Removing the redeemer
Hi guys,
I've recently bought a UT99 server with www.gameservers.com - bit of a ballache not having access via SSH so I can use terminal and the ASH command line - everything has to be done via a bog standard text input within the admin pages of gameserver's platform to edit the UCC bootup script and UnrealTournament.ini, files done via FTP - the whole process is fiddly. I've managed to get most mods I wanted installed via the UModBrowser app to unpack the mods, FTP the files up and adjust the UT INI file accordingly - but there's one main objective I can't crack, and that's to remove the redeemer. I've installed NewNet v0.9, here's my ServerPackages / ServerActors config: ServerPackages=NewNetUnrealv0_9 ServerPackages=NewNetWeaponsv0_9 ServerPackages=MapVoteLA13 ServerPackages=SmartDM105 ServerPackages=SmartDMScoreBoard105 ServerActors=IpDrv.UdpBeacon ServerActors=SecureValidate.SVUdpServerQuery ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900 ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900 ServerActors=UWeb.WebServer ServerActors=2k4Combos.CombosSA ServerActors=SmartDM105.SmartDMServerActor I wanted my server to be an 'All Weapons' server, and I think NewNetWeaponsv0_9 by default is achieving that (I'd installed the AllWeapons2 mod but I've not activated it via the UCC boot command or in any of the mapvote config so I assume it's NewNetWeapons) - but it's starting players with 2x redeemer alongside all other weapons. People are joining and just instantly launching redeemers and it's a nightmare. Does anybody know of any mods which would allow me to disable the redeemer? I don't know if there's any NewNetWeaponsv0_9 INI settings which can achieve this (i.e. specifying weapon config), but I've Google'd high and low and I've had no joy finding anything on the subject. Any help is appreciated! |
Not with that, but...
I've got an all weapons mutator that doesn't include redeemers.
If I remember to, I'll setup a download when I get home. |
Don't forget to set grab and the tickrate 65
There is a new build for this NewNet http://forum.ultimateut.tk/viewtopic.php?f=15&t=987 And for remove this redeemer you can use SPRemover http://medor.no-ip.org/index.php?dir...=SPRemover.zip Quote:
http://forum.ultimateut.tk/viewtopic.php?f=15&t=992 In place off modified the start cmd you can just use actorclp for launch mods at the start server http://medor.no-ip.org/index.php?dir...e=ActorCLP.zip ServerPackages=NewNetUnrealv0_9 ServerPackages=NewNetWeaponsv0_9 New build ServerPackages=MapVoteLA13 launch enable with actorclp ServerPackages=SmartDM105 ServerPackages=SmartDMScoreBoard105 in the pack ServerActors=IpDrv.UdpBeacon ServerActors=SecureValidate.SVUdpServerQuery ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900 ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900 ServerActors=UWeb.WebServer bad config read the last post here http://unrealtournament.99.free.fr/f...2677&view=next ServerActors=2k4Combos.CombosSA include in the new build NewNet so line to remove if you set the new build ServerActors=SmartDM105.SmartDMServerActor in the new pack 40 in 1 Quote:
When you finish. You can send me or post your ini's if you want i found other error. _____________ |
Hi guys,
Thanks both. @admin - very useful post, really appreciate that. The SPRemover mod did the trick - no redeemer! Perfect. I've not made the jump to the latest version of NewNet purely because of the time it took me to install the previous one and it seems I'll have to manually remove / unpick the previous installation files and swap out for the new ones I don't want to completely screw up the server in the process when it's pretty much exactly as I want it. I have one final problem now which I just can't fix - I want a minimum of 4 bots on the server when a game starts - and they should leave as human players join. This should be simple - but I just can't get it to work. Of the information I've found there seems to be multiple ways of adding bots: - Under the [Botpack.DeathMatchPlus] heading, add 'MinimumPlayers=4' - Under the [MapVoteLA13.BDBMapVote], add 'MinimumBots=4' - Within each MapVote array element, i.e. CustomGameConfig[0], add MinPlayers=4 to the 'Settings=' attribute - as each game mode has it's own configuration, i.e. mutators and settings - In the UCC boot up script, add ?MinimumPlayers=4 I just can't work out which mod / settings section is actually taking precedence. When I look at the console log, I'm seeing: StartMutator: NewNetWeaponsv0_9.PureStat Execute Setting: TimeLimit=20. Property: TimeLimit. Value: 20 Execute Setting: MaxPlayers=8. Property: MaxPlayers. Value: 8 Execute Setting: MaxSpectators=12. Property: MaxSpectators. Value: 12 Execute Setting: MaxTeams=2. Property: MaxTeams. Value: 2 Execute Setting: FriendlyFireScale=1. Property: FriendlyFireScale. Value: 1 Execute Setting: GoalTeamScore=0. Property: GoalTeamScore. Value: 0 Execute Setting: bTournament=True. Property: bTournament. Value: True Execute Setting: bUseTranslocator=False. Property: bUseTranslocator. Value: False I've set every instance of bTournament=True to bTournament=false in my UnrealTournament.ini, yet the console log always reports bTournament=true when it boots up - and I can't work out what's causing it. I also set MaxPlayers=12 under [Engine.GameInfo], but whenever I restart the server - something is overwriting it back to MaxPlayers=8 - I don't know what's causing that either. I've uploaded my UnrealTournament.ini for you to look at: https://gist.github.com/mgldev/c58d6...06a304bbba443c Here's my server bootup CLI script contents: ./ucc-bin server DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator=MapvoteLA 13.BDBMapvote,SPRemover.Remover?MinimumBots=4?Maxi mumBots=4?MaxPlayers=12?MinPlayers=4 ini=UnrealTournament.ini multihome=@SERVERIP port=@SERVERPORT -nohomedir The server is alive on 173.199.72.6:7777 All I need now is a server starting with 4 bots and I'm happy - and I'll attempt to upgrade the NewNet to UltimateNewNet Build 1 as soon as I have a bit more time on my hands. It's worth mentioning that in the Server Browser, the info panel for my server, it does state 'Bots enter the game for a min. of: 4 players' - so it looks like the server *thinks* there should be 4 players, but when I join, no bots turn up in the game - I've tried staying in the server for around 5 minutes and gave up. Thanks again! Mike |
just MinPlayers=4 in the mapvote nothing other
or use this for better MyBots3 http://medor.no-ip.org/index.php?dir...le=MyBots3.zip make your settings in the mapvote not need to ave the same values in the UT.ini Settings="bTournament=False,MinPlayers=4,MaxPlayer s=12") MaxPlayers=12 // If you rent a server for 8 place this is normal they retrograde you to 8 Quote:
your UnrealTournament.ini [url] LocalMap=DM-Deck16][.unr [Engine.GameEngine] CacheSizeMegs=256 SecureValidate bad install ... this replace the IpServer.UdpServerQuery but you ave the two And update it with the new MasterServerAddress for players can see your server [Engine.Player] ConfiguredInternetSpeed=15000 [Engine.StatLog] for not ave the server crash when the last player leave on running map Tuto http://unrealtournament.99.free.fr/forum/viewtopic.php?f=9&t=78 [NewNetUnrealv0_9.UTPure] TrackFOV=0 It's all for the moment :mrgreen: |
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