View Full Version : Epic server returns a match ID 0f 0 for stats since 2166
major_wilson
22nd December, 2002, 11:28 PM
Epic server returns a match ID 0f 0 for stats since applying 2166 patch to dedicated server.
any ideas ?
Bry
23rd December, 2002, 11:01 AM
Make sure your ut2003 server ini file ahs this setting
[Engine.GameInfo]
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity
major_wilson
23rd December, 2002, 03:06 PM
cheers, i didnt have it so i added it but it still didnt make any difference :( :( :(
Sorry for the forthcoming spam but the important bits are down the bottom i think, can anyone see anything wrong with this
Log: Log file open, 12/23/02 15:08:07
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 2136 (121.29)
Init: Compiled: Oct 28 2002 05:45:54
Init: Command line: DM-Hygog?game=XGame.xDeathMatch?mutator=CrotchShot.MutCrotchShot,MapVote400b6.MapVote?GameStats=True -ini=DMUT2003.ini log=DMUT2003.log
Init: Base directory: C:\UT2003Server\System\
Init: Character set: Unicode
Localization: No localization: UCC.General.Abbreviation (int)
Init: Build label: <?int?UCC.General.Abbreviation?> Build UT2003_Build_[2002-10-28_01.28]
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: GHW002
Init: User: Administrator
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=1004.968310 MHz
Init: Memory total: Phys=522736K Pagef=1276492K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Alien.ka
Log: (Karma): Loading: Bot.ka
Log: (Karma): Loading: Human.ka
Log: (Karma): Loading: intro.ka
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (12 Assets).
Log: PlayerSkins.utx has been modifed. Please install the original version
Log: Browse: DM-Hygog?game=XGame.xDeathMatch?mutator=CrotchShot.MutCrotchShot,MapVote400b6.MapVote?GameStats=True
Log: LoadMap: DM-Hygog?game=XGame.xDeathMatch?mutator=CrotchShot.MutCrotchShot,MapVote400b6.MapVote?GameStats=True
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to Editor.dll
Log: Bound to XGame.dll
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Static mesh batches: 19967544 vertex bytes, 2346072 index bytes
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 23275->23193; refs: 461508
Log: Game class is 'xDeathMatch'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am GHW-002 (137.44.18.67)
DevNet: TcpNetDriver on port 7777
Log: Server Package: Core
Log: Server Package: Engine
Log: Server Package: Fire
Log: Server Package: Editor
Log: Server Package: IpDrv
Log: (server-side only)
Log: Server Package: UWeb
Log: Bound to UWeb.dll
Log: (server-side only)
Log: Server Package: GamePlay
Log: Server Package: UnrealGame
Log: Server Package: XEffects
Log: Server Package: XPickups
Log: Server Package: XGame
Log: Server Package: XWeapons
Log: Server Package: XInterface
Log: Bound to XInterface.dll
Log: Server Package: Vehicles
Log: Server Package: TeamSymbols_UT2003
Log: Server Package: CrotchShot
Log: Server Package: MapVote400b6
Log: Spawning: IpDrv.MasterServerUplink
Log: Spawning: UWeb.WebServer
Log: Spawning: ServerAdsSE.ServerAdsSE
Log: Level is Level DM-Hygog.myLevel
Log: Bringing Level DM-Hygog.myLevel up for play (20) appSeconds: 0.001734...
ScriptLog: InitGame: ?game=XGame.xDeathMatch?mutator=CrotchShot.MutCrotchShot,MapVote400b6.MapVote?GameStats=True
ScriptLog: Loading Admins & Groups
ScriptLog: Kick and Ban Privileges Loaded
ScriptLog: Maps & Game Privileges Loaded
ScriptLog: Admins & Groups Management Loaded
ScriptLog: Extra Privileges Loaded
ScriptLog: Base Mutator is DM-Hygog.DMMutator
ScriptLog: Mutators CrotchShot.MutCrotchShot,MapVote400b6.MapVote
ScriptLog: Add mutator CrotchShot.MutCrotchShot
ScriptLog: Add mutator MapVote400b6.MapVote
MapVote: ||================================||
MapVote: || MapVote ||
MapVote: || MapVote 4.00 b6 ||
MapVote: || Created By BDB (Bruce Bickar) ||
MapVote: ||--------------------------------||
MapVote: || ||
MapVote: || Loading MapList for: ||
MapVote: || DeathMatch ||
MapVote: || 64 maps loaded. ||
MapVote: ||================================||
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Resolving ut2003master2.epicgames.com...
ScriptLog: Loading Game Types
Log: Scanning and building mutator list
ScriptLog: xWebAdmin.UTServerAdmin Initialized on Port 7700
ScriptLog: [~] ServerAdsSE WebAdmin loaded
Log: xUtil::CacheLoad CachePlayers (0.115716 seconds)
ScriptLog: [~] Starting ServerAdsSE version: 100
ScriptLog: [~] Michiel 'El Muerte' Hendriks - elmuerte@<hidden>
ScriptLog: [~] The Drunk Snipers - http://www.drunksnipers.com
ScriptLog: [~] There are 4 lines in the list
Log: 79 ANTIPORTALS
Init: Game engine initialized
Log: MasterServerUplink: Resolved ut2003master2.epicgames.com as 207.135.145.2.
Log: Resolved master0.gamespy.com (216.177.89.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2003master2.epicgames.com established.
Log: Master server requests heartbeat 0 with code 4584
Log: Master server requests heartbeat 1 with code 4584
Log: Master server requests heartbeat 2 with code 4584
Log: Master server assigned our MatchID: 0
elmuerte
24th December, 2002, 12:13 AM
This problem is know at Epic. The person that an explain this is currently not in.
Bry
24th December, 2002, 10:47 AM
its weird because i had the exact same problem until i added the above changes and now my servers are reporting stats fine
major_wilson
24th December, 2002, 11:28 AM
is there anything else i should be checking the ini for ?
i.e. is there anything i have missed out ?
major_wilson
24th December, 2002, 02:50 PM
i installed a fresh copy of the dedicated server to another directory on my w2k box and ran it with no patches etc and i still get a match ID = 0 and thats with a default install ??? ??? ??? ???
pegasus
29th December, 2002, 02:41 AM
i installed a fresh copy of the dedicated server to another directory on my w2k box and ran it with no patches etc and i still get a match ID = 0 and thats with a default install
apparantly this has nothing to do with the patch, rathermore that epic has immense problems with their stats collecting.
looks like the whole world is running on match ID: 0 at the moment.
hope epic gets the problem solved asap :thumbsup:
WhoAmi
29th December, 2002, 03:31 AM
Would this have anything to do with bots/no bots thing?
I forget where I read this but...I thought stats where disabled by the master server if the match has bots in it.
If the server is setup to run w/o bots then you would get a match id and the server stats would be listed.
yes/no?
???
EDIT:
DUH! I just read the first page too. ;) So it is shut down at the moment.
:D
SnapsProvolone
29th December, 2002, 04:49 AM
I guess the real question is what they use the Match ID for, and what it's different possible values actually mean. LoL I mean really
pegasus
29th December, 2002, 11:47 AM
I guess the real question is what they use the Match ID for, and what it's different possible values actually mean. LoL I mean really
in order for any service to be able to collect data, it needs to identify the source uniquely. therefore my prosumptions are that with the map ID: your server recieves, is a session id with which the epic database identifies you (the server).
the question that i wonder about mostly, is how did it come to be that a company offering such a service, and that surely knows what amount of data will staple up, could backlog that far in the first place.
my personal stats as im sure everybody elses as well are about 3 weeks behind. why?
i run my own stats server logging our ut2003 server, and this baby works like a bomb :thumbup: . sure i collect less stats but my database collector is of appropriate size :)
anyway im looking forward to the new year, the heavy fragging and being able to compare my stats again :thumbsup:
SnapsProvolone
29th December, 2002, 05:23 PM
I don't want presumptions, I want documented hard facts from Epic.
Thanks though.....
pegasus
29th December, 2002, 11:26 PM
neither do i, but i haven't found any reports from epic explaining the problem.
therefore we just have to wait till they solve the problem, and hopefully soon.
i hate winning a match and not being able to prove it :D :D :D
vBulletin® v3.6.7, Copyright ©2000-2012, Jelsoft Enterprises Ltd.