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iloveut99
21st July, 2011, 09:53 AM
This mutator changes a regular ctf game into a rocket ctf with self boosting.

by iloveut99 & nonexe

RocketCTFBoost

Installation:
-------------
ServerPackages=RCTF_PlayerPack

ServerActors=RocketCTFBoostv27a.RCTFArena or through mod menu

Download:
http://www.mirrorcreator.com/files/1TDFLWPU/RocketCTFBoostv27a-withIni.zip_links

back4more
21st July, 2011, 02:09 PM
This sounds interesting IloveUT

Thanks

will give it a blast tomorrow :)

:thumbup:

TSQ
21st July, 2011, 02:38 PM
Cool mutator, nice job. :thumbup::thumbup:

Toruk_Makto
7th October, 2011, 09:38 AM
Nice mutator. :thumbup:

To frag someone you need more shots than normal rocketarena.
Is this because the mutator does less deduct health when landing after a boost?

iloveut99
7th October, 2011, 11:24 AM
That's weird imo. You should frag someone with the same shots/damage. Make sure you don't have another mutator changing this or you are camping (camping resets your damage to 0).

back4more
9th February, 2012, 02:44 AM
Howdy mate :)

This mod is excellent Thank you

had to adjust the camper thing a bit but works perfectly.

couple of minor things like jump boots being removed , anychance to have that as a setting in the .ini instead of removing them please?

also the self boost thing , is there away depending on amount of loaded rockets as to how far you can self boost?

there appears to be a cap on the max_height you can self boost , would be good to be able to boost to at least the AMP room in face with like 3 loaded rockets , and maybe higher with 4+

Apart from that , this one's a winner :)

Great Jobby.

:D

admin
9th February, 2012, 07:39 AM
BM

have you tested the rockets grouped ?

Left click to load.
Right click to group.
release the left mouse button to start

You can also bind to a jump at the same time you release :thumbup:

Aliases[?]=(Command="getweapon WarheadLauncher|Button bFire|Fire|OnRelease Jump",Alias=Wjump)

Unknown5D=DoubleJump|JumpRel|Hjump


Unknown5D is left of the "ctrl" is left of the arrows

iloveut99
9th February, 2012, 11:28 AM
Hi,

couple of minor things like jump boots being removed , anychance to have that as a setting in the .ini instead of removing them please?

Sure, although jump bots gave an unfair advantage in air controlling/shooting that's why it was removed. Invisibility was also removed because of suggestions.

also the self boost thing , is there away depending on amount of loaded rockets as to how far you can self boost?
The boost already depends of rockets loaded, and I believe too that it depends if you join them or not (like admin said). What do you mean is to configure manually how much it needs to reach a determined hight?

You can do that already for the flag carrier:
[RocketCTFBoostv27a.RCTFArena]
bAntiCamper=True
EDIT_BOOSTING_DISTANCE=value
EDIT_BOOSTING_HEIGHT=value

This seems to are hidden variables. However I don't recommend you to change them, since flag carriers will probably be able to cap with one jump.

there appears to be a cap on the max_height you can self boost , would be good to be able to boost to at least the AMP room in face with like 3 loaded rockets , and maybe higher with 4+

Not sure how many you need but it is already possible to reach easily that room with the rocket boost.

Apart from that , this one's a winner :)

Great Jobby.

Thanks. :)

back4more
9th February, 2012, 11:41 AM
ahah :)

excellent thanks guys for the tips :)

will test tomoz.

cheers.