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Nefertem
3rd July, 2008, 11:51 PM
It looks like there is an ID ban limit of 128 before the server has a fit & crashes, is there any way of increasing the size of the ID Banlist ?

Matthew
4th July, 2008, 06:25 AM
Sorry, no. Once again, ASC ID bans are being circumvented by those in the cheating community and really shouldn't be considered reliable anymore. Hostname Ban often does the trick though...

http://www.unrealadmin.org/forums/showthread.php?t=16076

Nefertem
5th July, 2008, 10:22 PM
aaa ok thxs, was recently pointed to that also not long ago ;)

face
23rd July, 2008, 10:04 AM
Hi Matthew,

Any news for updates or what so ever?

Face

Matthew
24th July, 2008, 03:06 PM
Real life kinda got in the way :( Sorry! I assure you I will get an update out as soon as I can.

Azura
24th July, 2008, 04:47 PM
I dunno if this is related but when asc acts up i get this:

There's something very wrong happening there. Either there's a problem with the map, the mods the server is using or something is bad with the client.

Mayhem
20th September, 2008, 08:10 PM
well long time i dont post in here, any nice coding going on Matt? :)

Wises
22nd September, 2008, 12:54 AM
howdy , Well I trialed this version after upgrading from version 7.58 and for some reason the Server would crash at least once a night. Have moved to nexgen 1.08 , which I find to be a lil more powerful (feature-wise) and I really like the GUI. perhaps if you added a few more things to ASC like addbots/removebots/change game speed etc it might attract a larger audience.

I am becomming wearry with unreal as there seems to only be some 2000 Players Worldwide. and some of the Racist Servers Ive seen out there I'm not surprised.

BTTT <Back To The Topic>

Asc was the first Auth System That I used and for that Iam grateful

Wises.

Server IP:118.92.199.90

Regards.

Matthew
22nd September, 2008, 02:34 AM
I actually fully support Nexgen. Defrost (the coder) and I are buds and I've been working on some Nexgen-related plugins and development. His codebase is far more stable and in my opinion, more secure. I fully encourage you to use it instead of ASC :thumbup: I'd like to find the time to get the very last patch version of ASC out, but as far as I'm concerned if you're not using Nexgen at this point, you're kind of nuts. I'll be honest... I don't run ASC on a single server. Nexgen runs all of mine. BTW Wises ty for the comments :) I see you registered just to make that post so thanks for taking the time to let me know those things :D

So the point is: if you use Nexgen, great! I'm hoping to be more active in its development, so if features that are in ASC aren't in Nexgen, I'll probably be willing to port those over as Nexgen plug-ins.

@<hidden> Mayhem - there is some nice coding going on, just not with ASC :P
I've been working on a project that integrates with Nexgen that will completely revolutionize the way we interact with other players. You'll hear more (on the UT general forum section) once I enter beta testing phase in a week or so :)

admin
22nd September, 2008, 01:13 PM
I use ASC760LS on all of mines servers .

nexgen have to many bugs and incompatibilities for me for the moment.

Matthew
22nd September, 2008, 01:56 PM
Such as?

Letylove49
4th October, 2008, 10:35 PM
est ce que ASC761 est-elle toujours prévue ????

is what ASC761 it is always provided ??

Matthew
4th October, 2008, 11:23 PM
Huh?

Mayhem
5th October, 2008, 09:39 PM
lol

Matt also seen NextGen, continue to prefer ASC and for what i see on Tammy servers for ex they still prefer it over NextGen

maybe you should fix the bugs found (if any) and optimize ASC code, for example when a player enter the server usually there always a UT break (not only me having that, many ppl say the same)

probably to much stuff happening (ASC, Anthchecker and UTDC), maybe a delay of 2 secs on player login will help that overload

another thing i notice on all servers i played recently automatically TeamBalance aren't working, not sure if aren't enabled by the admins or if ASC have a bug on it or if you remove it

[]

Letylove49
5th October, 2008, 09:53 PM
the Autofixcrash not work good when the server have a little lag in begin of the match or current the match the crash message is displayed. i have desativate this fonction because that.

Matthew
5th October, 2008, 11:21 PM
It's hard to be motivated to continue to work on a mod that I don't even use :P

I have made myself completely open to porting missing features or whatever to Nexgen if needed, and I am also willing to do bug fixing, but every time I ask why Nexgen doesn't work for a server, they just say "it has bugs". I've also been told that people don't want to give up the ASC ID banning system, but I think everyone knows by know that the cheat community passed that ages ago and the cat's out of the bag.

Anyway Nexgen's methods of operating / replicating data are ridiculously more effective than ASC's, and to implement those types of changes would be extremely difficult and time consuming.

I do still have the goal to release one more ASC version to fix bugs only, nothing more, and I will attempt to delay login by a few seconds. I wasn't aware of any team balance issues but if you can find out more I'll try to remedy. @<hidden> I think you are speaking about auto re-connect? If so I am aware of that issue.

Most of my future coding efforts will be into improving and creating plug-ins for Nexgen, which is why I hope people do switch to it. And like I said previously, anything that is missing in Nexgen that is in ASC, I would be willing to port as a Nexgen plug-in if requested.

My next very big project is in private beta now, and it's a Nexgen plug-in... and so I really do hope people start to adopt the system because I know both ASC and Nexgen well and can certainly say that Nexgen is the superior system.

SkullKrusher
6th October, 2008, 01:31 AM
if you are done improving the asc system why not do a public source code release

Matthew
6th October, 2008, 01:48 AM
That might be something that occurs, we'll see.

Letylove49
6th October, 2008, 10:46 PM
take the NexGen well if he wanted changes to the slots that are set in the map-votela13 because it is not practical to have to manually change especially if another admin who needs to do. this would use as many clan uses this map-vote because it is convenient for the wars just vote for config wars. Defrost as he had responded not intend to do something about it. it is a shame ...
If I do not have the hud because of UTpure not serious. because the clan wars basis we need pure.

Matthew
7th October, 2008, 12:04 AM
At some point I'll release an extension pack for Nexgen, and maybe I can write a way of that to occur more easily.

qwerty
16th October, 2008, 04:06 PM
I still use ASC760 it works the best for my server setup. Nexgen is cool, but 760 is so solid. I have tried nexgen its a great mod, im jsut gonna wait till all the bugs are worked out then ill make the trek over. when nexgen doesnt have a new upate so often ill make the switch back over.

Nefertem
17th October, 2008, 07:25 PM
Hey Matthew, just wondered if a further update (bug fixes) on 760 will be released soon or not ?

I do take into account u saying nexgen is far superior and i have tried and still trying nexgen, though i have still yet to get it stable running on our servers (always crashes when switching map), though i will still perservere to find the cause so we can give it a real trial.
Though atm i still prefer the tiered level settings and what can be accessed within ASC than to nexgen.

I ask this because ASC is very stable on our servers atm, and would be nice with our lvl 3 admins to have the bug fix on "kick" players.
It may be some time before we get stable enough to move to NexGen (if it all).

Matthew
22nd October, 2008, 03:47 PM
Real-life has kept me from doing a lot these days (full time student). I will try to have the next version within a few weeks, I swear.

[ZSZ]Evil_Dragon
1st December, 2008, 05:30 PM
Any news here? :neutral:

My guys are getting sore fingers from all the kicking - while the idle ones are locked out for the rest of the match right with the first kick...

ditto
1st December, 2008, 05:50 PM
you should switch to Nexgen:
http://www.unrealadmin.org/forums/showthread.php?t=26835
(i did)

[ZSZ]Evil_Dragon
1st December, 2008, 10:53 PM
Well, I just do like ASC - and my guys are familiar with it.

You know...the "old dogs - new tricks" thingy....:confused:

admin
1st December, 2008, 11:16 PM
ASC :thumbup:
Nexgen :unsure:

ditto
2nd December, 2008, 08:52 PM
i know what you mean - i just changed small time ago and didnt found all
features of asc in nexgen nor i can say it causes lags or not ^^
(i had several changes :/)

dodald
18th December, 2008, 11:55 PM
Is there anyway for another server actor to ask ASC what level a player is?

I am writing a mod (it's a stupid text->sound server actor i.e. type "lol" and it plays a laughing sound). I currently can soundmute people with it but I need to log in, it would be nice if it could just use the ASC authentication. (So I can give level 5 - 7 sound mute abilities...)

Any ideas?

Matthew
19th December, 2008, 12:00 AM
Not really... I guess you could turn on the feature that displays the level of a player when they join, and make your mod a messaging mutator that listens for "joined the server" and substrings out the user lvl...

dodald
19th December, 2008, 12:10 AM
Not really... I guess you could turn on the feature that displays the level of a player when they join, and make your mod a messaging mutator that listens for "joined the server" and substrings out the user lvl...

That was the plan if there wasn't a way. It is a messaging mutator, it's just added by a server actor. (some other mutator on my server is not calling "NextMutator" so I have to jam it on the front of the list...)

I was just worried that using that message there was the potential for abuse if I'm not careful.

Thanks for the quick reply! That was insanely fast!

Edit: That worked.

Matthew
19th December, 2008, 12:54 AM
Well just be sure you hook into MutatorBroadcastMessage and ensure that it can't be spoofed by spectator chat, and you'll be good.

2399Skillz
19th December, 2008, 02:10 AM
Is there anyway for another server actor to ask ASC what level a player is?

I am writing a mod (it's a stupid text->sound server actor i.e. type "lol" and it plays a laughing sound). I currently can soundmute people with it but I need to log in, it would be nice if it could just use the ASC authentication. (So I can give level 5 - 7 sound mute abilities...)

Any ideas?

That sounds like a pretty neat mod. :thumbup:

CoD|»»[Ava]n0x«--
22nd December, 2008, 03:32 PM
Is there a solution to protect players from a kick, if their ping is above the limit? For example VIP (lvl2) players.

AcidRain
11th January, 2009, 11:43 AM
Is it possible to disable auto-reconnect feature, when client is trying to reconnect if server crashes? The thing is, I use a very crappy vpn connection with high amount of lags and a constant 10+% PL. So, ASC shows up its huge ugly 'The server seems to be crashed...' and adds me more lags by reconnect attempts.. I dont know if it really tries to reconnect, but the message is shown up till the map changes or i reconnect manually, and i believe that it really sends some taffic, because lags become really terrible and appear much more often. though, ASC dont really make the reconnect, and i am 'able' to play further lagging...
Please help, I am really sick of this message in the mid of the screen showing up most of game time =*(

adminthis
11th January, 2009, 01:01 PM
n0x«--;145272']Is there a solution to protect players from a kick, if their ping is above the limit?

I strongly suggest disabling such a feature. Players with a high ping will not put any extra "strain" on the server, contrary to popular belief. Kicking players for having a high ping will only cause frustration. Seeing then that you want to exclude people from this mechanism only makes me wonder more why you put it into action in the first place? If you're going to allow some "high" (how high?) pingers to play, then why them and not others?

So, ASC shows up its huge ugly 'The server seems to be crashed...' and adds me more lags by reconnect attempts..
If my experience is anything to go by (I made such a feature myself by having the server replicate data to the client and making the client compare the latest received update. If it was too long ago, it would assume a lost connection -> "server has crashed"). I, too, noticed that on bad days my system would give false positives. Since I wanted people to see the message "The server has crashed (reconnecting).." I built in a pause of a few seconds before actually reconnecting. If during that time the connection was restored, it wouldn't reconnect (obviously) but still display the message. I think that's what's happening in your case. Just disable or ask the author to increase the detection ('timeout') value.

Matthew
11th January, 2009, 06:27 PM
The server admin actually controls this feature. You can tell the admin (or if you are the admin) to just set the value of AutoReconnectDelay to 0

If I ever find the time to make the new version like I've been planning, I'll probably just remove the feature entirely. I've not been too pleased with the resulting issues from adding it.

Letylove49
18th June, 2009, 09:51 PM
if you make a new version of ASC has 2 bugs to fix most of what you mentioned in your previous post.

1 messages deaths does not working in Monster Hunt mod .

2
slots and when you do a 5v5 after they go back not just to vote on 16 when the next map in normal mode (this bug was identified in ASC760)

Matthew
19th June, 2009, 05:38 AM
Honestly I don't foresee another release of ASC. I will probably publish the source code for people to learn from (ASC did a lot of things, some were written poorly but some was good too). If I do put out the source I will probably remove the code for the client login system. Not that I care about that code getting out, but I simply do not want anybody to release any future versions of ASC. It simply has too many bugs / security issues to depend on it as a server controller. I hope that doesn't make anyone really pissed off, but I simply feel that the right thing to do is to prevent unauthorized builds of ASC since it's just so unreliable and insecure.

2399Skillz
19th June, 2009, 06:52 AM
Matthew, hurry up and build some of the "ASC Only" features into a plugin for NexGen. Geez, what you think this is? A free world or something, get back to work! :lol:

Matthew
19th June, 2009, 08:23 AM
Watcha want?

2399Skillz
19th June, 2009, 08:53 AM
Watcha want?

Whatever it is that people still insist on using ASC over Nexgen I suppose lol

fidelito
19th June, 2009, 06:36 PM
Whatever it is that people still insist on using ASC over Nexgen I suppose lol

exactly a lot of people love ASC dear Matthew:thumbup:

[ZSZ]Evil_Dragon
20th June, 2009, 12:12 PM
exactly a lot of people love ASC dear Matthew:thumbup:

Roger that! :thumbup:

admin
20th June, 2009, 06:58 PM
Evil_Dragon;149440']Roger that! :thumbup:


760LS :thumbup:

Matthew
21st June, 2009, 08:38 PM
You're all nuts ^^

Like I said, let me know what about ASC is missing and wanted in Nexgen and I will port it.

Letylove49
21st June, 2009, 08:54 PM
ok alors fais en sorte que Nexgen fonctionne correctment en mod war et que la partie ne commence pas avant que le décompte de départ comme c'est le cas avec toutes les versions de nexgen. Je pense qu'il y a conflit avec le mod match de Nexgen et UTPure. Peut être devriez vous laisser Pure gerer le match lorsqu'il est détecté.

A controler egalement que l' auto-pause fonctionne correctment en mod tournament.


ok then make sure that Nexgen mod works correctly in war and that the party does not start before starting the count as is the case with all versions of NexGen. I think there is conflict with the mod and game Nexgen UTPure. Maybe you should let Pure handle when the match is detected.

A also checks that the "autoPause" works correctly in mod tournament.

[BSC]MasterJohnny
21st June, 2009, 10:15 PM
It all works fine for me.

kLeptO*
21st June, 2009, 10:22 PM
enableNexgenStartControl=False

fidelito
22nd June, 2009, 10:39 AM
You're all nuts ^^


haha lol Matthew. yea probably we are Nuts but for sure We love ASC.

TSQ
31st March, 2010, 06:05 PM
I love this as well but cant figure out the level limit thing for the players. I've read this many times...

Lvl1Limit - How many PUBLIC playing slots for the server
Lvl3Limit - How many PRIVATE slots to for the server (for level 3 - level 7, level 2 slots is the difference between Lvl1Limit and Lvl3Limit)...

but people either get disconnected when someone else enters the server or they get the "server full" error.

I have a 20 player slot server so my s_MaxPlayers=20

Lvl1Limit=20
Lvl3Limit=20

I tried Lvl1Limit=20 and Lvl3Limit=5 but it wont let more than 5 people in the server then I tried Lvl1Limit=20 and Lvl3Limit=20 and that would only for some reason let 12 people in and when someone enters it disconnects someone else.

Matthew
31st March, 2010, 06:46 PM
An example:

Lvl1Limit=10
Lvl3Limit=12
s_MaxPlayers=16

10 players are regular old joes. Then you have two more slots for levels 2 and 3, then four more slots for levels 4-7.

uranus
31st March, 2010, 07:20 PM
So, does the example above only allow 10 Lvl1 players at any given time? i.e. even if no Lvl2 and above players are connected? And does this pertain to spectators as well?

It seems that this should work:
Lvl1Limit=20
Lvl3Limit=20
s_MaxPlayers=20

or even:
Lvl1Limit=20
Lvl3Limit=<blank>
s_MaxPlayers=20

Allowing 20 Lvl1 players even when no Lvl2 and above players are connected.

But maybe I'm not smoking the right stuff...

p.s. Or is it possible to just leave those boxes blank?

qwerty
31st March, 2010, 08:04 PM
I thought everyone moved on to nexgen?

TSQ
31st March, 2010, 10:43 PM
We did but nexgen seems to lag the server and ASC runs pretty smooth...hopefully next version of nexgen will run better.

BTW is there anyway to run Lvl1Limit=20 and have the server full, I mean because not always an admin is around but would like the server to be full without losing player slots because of the Lvl 3-7 limits?

face
2nd April, 2010, 10:26 PM
We did but nexgen seems to lag the server and ASC runs pretty smooth...hopefully next version of nexgen will run better.

BTW is there anyway to run Lvl1Limit=20 and have the server full, I mean because not always an admin is around but would like the server to be full without losing player slots because of the Lvl 3-7 limits?

maybe you should turn off mapswitch option.For some that one seems to lag.

Serv@l
1st April, 2011, 08:33 AM
Hello!
is there a way to open a particular tab of ASC760 console?
I whish to open directly "Server" tab to save time during a match.

zavateandu
14th October, 2011, 11:31 AM
hi
is there a way to bind a key for quicly login and logout form asc?
i mean i key for login and i key for logout

ex:
Enter=setname admin|mutate asc#login ******|reconnect
Alt=setname incredible|asc#logout|reconnect

like this is working only name and reconect but i want also to logout or login
can i?