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-   -   Wrong IP in UT2004 Server browser (https://unrealadmin.org/forums/showthread.php?t=15377)

Da_Mass 16th June, 2006 01:04 PM

Wrong IP in UT2004 Server browser
 
Dear admins, dear users,

I set an unreal tournament 2004 up today and it works great except one thing:

In the ut2004 server browser it appears, but i cant join it. When i had a look at the IP address i saw it was a totally wrong IP.

It's now running on this IP in the server browser: 84.41.208.3:7777
But when i open the ip its actually hosted on (10.0.0.152:7777) it works great.

When i use webadmin on 10.0.0.152:80 it works also.

My question is: Why is it displaying the wrong IP? and where can i change it to the right one?

Thanks a lot for your time and interest!

Many thanks,
Da_Mass

Assraker 16th June, 2006 01:25 PM

Go to www.whatismyip.com and determine what your external IP is. I'm betting it is 84.41.208.3

That is a good start. As for the rest, learn how to forward the ports UT uses on your router.

Da_Mass 16th June, 2006 01:36 PM

yea its that ip.

BUT: why can i use webadmin on the 10.0.0.152 and not on the 84.41.208.3.
I dont get it?

All the ports are forwarded, i also set them to this:

For excample the 7777 port:

Type: TCP
Inside port: 7777
Outside port: 7777
Internal ip: 10.0.0.152
Outside ip: 84.41.208.3

But still it doesnt work, why?

kawaii 16th June, 2006 02:30 PM

10.0.0.x is a local network address, from your private network at home. So you can use that for your webadmin at home, but you can not use it somewhere else.

And you also need to forward some other ports, query port, webadmin port, etc :>

Da_Mass 16th June, 2006 03:36 PM

dude...? do you also have some HELPFULL reply's? i know that i have to forward more then the 7777 port! i forwarde every port!

UDP 7777
UDP 7778
UDP 7787
UDP 7788
TCP 42292
UDP 27900

Naked_Ape 16th June, 2006 05:13 PM

Quote:

Originally Posted by Da_Mass
dude...? do you also have some HELPFULL reply's? i know that i have to forward more then the 7777 port! i forwarde every port!

Forwarding will only affect traffic coming in on your routers external interface. If you are behind the same router as the server you will not be able to use the external IP to connect to neither web admin nor game. Ask someone outside your router to try it.

And webadmin is TCP but the game ports are UDP. Several of the ports you have forwarded are not used. The needed ports are (default values):
Code:

7777-7778/UDP - game port and native query, required
7787/UDP - gamespy query, needed if you want to show up in GameSpy browsers
80/TCP - webadmin, needed if you want to allow outsiders access to web admin

That's all you need to forward unless you router is very expensive. :)

Da_Mass 17th June, 2006 10:43 AM

Thanks for your help ! well.. the ports i opened were also listed in a forum. They said that one of them was for gamespy and another one for a monitoring service .. :confused: well.. someone told me i had to forward the ip address to my wan address.. so i will try that. If i have succes i will post here what i exactly did so other people with the same problem can fix it. :thumbup:

Imaginos 17th June, 2006 05:16 PM

Your 10.x.x.x address is private and non-routable and will NEVER be displayed in the server browser. That is your INTERNAL (LAN) network.
Your EXTERNAL IP is the one that is displayed on the master server because that is the one that internet players use to reach you.

Networking 101. It's more important than you think. See how much time was wasted ITT already?

Da_Mass 24th June, 2006 04:12 PM

how do i get it to work now? :(

buttpirate 24th June, 2006 08:26 PM

Quote:

Originally Posted by Da_Mass
how do i get it to work now? :(


??????????????

Der_Ich 25th June, 2006 01:36 AM

Internal LAN-IP and extenal Internet IPs are two different things.

from inside your local network you will only be able to connect to
game and webadmin by using the internal Network-IP 10.0.0.152

All other Players from outside will have to connect via your external-IP 84.41.XXX.X
(this one is shown in ingame Browser Server-List .. "YOU" inside LAN CANNOT connect there! )
If you have a cable or DSL connection your external-IP will change with every dial-up
at least every 24 hours.

I would recommend visiting www.dyndns.org or something like that to get a static DNS-entry.
your server can then be reached from outside by "open location xxxxx.dyndns.org:7777"
.. even works with hlsw and other tools -> just in case you want to advertise your server somewhere

If you have a static external-IP .. forget about the lines above.

If you forward your webadminport correctly even this is possible to access from outside.
(but not necessary)

You (inside LAN) will not be able to connect via the external IP 84.41.XXX.X
.. this is fact unless you have an expensive professional router. (not home-user-stuff)

You can check this by making a second dial-up-connection (modem/isdn/whatever)
from your client and then connect via the external-IP 84.41.XXX.X shown in Ingamebrowser.

This specific thing has nothing to do with routing whatever ports ...
(Port-Routing-Entrys have to be correct of course) ... its just fact!

But there is no Problem with that ... everything should work as it is,
you only have to know about it ...

... think all this has been said in other words before .. there is nothing more about it.

You will get other Problems if you want to serve and redirect custom-maps ...
but thats another story.

Da_Mass 26th June, 2006 10:55 AM

Thanks a lot!! what you've said was really clear ! now i get what you mean.

You say I cant join it via server browser because i cant join it! but others can ?
If that's true then it should be running already.

Yeah i've read a few things about custom redirecting but it will be a CTF-Faceclassic iCTF server, so there wont be a million custom packages.

Thanks for your help, i will ask someone to join my server and see if it works.

Thank you! :thumbup: :thumbup:

Da_Mass 26th June, 2006 11:25 AM

Thanks again for you help people can join my server now. BUT theres another problem. Even though i have iCTF running people have to download 11mb of ONSLAUGHT textures. Is it because i have the ut2004 bonuspack?

kawaii 26th June, 2006 12:17 PM

probably because they are in your serverpackages. But be carefull with removing things, it can cause some things to stop working.

If you have a proper redirect set up, 11MB shouldn't be much of a problem.

Da_Mass 26th June, 2006 04:00 PM

How do i set up a redirect? i've read that gameservers has one and that i only have to add the URL in ut2004.ini

But how do i remove the serverpackages?:confused:

Assraker 26th June, 2006 06:38 PM

Use any text editing program (Notepad) to make changes to your ini files.

Der_Ich 26th June, 2006 10:08 PM

Quote:

Originally Posted by Da_Mass
How do i set up a redirect?

You cant setup a redirect-space on your LAN and serve the files yourself
you have to use an existing one somewhere ...
(this is the router and dynamic-ip issue mentioned above ..)

Quote:

Originally Posted by Da_Mass
i've read that gameservers has one and that i only have to add the URL in ut2004.ini

correct .. thats the way .. do it!
find the line
RedirectToURL=
in your ini and change it to
RedirectToURL=http://whatever_the_correct_url_is_/
( ending the line with a "/" .. wont work without it )

Quote:

Originally Posted by Da_Mass
But how do i remove the serverpackages?

If you have the redirect working there is no real need for that

If you wish to remove a serverpackage anyway just delete the
whole line with that package in your ini

ServerPackages=xxxx
it is recommended to remove the files belonging to that entry aswell

.. dunno much about 2k4 packages .. so take care
and make backups before changing and deleting...

-------------------------
on the other hand ..
if you remove all bonus/onslaught/custom-stuff from your server there is no need for a redirect :)

Naked_Ape 26th June, 2006 11:23 PM

Quote:

Originally Posted by Der_Ich
You cant setup a redirect-space on your LAN and serve the files yourself
you have to use an existing one somewhere ...
(this is the router and dynamic-ip issue mentioned above ..)

Why wouldn't he? If clients are on a LAN the issue of dynamic IPs is mote, just assign the HTTP server a static one and put that in the INI. If clients are outside the router get a free dynamic DNS service to point a domainname to your external IP and put that name in the INI.

Der_Ich 27th June, 2006 12:22 AM

can you assign two redirects in ut2k4? I remember reading about that somewhere.
if that is so then ok ...

if not, you can either serve redirects for inside or outside the lan
.... but not both

(at least not with this router used)
the problem is you cant connect to your own external IP or dyndns hostname ..

I`ve made a lot of testing with UT99 with exactly same situation,
in the end the one and only satisfying solution was to put my compressed files on a webspace ...

well.. there is a workaround.. using a dyndns-service and
let clients inside lan have all files installed so that there is no need to download anything.
But I wont handle it that way .. i like to test if redirect is working and all files are there
and not corrupted .. so I keep my UT clean and download the stuff from time to time

Da_Mass 27th June, 2006 11:09 AM

thanks a lot again for your reply's ! :thumbup:

Hmm.. i have searched on google for the gameservers redirect and i've found this:

Quote:

here is the info for the gameservers.net redirect

http://ut.gameservers.net/contentpage.php?id=507

Unreal Tournament 2004 servers should use http://uz2.gameservers.net/ut2004/

Hostname: ftp://redirect.gameservers.net
Username: upload
Password: upload
So the RedirectToURL= should be:
Code:

RedirectToURL=http://uz2.gameservers.net/ut2004/
Is this right?

Found this info on this site:
http://www.unrealadmin.org/forums/pr...threadid=13612

Thanks all ! :thumbup:


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