[Release] Universal Unreal v1.11 Build 1
2 Attachment(s)
Demo Installation: http://www.ut-slv.com/universalunreal/ Screen Shots & Features: http://www.ut-slv.com/universalunreal/index.php?p=help A few new options in this version, see change log for details. Code:
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What is Universal Unreal? http://www.ut-slv.com/universalunrea....php?p=credits The standard "full" version of Universal Unreal requires Nexgen 1.11 to be installed: http://www.unrealadmin.org/forums/sh...ad.php?t=26835 For servers not running Nexgen, there is a "lite" version available for installation as well. |
i say thnx, will update asap! good work
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nice thanks
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i can not get a 4th server added to it.I got 3 servers now and when i want to add a sniperserver it says the server has been denied in the logs no matter what port i use. I can not find any reason for it or what i must have done wrong.(altho i think all is ok since i got 3 working.
Anyway anyone have a idea??? [Universal Unreal][Thursday 11 Feb 2010, 9:38] Universal Unreal HTTP server is listening on TCP 7776 [Universal Unreal][Thursday 11 Feb 2010, 9:38] Initialization Complete Universal Unreal][Thursday 11 Feb 2010, 9:38] Fragnesscity universe has denied this server's login. Universal Unreal will now unload. Ok found it duhhhhhhhhhhhhh after ip its : port but i did . port Anyone know how to become a nerd without knowledge?? Just do the same as i did looks so proffesional. :) |
hi mat could you zap up a simple mutator for LAN clients with support for outsiders if they join ?..
I have a server setup in a LAN environment which has 3 seprate games running on it, Universal Unreal seems a little bit overkill and is not liking the Lan Servers by giving ongoing errors in the servers.log files. even just a simple modification where I can set WAN ip address into it with server ports as they run on sep ports but same ip. sample.ini [config.join] bEnabled=True <- if False then don't load IP[0]=123.255.255.255:1111,DM IP[1]=123.255.255.255:2222,CTF IP[3]=123.255.255.255:3333,BT bEnableQuery=True <-- able to use !query cmd in game to update servers. benableInfo=True <- able to use !info cmd in game to see who is on servers. bSetDelay=5 <- seconds before hud display dissapears bAutoAdvertise=true <- slide out Menu from left like UU bsendUpdateTime=60 <- seconds to update connected servers details in HUD in game menu pops up the same as for UU Each Server has different.ini which links to other server's, details for each server can be saved to join_lattest.ini or something.which get sent to calling players screen via !info !query cmd's ? Perhaps a ServerActor or something here... Probably not feasible but am kean for a simple mod like this. cheers. |
Can I ask, which error do you get? I run UU on LAN servers as well as a quick way to get around, and my log fills up with an error. I can't remember if it was caused by UU or something else, or what the error was, but I'd be interested to know :)
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hi sure , this is the error I get from CTf and Bt Servers , no error from DM server though which is odd..
Code:
[Universal Unreal][Monday 26 Jul 2010, 22:47] UT Server has logged into the Test Servers universe. Code:
[UniversalUnreal111-Build1.UniversalUnreal] |
Yeah, thats the error I always used to get, inflated my log files very quickly. I'm not entirely sure how I got rid of it, but it doesn't happen any more for me. Are you running on a network of PC's (i.e. do you have an internal IP other than 127.0.0.1) or are you, like me, running on a completely isolated PC?
Edit: How many servers do you have running, and do they all run using different ports (UDP ports for the servers themselves, and different ports specified in the TCPServerPort setting? My configuration: Code:
[UniversalUnreal111-Build1.UniversalUnreal] |
3 servers all running from same box
all run using batch files ucc etc all on different ports 1111,2222,3333 , all open on router. somehow need to get it to resolve internal ip I think. Code:
[Universal Unreal][Monday 26 Jul 2010, 23:34] Server received HTTP error with co |
Is it running Windows or Linux?
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windows atm..
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I would assume Windows, as he said Batch files.
I think you need to make sure that this setting is different for each server, and that nothing else is binding this port: TCPServerPort=7777 The way I have my servers set up, I have each server set with a set port, then I set TCPServerPort to the UT server port + 4. i.e. My first UT server runs on port 7880. I set the settings in the UT.ini file to: Code:
ServerURL=192.168.1.78:7880 UT port = 7885 Code:
ServerURL=192.168.1.78:7885 |
Ok, I was going to suggest what Meindratheal did. Try setting the server TCP ports too +5 of the UT server. On a side note. If you are using ACE, make sure you add the UU TCP port to the list of ports to not use otherwise they will both be trying to bind the +1 of the server port.
Is this for LAN or public dedicated server? |
It sounds like LAN to me SoNY_scarface, but I might be reading things wrong.
And that's pretty much what I did and it worked for me. I have ACE binding on port +2, UU binding on port +4, and a few spare ports for just in case, and it works for me. I did remember to set server port and port +4 as excluded in the ACE config, and I made sure that ALL ports from ALL server were being excluded. |
**Problem solved** Incorrect IpDrv.Dll File - Need 240kb IpDrv.Dll to avoid error
thank you both very much for your help in assisting me to find the problem . Very Very much appreciated :D
I have finally found the self-induced problem!. Very Simple Fix, if anyone else ever makes the same mistake that I did. The Problem Lies in the IpDrv.Dll file. for some reason I had a different Ipdrv.Dll size 232kb in other installations folder. where the correct IpDrv.Dll size is 240kb :eek: Sorry to waste your time on this one lol. will copy the correct 240kb IpDrv.Dll file into all other Installations. LMAO!.. Again thank you, and my humble apologies for wasting your time. BFM |
Niggles :)
This has proven to be an essential tool for me. It took me a while to work some install stages out, but thats me!
Now im pretty sure ive got the settings right, as over the last few months, The populated server list has grown from 3 to 11. So ive been copy pasting each server with the previous servers uu.ini, and obviously changing the shortname, ip, port and uuport. I have come across 2 nuisances on the way.. The first is sometimes although uu runs, showing the server list etc, the !go and !whoat commands dont execute on request. (I havent tried others yet), As if not connected. This seems to happen on servers 2 and 10 The second is.. Well I will tell u a story :) So i got to server 8... 1 to 7 were fine, in list, and in alphanumeric order, when all servers were empty. (Unfortunately too often lol) But with 8 online, it swapped places with 5 in the list.. ?! So they'd show as 1,2,3,4,8,6,7,5 Also to note that 6 and 7 servers worked great, even tho they used the same ip :) 9 and 10 was ok.. Now, I get to 11 and the list goes mad. 1,6,5,8,11,10,9,4,3,2 Although this is irksome, I only list the order here, so u can see that there is a server missing. I seem to be stuck at 10 in the list. Whichever server is missing is still connected, i.e i can still !go and !whoat, even tho it is not shown. This last point is the one id like to troubleshoot, i mention the rest in case the symptoms help point to the problem. (Namely, me!) Im going to double-double-double check each ini again for a foolish typo, of which I had many during this post! Ive read that uu will probably allow up to 12 so yes maybe thats it... Im getting too close to max. In another post it was speculated that from 14 to even 20 may be possible. But would they all show in the list ingame? When checking the universes webpage, indeed all 11 servers show on the left. Its just ingame that they dont. Finally, the list order is also messed up on the universe page. ----- So if any1 is still awake.. Any ideas? I thankyou for all your effort in building this project. Respect to ypu |
IIRC, they list in order of how populated they are. Bear in mind, they are not constantly up-to-date (they have a delay).
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Thanks yeah im aware of the delay and the order of populated.... Quote "when all servers were empty. (Unfortunately too often )"
Ive been looking and might have an idea.. As a standard, I set the uu listenport as the same for all servers, far away from 7777-7778 etc. This worked fine, but maybe now there are more, this port is getting too busy? I think I first thought that it had to be a constant thing but no, obvioulsy not.. Hmm I will try unique ports for each server . . .. OK i think that helped solve the missing !go !whoat problems The thing I hope for tho now is help on how to get more than 10 servers to display in ut. 12 would be perfect |
When it leaves the final version?
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