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-   -   QValidate V111 released (https://unrealadmin.org/forums/showthread.php?t=7347)

ProfessorQ 5th August, 2004 05:08 PM

QValidate V111 released
 
Okay, here we go then. I've released QValidate V111. This is mainly a test release to see if the Linux part is going to work for everyone. It has already been tested on 3 different linux distributions, and it seemed to work nicely.

If you have problems, don't hesitate to post in my support forums.
I'll be going on holiday for 3 weeks now, after that I'll go further and solve the bugs you find (if possible of course :P).

The download can be found here

h3x 5th August, 2004 05:23 PM

sux

Azura 5th August, 2004 05:43 PM

Finally :) ! I'll probably be installing this tonight. Will make comments later after I test it with a few hacks.

LeeBe 5th August, 2004 06:16 PM

nice one ProfQ :)

AnthraX 5th August, 2004 06:17 PM

n1 Q

Azura 5th August, 2004 06:24 PM

I've just finished installing it on our server and it seems to work fine despite the exotic paths in the server ini :p . I'm about to install the client version to give it a spin.

Edit : Everything works fine as long as you avoid having a copy of QValidate111.u in both your client cache and system directory. Nice going ProfessorQ and Xfire \o/ !

digz 5th August, 2004 07:13 PM

i cant get it to log in the QVLogs folder , and some others are having same prob.

Azura 5th August, 2004 07:19 PM

Yep, same here. I was wondering if you have to create the folder or not. I guess I'll settle for logging to the ini until someone can get around to explaining how it works.

AnthraX 5th August, 2004 07:36 PM

XFire told me that the remote logging function for linux doesn't work yet, so don't worry about that

Xfire 5th August, 2004 08:24 PM

Well it's not that it doesn't work under linux..
The separated logfiles functionality was disabled by profq in a previous version already because it caused some problems..

Azura 5th August, 2004 08:39 PM

Oh ok, now you mention it, I did read something like that. It isn't a problem if you have a good text search tool anyway ;) .

jamaica 5th August, 2004 09:14 PM

Quote:

Originally Posted by h3x
sux

hellius would say the same xD

protocol 5th August, 2004 10:09 PM

I just tested this on our server with the hook running. I was given a message that I would be kicked from the server in 5 seconds etc.. but no information about why I was being kicked was sent to any other players in the game.

This means that it just appears to others that I have left the game, rather than being kicked by Qval. If I was using the hook for real, I could just then turn it off and come back to the game and claim that I just lagged out.... happens often enough with UT - no one would suspect a thing.

Why don't you make it spam in the console that someone has been caught with the hook or something? The software is very nice, the prevention is great - but we wanna catch people who bot too, not just stop them from doing it.

Other than that minor thing, you've done a great job :D

Good job prof Q, and Xfire :thumbup:

Azura 5th August, 2004 10:13 PM

There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.

Azura 5th August, 2004 10:13 PM

Quote:

Originally Posted by jamaica
hellius would say the same xD

His name should be a sufficient clue. Just swap a vowel around with another ;) .

protocol 5th August, 2004 10:21 PM

Quote:

Originally Posted by Fearless
There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.

I did notice qval log the cheat in the server's log file, but I still think that having it say in the console that someone has been removed from the server for cheating would be a good idea.

Qval doesn't keep quiet to catch a cheater. You have to download the files etc... then visit the server. Qval catches you, it's not like it's keeping quiet so that it can catch you.

Azura 5th August, 2004 10:50 PM

Well, if you think this would be useful then why not suggest it as an additionnal feature ? Personally, I'd be happier banning a cheater on retroactive basis and let players enjoy their game instead of them cursing or scoffing at someone that's been found cheating.

{ROW}Mase 5th August, 2004 11:13 PM

this is how anti cheat should work...

Let the admin do their job. In my community, a person caught on the logs is posted public and well that persons UT career are over.

works well....

And I also like it, unlike CSHP where it will broadcast a cheater. And sometiems the person wasn't cheating. Nothing like broadcasting a non cheater. :redface:


Mase

jamaica 5th August, 2004 11:19 PM

advert? hell no !
 
that's one of the major problems with false positives. remember kostaki? :(

SOCAMX 6th August, 2004 03:39 AM

Are you atleast working on a Mac-compatable version...? I'll get p.o.ed if everyone starts using this then can't join any servers...


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