=1 FNAME=NexgenX110.u
DevNet: PendingLevel received: USES GUID=5266F6EA42A4E3FCBFAE4C9F9C455142 PKG=UniversalUnreal110-Build3 FLAGS=1 SIZE=1552913 GEN=1 FNAME=UniversalUnreal110-Build3.u
DevNet: PendingLevel received: USES GUID=22B8D6CF43858A58CE5F879174A434EA PKG=UniversalUnreal_CredManager FLAGS=1 SIZE=1350 GEN=1 FNAME=UniversalUnreal_CredManager.u
DevNet: PendingLevel received: DLMGR CLASS=IpDrv.HTTPDownload PARAMS=http://uz.gameservers.net/ COMPRESSION=1
DevNet: PendingLevel received: DLMGR CLASS=Engine.ChannelDownload PARAMS=Enabled COMPRESSION=0
DevNet: PendingLevel received: WELCOME LEVEL=DM-Liandri LONE=0
DevNet: Welcomed by server: LEVEL=DM-Liandri LONE=0
Log: LoadMap: 217.163.10.43/DM-Liandri?Name=Letylove49?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins.cmdo?Face=FCommandoSkins.nikita?Voice=BotPack.VoiceFemaleOne?OverrideClass=
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbAncient
Log: 0.0ms Unloading: Package AmbOutside
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package AT
Log: Garbage: objects: 26316->24125; refs: 342653
Log: Level is Level DM-Liandri.MyLevel
Log: Bringing Level DM-Liandri.MyLevel up for play (156)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Letylove49
Log: Possessed PlayerPawn: TFemale1 Entry.TFemale2
Init: Initialized moving brush tracker for Level DM-Liandri.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Possessed PlayerPawn: bbTFemale1 DM-Liandri.bbTFemale0
ScriptLog: Getting FCommandoSkins.daco1T_0, FCommandoSkins.daco2T_0, None, FCommandoSkins.daco4Jayce
ScriptLog: Getting FCommandoSkins.daco1T_1, FCommandoSkins.daco2T_1, None, FCommandoSkins.daco4Jayce
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v12.u)
Log: Execing NPLoaderLL_v12.u
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v12.dll)
Log: Execing NPLoaderLL_v12.dll
ScriptLog: [NPLoader_v1.2] NPLoaderLL_v12.dll : installed
Log: Bound to NPLoaderLL_v12.dll
ScriptLog: [NPLoader_v1.2] NPLoaderLL_v12.dll : loaded successfully
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 UTDCPlusv12S.dll)
Log: Execing UTDCPlusv12S.dll
ScriptLog: [NPLoader_v1.2] UTDCPlusv12S.dll : installed
ScriptLog: [NPLoader_v1.2] UTDCPlusv12S.dll : loaded successfully
ScriptLog: [NPLoader_v1.2] Loading complete
ScriptWarning: AutoRecorder Transient.AutoRecorder0 (Function udemo.AutoRecorder.NotifyLevelChange:0043) Accessed None
ScriptWarning: AutoRecorder Transient.AutoRecorder0 (Function udemo.AutoRecorder.NotifyLevelChange:004B) Attempt to assigned variable through None
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Razor-ub.Razor-ub
Log: URL: Adding default option Name=Letylove49
Log: URL: Adding default option Class=BotPack.TFemale1
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=FCommandoSkins.cmdo
Log: URL: Adding default option Face=FCommandoSkins.nikita
Log: URL: Adding default option Voice=BotPack.VoiceFemaleOne
Log: URL: Adding default option OverrideClass=
Log: Browse: Index.unr?failed?Name=Letylove49?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins.cmdo?Face=FCommandoSkins.nikita?Voice=BotPack.VoiceFemaleOne?OverrideClass=
Log: Echec; retour

Matthew
4th May, 2009, 08:59 PM
I'll take the whole file if you could perhaps host it on your website. I'm interested in why the French version would make any difference.

Letylove49
4th May, 2009, 09:42 PM
what file ?

Matthew
4th May, 2009, 09:48 PM
UnrealTournament.log - what you posted above is incomplete

Letylove49
4th May, 2009, 10:10 PM
ok i have send you the link by private message

Letylove49
5th May, 2009, 05:47 PM
my server actors and packages

ServerActors=UWeb.WebServer
ServerActors=ActorCLP.ActorCLP
ServerActors=SuperWebAdmin.SWAServer
ServerActors=ACLSv220.ChatLogger
ServerActors=UTPureRC7E.UTPureSA
ServerActors=UTDCv21.SMain
ServerActors=UTDCAMv12.SMain
ServerActors=NPLoader_v12.NPLActor
ServerActors=IpToCountry.LinkActor
ServerActors=HostnameBan.HostnameBan
ServerActors=SemiAdmin.SemiAdminSA
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=AKAv20kLog_X103.ServerActor
ServerActors=MvReporter.MvReporter
ServerActors=SmartCTF_4DPlusPlusv3.SmartCTFServerActor
ServerActors=Nexgen110.NexgenActor
ServerActors=NexgenX110.NexgenX
ServerActors=UniversalUnreal110-Build3.UniversalUnreal
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=relicsbindings
ServerPackages=epicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
ServerPackages=MapVoteLA13
ServerPackages=BDBMapVote304
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=SmartCTF_4DPlusPlusv3
ServerPackages=IUTDCv12
ServerPackages=UTDCv21
ServerPackages=UTDCv21dll
ServerPackages=NPLoader_v12
ServerPackages=NPLoaderLLU_v12
ServerPackages=NPLoaderLLD_v12
ServerPackages=UTDCPlusv12S
ServerPackages=AnthCheckerC_v138
ServerPackages=DS2Flags
ServerPackages=MonsterHunt
ServerPackages=UTJMH29
ServerPackages=dfb_Translocator
ServerPackages=UTPureRC7E
ServerPackages=BP1Handler7E
ServerPackages=BP4Handler7E
ServerPackages=ZeroPingPlus103
ServerPackages=NexgenCC
ServerPackages=Nexgen110
ServerPackages=NexgenX110
ServerPackages=UniversalUnreal110-Build3
ServerPackages=UniversalUnreal_CredManager

Letylove49
6th May, 2009, 12:34 PM
is incomprehensible because there is no error message in my log with my ut UT frt. There are just unreal hud Universal which is not displayed and the login is impossible and no sound. What I understand even less is that it worked with the previous version of universal unreal.


c'est incompréhensible car il y a aucun message d'erreur dans les logs de mon ut avec mon UT frt. Il y a juste le hud Universal unreal qui ne s'affiche pas et le login est impossible et aucun son. Ce que je comprend encore moins c'est que ça marchait avec la version précédente de universal unreal.

Matthew
6th May, 2009, 01:51 PM
I think I said this in a previous post, but probably what I'll do is create a custom version for you to run and then we'll look at the logs. I won't have time to do this until later this week / early next week though.

Letylove49
12th May, 2009, 07:59 PM
Matthews is what that ? i have this on my site ? ( the link is broken) A software update is available for Universal Unreal.It is important to keep your installation of Universal Unreal up to date to ensure server security and stability. Learn more and download this recent update at:

width < 100

Matthew
12th May, 2009, 09:26 PM
Matthews is what that ? i have this on my site ? ( the link is broken)

That's really odd.

Would you be comfortable with giving me access to your web server via FTP? That way I can poke around and perhaps see why there is an issue, and get it fixed for the next release. PM me if you are willing, thanks.

Letylove49
12th May, 2009, 11:29 PM
ok read your pm

Matthew
13th May, 2009, 04:00 AM
That was caused by two things happening at the same time. One was that my updates server went down for a little while this morning. A bug in UU caused that "width < 100" weird stuff to occur when it contacted the updates server. By the time you are reading this, it will probably have already fixed itself, as it checks every 24 hours. I'll fix the bug in the next version though.

Thanks Lety.

Letylove49
13th May, 2009, 09:50 PM
Pb solved the message is gone now thank you

Letylove49
15th May, 2009, 07:34 PM
Matthews

Keep me posted when you will correct the problem with frt versions of UT

Matthew
17th May, 2009, 09:03 AM
Yep I will... just moved 500 miles (~800 kilometers) to a new job over the weekend and tonight I've finally unpacked the computer. I'll probably be able to work on it sometime this week.

face
24th May, 2009, 12:40 PM
maybe a idea to integrate irc or teamspeak into it like !go TS
or like !go irc.

Would be nice to fill in the info in the ini so the commands would work


Face

2399Skillz
24th May, 2009, 12:59 PM
That's a nice idea. Especially the Teamspeak one.

Now if only it can/could auto connect your ts client to the specified server, that would be awesome as heck too.

rork
24th May, 2009, 02:09 PM
Have a look at this (http://www.unrealadmin.org/forums/showthread.php?t=12780) for connecting to ts from within ut. The source is included I think so you may be able to integrate it.

face
24th May, 2009, 08:45 PM
Must be easy to integrate ts or irc with same command as !go just need to fill in the info needed in the ini i think.
Because nextgen already has it somehow i mean you can send someone to ts or irc with send to url.

I think matthew is smart enough for it and i think also that it must be easy for him to intergrate that command!

SoNY_scarface
25th May, 2009, 06:27 PM
Hi Matthew, hope you are well and enjoying your new place :)

I am having problems with build3. I added build 3 to my test server with the constants set to method 2 and all the relevant info in constants updated from being standard to the correct login info. I also imported the new sql and uploaded the relevant files to server and added to sp and sa. For some reason it does not work?

My main server still has build2 and all still works fine. When you have a few, please can you have a look for me. If you require any debug info let me know and I will send a PM with full debug and if required, server and webserver access.

Thanks for your support

Matthew
25th May, 2009, 07:15 PM
I'll take UT and Web server access, if you don't mind too much.

SoNY_scarface
25th May, 2009, 10:04 PM
You got it. I will PM you all the links, passwords etc

face
27th May, 2009, 07:38 PM
Matthew?

How about the irc and TS idea?

Matthew
29th May, 2009, 12:27 AM
@<hidden> Sony - haven't had time to look into that yet, hopefully this weekend

@<hidden> face - we'll see

SoNY_scarface
29th May, 2009, 08:52 PM
[QUOTE=Matthew;149159]@<hidden> Sony - haven't had time to look into that yet, hopefully this weekend/QUOTE]

No probs, in your own time :thumbup: