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View Full Version : [Release] Universal Unreal v1.11 Build 1


Matthew
29th December, 2009, 11:44 PM
http://img206.imageshack.us/img206/9564/uubannerbl4.png

Demo Installation:
http://www.ut-slv.com/universalunreal/

Screen Shots & Features:
http://www.ut-slv.com/universalunreal/index.php?p=help

A few new options in this version, see change log for details.


================================================================================
UPGRADING FROM A PREVIOUS VERSION
================================================================================
1. Rename all instances of Universal Unreal to the new version's file name
in your server's configuration file.

2. See the UT SERVER INSTALLATION GUIDE section of the readme.txt file
to check for any new settings you wish to use.

3. The UT server component and the web component both transfer version
numbers in communications to avoid issues with compatibility. Don't be
concerned if Universal Unreal isn't working if you haven't updated both
the UT server component and the web component yet. DO NOT
RE-IMPORT THE UniversalUnreal.sql FILE, IT IS FOR NEW
INSTALLATIONS ONLY!

4. If upgrading from a previous version, individually transfer settings from
the previous constants.php file to the new version. DO NOT SIMPLY
COPY / PASTE THE ENTIRE CONTENTS OF THE OLD FILE INTO
THE NEW ONE!


What is Universal Unreal?

Universal Unreal is a system by which players can better connect
with each other for enhanced gameplay. Universal Unreal is a group,
or 'Universe' of servers with a common player base. For example,
UT Strangelove players and servers could make up a 'Universe'.
Players can create an account on your installation's website
to take full advantage of all the features of Universal Unreal,
both in-game and online. It's a bit like Xbox Live, but free
and open source.

For admins, Universal Unreal acts as a massive player information
system. All player joins, ASC/Nexgen IDs, IP addresses, hostnames,
player nicks, server access history, and administrative
actions (kick, ban, mute, etc) are logged to the universe server
and recorded for three months. All of this data can be accessed
from in-game and on the website as well, meaning that you can make
decisions from inside of a match, instead of having to close UT, fish
through logs, and find the information you need before performing a
ban or other action.

Universal allows players to interact with each other (and even
chat) with each other between connected servers or a
web-based installation in real-time. This mod, however, is
much more than simply a UT chat server. This mod also allows
players to maintain a 'buddy' list and receive instant alerts when
a buddy joins a participating server, which is great for unplanned
matches with friends. Additionally, users can enable a HUD overlay
which displays the top 8 most active servers in the universe,
including player counts and the map that is being played, with all
data in nearly real-time.

Universal Unreal is powered by a PHP and MySQL website backend
which is accessed frequently by participating servers. There is not
one central installation. Think of Universal Unreal like UTStats;
each community of servers needs only one installation. For
example, the UT StrangeLove community will run just one
universe server, which will cater to about 12 servers and a
couple thousand players.

For each community / grouping of servers, there only needs to
be one universe web server installation, and then each UT server
is configured to connect to it.

Universal Unreal is completely free and open to everyone. However, I'm a full-time university student as well, so with that in mind I ask that if you enjoy Universal Unreal and want to send a donation, information can be found on this page:
http://www.ut-slv.com/universalunreal/index.php?p=credits

The standard "full" version of Universal Unreal requires Nexgen 1.11 to be installed:
http://www.unrealadmin.org/forums/showthread.php?t=26835

For servers not running Nexgen, there is a "lite" version available for installation as well.

Killerbee
30th December, 2009, 12:17 AM
i say thnx, will update asap! good work

Letylove49
30th December, 2009, 11:15 AM
nice thanks

Killerbee
30th December, 2009, 04:23 PM
updated and runnin oke, all seems fine thnx again :)

http://cache.www.gametracker.com/server_info/81.68.211.23:7777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/81.68.211.23:7777/)

http://cache.www.gametracker.com/server_info/81.68.211.23:2777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/81.68.211.23:2777/)

http://cache.www.gametracker.com/server_info/83.119.123.87:9777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/83.119.123.87:9777/)

http://cache.www.gametracker.com/server_info/81.68.211.23:5777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/81.68.211.23:5777/)

http://cache.www.gametracker.com/server_info/83.119.123.87:7777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/83.119.123.87:7777/)

http://cache.www.gametracker.com/server_info/83.119.123.87:6777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/83.119.123.87:6777/)

http://cache.www.gametracker.com/server_info/81.68.211.23:3777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/81.68.211.23:3777/)

http://cache.www.gametracker.com/server_info/81.68.211.23:1777/b_350x20_C5A6C3E-383F2D-D2E1B5-2E3226.png (http://www.gametracker.com/server_info/81.68.211.23:1777/)

face
11th February, 2010, 08:53 AM
i can not get a 4th server added to it.I got 3 servers now and when i want to add a sniperserver it says the server has been denied in the logs no matter what port i use. I can not find any reason for it or what i must have done wrong.(altho i think all is ok since i got 3 working.

Anyway anyone have a idea???

[Universal Unreal][Thursday 11 Feb 2010, 9:38] Universal Unreal HTTP server is listening on TCP 7776
[Universal Unreal][Thursday 11 Feb 2010, 9:38] Initialization Complete
Universal Unreal][Thursday 11 Feb 2010, 9:38] Fragnesscity universe has denied this server's login. Universal Unreal will now unload.



Ok found it duhhhhhhhhhhhhh after ip its : port but i did . port

Anyone know how to become a nerd without knowledge?? Just do the same as i did looks so proffesional. :)

back4more
25th July, 2010, 07:52 AM
hi mat could you zap up a simple mutator for LAN clients with support for outsiders if they join ?..

I have a server setup in a LAN environment which has 3 seprate games running on it, Universal Unreal seems a little bit overkill and is not liking the Lan Servers by giving ongoing errors in the servers.log files.

even just a simple modification where I can set WAN ip address into it with server ports as they run on sep ports but same ip.

sample.ini

[config.join]
bEnabled=True <- if False then don't load
IP[0]=123.255.255.255:1111,DM
IP[1]=123.255.255.255:2222,CTF
IP[3]=123.255.255.255:3333,BT
bEnableQuery=True <-- able to use !query cmd in game to update servers.
benableInfo=True <- able to use !info cmd in game to see who is on servers.
bSetDelay=5 <- seconds before hud display dissapears
bAutoAdvertise=true <- slide out Menu from left like UU
bsendUpdateTime=60 <- seconds to update connected servers details in HUD

in game menu pops up the same as for UU

Each Server has different.ini which links to other server's, details for each server can be saved to join_lattest.ini or something.which get sent to calling players screen via !info !query cmd's ? Perhaps a ServerActor or something here...

Probably not feasible but am kean for a simple mod like this.

cheers.

Meindratheal
26th July, 2010, 11:44 AM
Can I ask, which error do you get? I run UU on LAN servers as well as a quick way to get around, and my log fills up with an error. I can't remember if it was caused by UU or something else, or what the error was, but I'd be interested to know :)

back4more
26th July, 2010, 11:58 AM
hi sure , this is the error I get from CTf and Bt Servers , no error from DM server though which is odd..

[Universal Unreal][Monday 26 Jul 2010, 22:47] UT Server has logged into the Test Servers universe.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
BDBMapVote: Maps Reloaded. Total Maps = 360
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.

and in .ini

[UniversalUnreal111-Build1.UniversalUnreal]
UniverseID=
UniversePass=
UniverseHost=127.0.0.1
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=127.0.0.1:3333
TCPServerPort=7777
ShortServerName=CTF
bDisableDuringMatchMode=False
bHideHUDForGuests=True
ServerListYOffset=0
UniverseAboutURL=http://127.0.0.1/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=127.0.0.1
bNeverPurgeAddress=False
bDebug=False

Meindratheal
26th July, 2010, 12:09 PM
Yeah, thats the error I always used to get, inflated my log files very quickly. I'm not entirely sure how I got rid of it, but it doesn't happen any more for me. Are you running on a network of PC's (i.e. do you have an internal IP other than 127.0.0.1) or are you, like me, running on a completely isolated PC?

Edit: How many servers do you have running, and do they all run using different ports (UDP ports for the servers themselves, and different ports specified in the TCPServerPort setting?

My configuration:

[UniversalUnreal111-Build1.UniversalUnreal]
UniverseID=LSN Network
UniversePass=********
UniverseHost=10.101.149.66
UniverseFilePath=/utinterface.php
UniversePort=80
ServerURL=10.101.149.66:7880
TCPServerPort=7884
ShortServerName=LSN1
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://10.101.149.66/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=10.101.149.66
bNeverPurgeAddress=False
bDebug=False

back4more
26th July, 2010, 12:39 PM
3 servers all running from same box

all run using batch files ucc etc

all on different ports 1111,2222,3333 , all open on router.

somehow need to get it to resolve internal ip I think.

[Universal Unreal][Monday 26 Jul 2010, 23:34] Server received HTTP error with co
de 403 from 192.168.1.1

get that error when using internal ip

SoNY_scarface
26th July, 2010, 01:17 PM
Is it running Windows or Linux?

back4more
26th July, 2010, 01:26 PM
windows atm..

Meindratheal
26th July, 2010, 01:31 PM
I would assume Windows, as he said Batch files.

I think you need to make sure that this setting is different for each server, and that nothing else is binding this port:

TCPServerPort=7777
The way I have my servers set up, I have each server set with a set port, then I set TCPServerPort to the UT server port + 4.

i.e. My first UT server runs on port 7880. I set the settings in the UT.ini file to:

ServerURL=192.168.1.78:7880
TCPServerPort=7784

Server 2 uses this:
UT port = 7885

ServerURL=192.168.1.78:7885
TCPServerPort=7789

SoNY_scarface
26th July, 2010, 01:55 PM
Ok, I was going to suggest what Meindratheal did. Try setting the server TCP ports too +5 of the UT server. On a side note. If you are using ACE, make sure you add the UU TCP port to the list of ports to not use otherwise they will both be trying to bind the +1 of the server port.

Is this for LAN or public dedicated server?

Meindratheal
26th July, 2010, 02:03 PM
It sounds like LAN to me SoNY_scarface, but I might be reading things wrong.

And that's pretty much what I did and it worked for me. I have ACE binding on port +2, UU binding on port +4, and a few spare ports for just in case, and it works for me. I did remember to set server port and port +4 as excluded in the ACE config, and I made sure that ALL ports from ALL server were being excluded.

back4more
27th July, 2010, 01:09 AM
thank you both very much for your help in assisting me to find the problem . Very Very much appreciated :D

I have finally found the self-induced problem!.

Very Simple Fix, if anyone else ever makes the same mistake that I did.

The Problem Lies in the IpDrv.Dll file. for some reason I had a different Ipdrv.Dll size 232kb in other installations folder.

where the correct IpDrv.Dll size is 240kb :eek:

Sorry to waste your time on this one lol. will copy the correct 240kb IpDrv.Dll file into all other Installations.

LMAO!..

Again thank you, and my humble apologies for wasting your time.

BFM

*CuLpRiT*
13th October, 2010, 09:00 AM
This has proven to be an essential tool for me. It took me a while to work some install stages out, but thats me!

Now im pretty sure ive got the settings right, as over the last few months, The populated server list has grown from 3 to 11. So ive been copy pasting each server with the previous servers uu.ini, and obviously changing the shortname, ip, port and uuport.

I have come across 2 nuisances on the way..

The first is sometimes although uu runs, showing the server list etc, the !go and !whoat commands dont execute on request. (I havent tried others yet), As if not connected. This seems to happen on servers 2 and 10

The second is.. Well I will tell u a story :)

So i got to server 8... 1 to 7 were fine, in list, and in alphanumeric order, when all servers were empty. (Unfortunately too often lol)

But with 8 online, it swapped places with 5 in the list.. ?! So they'd show as 1,2,3,4,8,6,7,5

Also to note that 6 and 7 servers worked great, even tho they used the same ip :)

9 and 10 was ok..

Now, I get to 11 and the list goes mad. 1,6,5,8,11,10,9,4,3,2

Although this is irksome, I only list the order here, so u can see that there is a server missing. I seem to be stuck at 10 in the list. Whichever server is missing is still connected, i.e i can still !go and !whoat, even tho it is not shown.

This last point is the one id like to troubleshoot, i mention the rest in case the symptoms help point to the problem. (Namely, me!)

Im going to double-double-double check each ini again for a foolish typo, of which I had many during this post!

Ive read that uu will probably allow up to 12 so yes maybe thats it... Im getting too close to max. In another post it was speculated that from 14 to even 20 may be possible. But would they all show in the list ingame?

When checking the universes webpage, indeed all 11 servers show on the left. Its just ingame that they dont. Finally, the list order is also messed up on the universe page.

-----

So if any1 is still awake.. Any ideas?

I thankyou for all your effort in building this project. Respect to ypu

Meindratheal
13th October, 2010, 02:48 PM
IIRC, they list in order of how populated they are. Bear in mind, they are not constantly up-to-date (they have a delay).

*CuLpRiT*
14th October, 2010, 07:42 AM
Thanks yeah im aware of the delay and the order of populated.... Quote "when all servers were empty. (Unfortunately too often )"

Ive been looking and might have an idea.. As a standard, I set the uu listenport as the same for all servers, far away from 7777-7778 etc.

This worked fine, but maybe now there are more, this port is getting too busy? I think I first thought that it had to be a constant thing but no, obvioulsy not.. Hmm I will try unique ports for each server
.
.

..
OK i think that helped solve the missing !go !whoat problems

The thing I hope for tho now is help on how to get more than 10 servers to display in ut. 12 would be perfect

[rev]rato.skt
25th November, 2010, 04:29 AM
When it leaves the final version?

face
22nd December, 2010, 07:14 PM
update 112? for nexgen 112?

SoNY_scarface
22nd December, 2010, 09:23 PM
I think Matthew is afk

Matthew
23rd December, 2010, 05:47 AM
I can push a compile out that is compatible with Nexgen 1.12, but it won't have any added features. Should have it sometime this week.

I'm no longer gaming or active in the UT scene, sorry guys.

qwerty
23rd December, 2010, 08:27 AM
I get this error after a fresh setup on my webpage any ideas?


Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

face
23rd December, 2010, 08:57 AM
I can push a compile out that is compatible with Nexgen 1.12, but it won't have any added features. Should have it sometime this week.

I'm no longer gaming or active in the UT scene, sorry guys.

Well i do not think there will be more versions of nexgen soon so it would be nice to have this back again we miss it :(

Matthew
23rd December, 2010, 10:43 PM
I get this error after a fresh setup on my webpage any ideas?


Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

What's the URL to your fresh install? I tried www.werdland.com/universalunreal/ but it's 404-ing.

qwerty
24th December, 2010, 01:21 AM
I did that so no one would register lol ill put it back

this is what happens when I try to register

Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

Warning: Cannot modify header information - headers already sent by (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/process.php on line 171

EDIT : Ok it let me register I got the email but whan I log in I get this:

Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/include/session.php on line 48

Warning: Cannot modify header information - headers already sent by (output started at /home/imyourp1/public_html/werdland.com/universalunreal/include/database.php:5129) in /home/imyourp1/public_html/werdland.com/universalunreal/process.php on line 126

thank you for your time so close to the holidays

Matthew
24th December, 2010, 02:52 AM
What version of PHP are you (or... your host) running? I don't see any reason why that error should be getting thrown.

qwerty
24th December, 2010, 03:35 AM
PHP version 5.2.9

MySQL version 5.0.91-community

thank you again :)

Matthew
24th December, 2010, 03:49 AM
Hrm... willing to grant me temporary access (via ftp or ssh, either one) to your web directory? I'd like to try some debug coding. If you have only one account that can access it, you can temporarily change your password and then change back after I've been in there.

qwerty
24th December, 2010, 05:29 AM
sure ill pm you the account info

qwerty
24th December, 2010, 07:44 AM
Msull I was just thinking I didn't create a new seperate db for UU should I have?

SoNY_scarface
24th December, 2010, 05:54 PM
Yes, you need to create the DB and then put the login details into constants.php

qwerty
24th December, 2010, 06:08 PM
Yes, you need to create the DB and then put the login details into constants.php

gah read what i wrote :P I have db already set up. I have about 5 db's. I was saying should I have created a stand alone Db just for this mod :P

SoNY_scarface
25th December, 2010, 12:00 AM
Yes, you need to create a standalone DB for this mod and you need to import the tables with phpmyadmin

qwerty
25th December, 2010, 01:23 AM
ok lol thanks ill try that

qwerty
25th December, 2010, 01:29 AM
well didnt work :( still those errors

{SoP}axewound
25th December, 2010, 02:19 AM
in your php.ini

check:
session.use_cookies = 1


check:

session.auto_start = 1

or revert to 0 for these parameters if need be.

qwerty
25th December, 2010, 06:00 AM
What php file is that located in I don't see that anywhere

thanks for help though

Matthew
25th December, 2010, 06:18 AM
Those would be in /etc/php.ini most likely, but I don't know if that's the issue. I'll have a look tomorrow evening, haven't had the time yet with the holiday activities, etc.

qwerty
25th December, 2010, 05:38 PM
no rush enjoy your holidays!! thank you!!

face
29th December, 2010, 08:48 PM
My clanmembers are asking me when a new version will come fot Universal. Any idea about the time frame?

qwerty
29th December, 2010, 10:35 PM
me first me first!!! jk ;)

Matthew
30th December, 2010, 02:33 AM
My clanmembers are asking me when a new version will come fot Universal. Any idea about the time frame?

Before January 15th. qwerty, I haven't been able to have a look yet, been busy + holiday stuff. Soon, I promise.

qwerty
30th December, 2010, 05:38 AM
its all good. its there whenever you have time :) happy holidays!

Letylove49
30th December, 2010, 12:59 PM
and test with the frt patch if your new version work please. i can provide you it again if necessary.

face
30th December, 2010, 02:17 PM
Before January 15th. qwerty, I haven't been able to have a look yet, been busy + holiday stuff. Soon, I promise.

Great thx man!

face
7th January, 2011, 04:45 PM
Oh and while you add it can you integrate TS lets say a tab were i can put my TS ip's so if they say !ts1 or !ts2 that the player will be transfered to ts server?

back4more
7th January, 2011, 09:43 PM
Oh and while you add it can you integrate TS lets say a tab were i can put my TS ip's so if they say !ts1 or !ts2 that the player will be transered to ts server?

this would be a welcome addition. I will also wait for the new version to emerge as my servers are still in betta stage. Excellent work Mathew really do appreciate your effirts to keep this excellent utility upgraded and your on-going support
:thumbup:

face
12th January, 2011, 03:24 PM
any news?

face
16th January, 2011, 04:15 PM
double

face
22nd January, 2011, 01:45 PM
Anyone alive?

Wormbo
22nd January, 2011, 02:04 PM
You can bet it won't happen any sooner, whether you spam the thread or not.

face
22nd January, 2011, 03:43 PM
You can bet it won't happen any sooner, whether you spam the thread or not.

spam is when i would post every day wouldn't it?

time between the posts are days so plz! (5 days)

Wormbo
22nd January, 2011, 10:22 PM
It's not the frequency, but that you are the only one.

qwerty
22nd January, 2011, 11:43 PM
face I am waiting on this as well. No sense ball breaking people who are doing us a favor. Just be patient :)

face
23rd January, 2011, 12:57 AM
face I am waiting on this as well. No sense ball breaking people who are doing us a favor. Just be patient :)

Dude you really think i do not know they do us a favor?


If someone post before 15th and i post the 16th is that a crime?


Do i have to get a comment at me that i do not need to spam even tho i am patiently waiting like almost a week to bump the thread.

I really do not need any remark like that.

Wormbo
23rd January, 2011, 01:11 PM
I hope you do realize that bumping the top-most (and sticky) thread is quite pointless.

("Are we there yet?" - "No." - "Are we there yet?" - "No." - ...)

face
23rd January, 2011, 01:25 PM
I hope you do realize that bumping the top-most (and sticky) thread is quite pointless.

("Are we there yet?" - "No." - "Are we there yet?" - "No." - ...)

Bumping any post here is quite pointless in my opinion.


But do not let me bother you i think you got more important stuff to do then being a forumcop.


Ill stay out of this topic or site.

face
23rd January, 2011, 01:27 PM
It's not the frequency, but that you are the only one.

And about this!!MAybe ut is almost dead.

Anyway just delete my posts above the last 2 just forget about it and lets move on for the short periode of time we trying to keep this alive.

Dirty Harry
7th February, 2011, 05:36 AM
I can push a compile out that is compatible with Nexgen 1.12, but it won't have any added features. Should have it sometime this week.

I'm no longer gaming or active in the UT scene, sorry guys.

Is this compile without added feautures available yet?
Would love to run UU but I'm running Nexgen 1.12 and I don't want to go back to Nexgen 1.11.

Thanks!

face
10th February, 2011, 05:22 PM
Anyone alive?

Meindratheal
12th February, 2011, 01:05 PM
I can compile a version for Nexgen112, IIRC only a few numbers need changing.

face
12th February, 2011, 02:38 PM
I can compile a version for Nexgen112, IIRC only a few numbers need changing.

Well i think a lot of users would thx you if you or someone could.

Since the first version i use it and somehow peple can not do without.

Dirty Harry
12th February, 2011, 03:05 PM
I can compile a version for Nexgen112, IIRC only a few numbers need changing.


That would be great!
Thank you!

Meindratheal
14th February, 2011, 07:43 PM
There we go. (http://www.lsn-ut.co.cc/Release/UU112_Upgrade.zip)
This should work, it is only a simple recompile.

Dirty Harry
14th February, 2011, 08:36 PM
There we go. (http://www.lsn-ut.co.cc/Release/UU112_Upgrade.zip)
This should work, it is only a simple recompile.


Awesome !:thumbup:
I will test as soon as i've fixed my new server.

face
15th February, 2011, 11:11 PM
Awesome it works thx A LOT!!!!!!!!!!!!!!!!!!!!!!!! i can kiss ya.

Letylove49
16th February, 2011, 11:01 PM
nice that work with frt version of UT

*CuLpRiT*
21st April, 2011, 06:19 AM
no! the link is dead!... Any1?

admin
21st April, 2011, 09:15 AM
http://unrealtournament.99.free.fr/utfiles/index.php?search=UniversalUnreal&dir=&searchMode=f

Meindratheal
21st April, 2011, 11:58 AM
Sorry, hopefully it should be back soon (A friend is renting the server, and I think he's upgrading.)

Temporary Link (http://www.2shared.com/file/lphF7iLo/UU112_Upgrade.html)

face
11th August, 2011, 06:42 PM
Hi UU is now in game the servers with players shown from top down.

I mean i have 6 server FBT1 down to FBT6.

So when on server 3 are the most players it will be on top so it looks like this.

FBT3 players
FBT1 players
FBT4 players.

Is there a way that it just looks like this?

FBT1
FBT2
FBT3
and so on.

No matter how many play on them.

face
24th August, 2011, 10:30 AM
no news?

face
1st September, 2011, 10:44 AM
bump?

Meindratheal
1st September, 2011, 04:01 PM
It shouldn't be too hard, I'll see if I can make one with this option. I'll also try to make a clientside option, which overrides what the server has set.
In short, the server setting is the 'default', the client setting can change this,

I'll see what I can do.

Letylove49
1st September, 2011, 10:11 PM
we got somme error on our website : ( we cannot log in on it .



http://img851.imageshack.us/img851/425/sansrest.png (http://imageshack.us/photo/my-images/851/sansrest.png/)



Warning: session_start() [function.session-start]: open(/mnt/154/sdc/8/2/overmindserver/sessions/sess_77b30c74cd9dfa2d82be8c902173c015, O_RDWR) failed: No such file or directory (2) in /mnt/154/sdc/8/2/overmindserver/universalunreal/include/session.php on line 48

Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /mnt/154/sdc
*/8/2/overmindserver/universalunreal/include/session.php:48) in /mnt/154/sdc/8/2/overmindserver/universalunreal/include/session.php on line 48


Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /mnt/154/sdc/8/2/overmindserver/universalunreal/include/session.php:48) in /mnt/154/sdc/8/2/overmindserver/universalunreal/include
*session.php on line 48

*i a le / entre deux
*Warning: Unknown(): open(/mnt/154/sdc/8/2/overmindserver/sessions/sess_77b30c74cd9dfa2d82be8c902173c015, O_RDWR) failed: No such file or directory (2) in Unknown on line 0

Warning: Unknown(): Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/mnt/154/sdc/8/2/overmindserver/sessions) in Unknown on line 0



server UT logCitation:
NSC: [NSC-SYS] Loading Universal Unreal 1.12J...
ScriptLog: ##############################
ScriptLog: # Universal Unreal #
ScriptLog: # Version 1.12J #
ScriptLog: # Final Build 3 #
ScriptLog: # By MSuLL #
ScriptLog: ##############################
ScriptLog: [Universal Unreal][Friday 2 Sep 2011, 18:53] Universal Unreal HTTP server is listening on TCP 7787
ScriptLog: [Universal Unreal][Friday 2 Sep 2011, 18:53] Initialization Complete

2399Skillz
2nd September, 2011, 11:52 PM
Try uploading the HTML/PHP files again.

Letylove49
3rd September, 2011, 08:55 PM
Try uploading the HTML/PHP files again.


tested but that don't work

face
21st December, 2011, 03:40 PM
Any update for nexgen 112N?

Letylove49
22nd December, 2011, 01:55 PM
AN UPDATE IS AWALAIBLE THERE:

http://www.hofgamingclan.com/forum/topic.asp?TOPIC_ID=6057

qwerty
22nd December, 2011, 02:58 PM
post it HERE. no one wants to go to the hof forum. thats what this forum is for! admin related stuff belongs on this forum!

Letylove49
22nd December, 2011, 04:03 PM
post it HERE. no one wants to go to the hof forum. thats what this forum is for! admin related stuff belongs on this forum!


ok but i will post it on Nexgen topic icannot upload file on this topic

AND ther upload here fail... idon't know why size is 2.47Mo

i will upload there : http://unrealtournament.99.free.fr/forum/

admin
22nd December, 2011, 06:52 PM
http://unrealtournament.99.free.fr/utfiles/index.php?dir=ServerSide_Mods/UniversalUnreal/

Letylove49
22nd December, 2011, 07:13 PM
thanks Admin

face
30th December, 2011, 06:30 PM
ok since i had to change back i have this error.If i shut down UU then the error is gone.

UdpServerUplink: Port 8890 successfully bound.
[NSC-SYS] Nexgen Server Controller is active.
Resolved www.fragnesscity.nl (213.163.66.95)
BDBMapVote: Maps Reloaded. Total Maps = 53
[Universal Unreal][Thursday 29 Dec 2011, 15:32] UT Server has logged into the Fragnesscity universe.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
[ACEv09c]: Registered Event Handler: ACEv09c_EH.ACEEventActor
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
[ACEv09c]: PlayerManager Initialization Complete.
[ACEv09c]: - ListenIP: 213.163.66.227:8891
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.
Close: Error while attempting to close socket.
Close: Tried to close an invalid socket.


Any idea because my server log is 180 MB in 1 day.


Its UU but why?