View Full Version : how can i get a OGG music file to download to clients
blackviper
8th December, 2002, 07:46 PM
how do i do this
say i have DIE.ogg
do i simple ad
ServerPackages=DIE
Anyone know the answer
FarmBoy
8th December, 2002, 08:33 PM
I don't believe that will work, since UT 2003 will be looking for DIE.u.
For public game servers, most people are putting .zip files up on their web server, and asking people to download them first before getting on the game server.
I run several private LAN-based servers. The way I do it is I have a synchronization program that each client runs and it syncs all files into the proper directories. That way, I get all the directories (Animations, Maps, Music, etc...).
:xmas:
-FarmBoy
Slack
9th December, 2002, 07:55 PM
how do i do this
say i have DIE.ogg
do i simple ad
ServerPackages=DIE
Anyone know the answer
per Epic: we're aware of the problem, and it is being worked on.
maps have no .ogg file dependancies, hence the engine does not send them with the other re-direct info, meshes, textures etc...
ApocDeath
10th December, 2002, 02:02 PM
Thanks, Slack... Been wondering about this one myself. Good to know it is an actual "bug".
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