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-   -   Server has started crashing .. (https://unrealadmin.org/forums/showthread.php?t=23682)

g0sbv 9th July, 2007 06:42 PM

Server has started crashing ..
 
Anyone shed any light on the reason please..

ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning:RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RiifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: AActor::physFalling
Critical: APawn::performPhysics
Critical: UObject::ProcessEvent
Critical: (TMale2 DM-XLoc-Practice_V4.TMale5, Function Engine.PlayerPawn.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor TMale5)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/09/07 19:14:36

CPanoplyd 9th July, 2007 11:49 PM

Is that a Translocator Practice map running in DeathMatch? or are you running the map with the Xloc_Practice mod installed?

g0sbv 10th July, 2007 09:45 AM

Hi Cpan..
Yes it was a Translocator Practice map running in DeathMatch! although I now run the Xloc Maps with the Xloc_Practice mod installed.

CPanoplyd 10th July, 2007 11:44 PM

The only thing I can think of is to not use the rifle mutator with the Xloc_Practice. I coded the XP to only give the translocator and it works as a team game forcing no team damage as well so it might be conflicting with the MutatorTakeDamage in the rifle code.


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