QValidate V111 released
Okay, here we go then. I've released QValidate V111. This is mainly a test release to see if the Linux part is going to work for everyone. It has already been tested on 3 different linux distributions, and it seemed to work nicely.
If you have problems, don't hesitate to post in my support forums. I'll be going on holiday for 3 weeks now, after that I'll go further and solve the bugs you find (if possible of course :P). The download can be found here |
sux
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Finally :) ! I'll probably be installing this tonight. Will make comments later after I test it with a few hacks.
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nice one ProfQ :)
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n1 Q
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I've just finished installing it on our server and it seems to work fine despite the exotic paths in the server ini :p . I'm about to install the client version to give it a spin.
Edit : Everything works fine as long as you avoid having a copy of QValidate111.u in both your client cache and system directory. Nice going ProfessorQ and Xfire \o/ ! |
i cant get it to log in the QVLogs folder , and some others are having same prob.
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Yep, same here. I was wondering if you have to create the folder or not. I guess I'll settle for logging to the ini until someone can get around to explaining how it works.
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XFire told me that the remote logging function for linux doesn't work yet, so don't worry about that
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Well it's not that it doesn't work under linux..
The separated logfiles functionality was disabled by profq in a previous version already because it caused some problems.. |
Oh ok, now you mention it, I did read something like that. It isn't a problem if you have a good text search tool anyway ;) .
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I just tested this on our server with the hook running. I was given a message that I would be kicked from the server in 5 seconds etc.. but no information about why I was being kicked was sent to any other players in the game.
This means that it just appears to others that I have left the game, rather than being kicked by Qval. If I was using the hook for real, I could just then turn it off and come back to the game and claim that I just lagged out.... happens often enough with UT - no one would suspect a thing. Why don't you make it spam in the console that someone has been caught with the hook or something? The software is very nice, the prevention is great - but we wanna catch people who bot too, not just stop them from doing it. Other than that minor thing, you've done a great job :D Good job prof Q, and Xfire :thumbup: |
There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.
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Qval doesn't keep quiet to catch a cheater. You have to download the files etc... then visit the server. Qval catches you, it's not like it's keeping quiet so that it can catch you. |
Well, if you think this would be useful then why not suggest it as an additionnal feature ? Personally, I'd be happier banning a cheater on retroactive basis and let players enjoy their game instead of them cursing or scoffing at someone that's been found cheating.
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this is how anti cheat should work...
Let the admin do their job. In my community, a person caught on the logs is posted public and well that persons UT career are over. works well.... And I also like it, unlike CSHP where it will broadcast a cheater. And sometiems the person wasn't cheating. Nothing like broadcasting a non cheater. :redface: Mase |
advert? hell no !
that's one of the major problems with false positives. remember kostaki? :(
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Are you atleast working on a Mac-compatable version...? I'll get p.o.ed if everyone starts using this then can't join any servers...
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