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-   -   BTPlusPlus (https://unrealadmin.org/forums/showthread.php?t=18991)

Rush 28th December, 2006 11:14 PM

BTPlusPlus
 
3 Attachment(s)
Development is now handled by Cruque, BIG THANKS MAN!

Warning: If you are running a version preceeding BTPlusPlusv097r3,
your server is susceptible to a certain crash danger involving infinite recursion


WHAT THE HECK:
BTPlusPlus stands for BunnyTrack Plus Plus. It is a full blown addon for
servers running BunnyTrack mod and even a pure CTF game type with BT maps.
It tries to prevent n00bs from spoiling a good game while not limiting
the freedom of others. It also adds many useful improvements to the game
while still being compatible with the original BunnyTrack mod.

FEATURES:
- MultiFlags - Only a copy of the flag is given to a player, the original
flag stays on its place allowing multiple players capping at the same time.

- Flag Protection - To avoid cheating, dropped flags immediately disappear.

- Multicap Protection - Multicapping means scoring two or more flags in one
run, the trick can be performed only on some maps, and only with the help
of some other player, also provided that no killing player after cap mod is
enabled(like original BunnyTrack mod). Basically the Multicap Protection
respawns players back on the spawn points just after capping, it tries to
simulate original BunnyTrack's killing behaviour but WITHOUT killing,
killing someone just because he/her capped a flag is IMO stupid, who would
be stupid enough in the real world to score a flag just to be killed. :)

- Timer - On top of the HUD you can see how fast and how well you are doing.
Great for training in achieving World Records! The timer is compatible with
the original BunnyTrack's implementation so the achieved records are
comparable ones to the original BunnyTrack ones.

- Verbose capping - After achieving a cap you will be able to see your
current time, your best time and also a current server record! Also when
someone beats a record, it will be announced to everyone in the same way.

- Record saving - With this feature, your best caps won't disappear.
The config file BTRecords.ini can store about 1500 separate records! Not
only the records are being saved on the server, they are also being saved
client-side so that you can somewhat compare your own records to the ones
on other servers. The records file can easily be parsed and displayed
in a readable form for example on a http server.

- Kill protection - Blocks players from killing members of other team(except
the Enemy Flag Carrier if MultiFlags are off). However, as there are some
maps which must allow killing because of some fancy killing zones, there is
a config var to provide a list of such maps.

- Ghost mode - Players staying for some time in one place become translucent
and one can walk through them, you may also force the ghost mode on
everyone so that nobody interferes with each other.

- Antiboost - n000bs can be reeaaally annoying on a public server, boosting
and pushing others just to interfere! Imagine yourself rushing for a map
record and when you're almost finished, you hear BAH, and you've been
shot straight into the lava pit. Pitiful isn't it ? Here comes Antiboost
into action, every player has control over his/her own Antiboost status and
if you want a boost you can just say 'boost', your friend gives you one,
and then you can disable it by saying 'noboost'. There are also mutate
commands for it, and some global variables for admins.

- Enhanced HUD - The Timer has already been mentioned, it is being displayed
on top of the HUD, but there are also other goodies like current map
records and Antiboost status being displayed.

- Enhanced Scoreboard - BT++ incorporates a custom scoreboard which is
designed specifically for Bunny Track, not only it displays cap times but
also number of deaths, number of caps, efficiency and connection info. All
is shown with a shadowed font and with mixed colors which should make it
pleasant to read. The scoreboard also supports IpToCountry mod which allows
to display a country flag near each player's nickname.

- Auto Disabling - If you owe a clan server and you are playing also other
game types besides BT, this feature is just for you. BT++ can automatically
disable itself when a non-BT map is detected, it can also disable itself
when bTournament mode is detected.

- Possibility to disable most of the features if some are not desired.

- And other useful features that didn't make up to this list.

MORE INFORMATION IN THE README.txt FILE

Cheers!

Quote:

Originally Posted by Cruque
##########
### UPGRADING:
#
Backup BTPlusPlus.ini for safety.
Rename both headers in BTPlusPlus.ini from the last version used
to [BTPlusPlusv099.BTPlusPlus] and [BTPlusPlusv099.ServerRecords] respectively.


\\\\\\\\\\\\\\\\|////////////////
CHANGES COMING WITH BT++ v0.99
////////////////|\\\\\\\\\\\\\\\\
Q&A:
----
Q: Any edits needed?
A: Not for players as BTPPUser didn't change.

Q: Why is the insta hitting well below the crosshair?
A: This is exactely the way the normal insta/shock does. Don't ask me for reasons.

Q: What about spawnjumping.
A: Well I tried alot and found this:
Spawnjumping only happens on network - games and:
a) happens when die accelerating(-ted?)
b) continues endlessly if you respawn without doing the jump+suicide fix (or some other movement) yourself
c) dodging when dead causes a spawnjump too
At least b+c are gone now. So if you spawnjump you only have to respawn again to be safe on the next run.


FOR Admins:
- bGhostWhenCamping, CampTime, CampRadius, bEverybodyGhosts ARE REMOVED
NOW:
a) bGhosts = False
All players look like normal UT players
b) bGhosts = True + bOnlyABGhosts = False
All players look like ghosts (see-through)
c) bGhosts = True + bOnlyABGhosts = True
All players with antiboost on are ghosts; boostable players look normal

- bFocusBestCapper
If True: after a game ended the player present with the best captime in this game is focused
- FAILING WITH OVERTIME

FOR Players:
- myStart: Normally you spawn at a random start and often some are more advantageous than others.
Instead of respawning 10+ times for every try respawn until you hit a prefered start and then
type 'mutate mystart' or say "mystart" and then it is your start! Before choosing a new one you
have to clear the old one with 'mutate clearstart' or saying "clearstart".

new Cmds
- mutate mystart or say "mystart" - choose last start as yours
- mutate clearstart or say "clearstart" - remove the mystart set


##########
## CHANGELOG:
#
v0.99 by Cruque; contribution by luluthefirst
- new: myStart (= choose one start per side of a map you want to spawn at)
- new: mappername & clock on the scoreboard
- new: teamcolored insta (credit goes to luluthefirst)
- new: no carcasses
- new: restore run-count, cap-count and best cap (+deaths/+score from PRI) IF playername is unchanged
- new: focus best capper
- new: shoot through players with AB on -> no lockdown on dodges
- new: ghost config
- fix: sort by captime
- fix: checkpoint times
- maybe fixed ancient accessed none in scoreboard code
- optimized: collecting spectators


hermachis 4th June, 2008 04:54 PM

cant see the list in webadmin
 
Hi, i'v installed this mutator on my server, but when i go to my webadmin i cant see my bunny track map list, i have to go to default get the maps on the rooster then go back to normal and press switch... after that it goes back to normal again. it means it always go by default to no maps list... a bit hard to understand.. i cant play any bt mutator on my server i dont know why... any sudgestions???

medor 4th June, 2008 05:32 PM

av you rename yours map names :

CTF-BT-Disortion is bad
BT-Disortion is good

[SwS]Next 4th June, 2008 07:11 PM

^^ And make that in the mapvotela13.ini file

medor 4th June, 2008 09:52 PM

CustomGameConfig[1]=(bEnabled=True,GameClass="bunnytrack2.bunnytrackg ame",NewPrefix="BT",Mutators="",Settings="")

List1Filter[0]=BT-Disortion

medor 4th June, 2008 09:53 PM

becarful whis forum who do an error bunnytrackgame and no bunnytrackg ame

Taragon 4th June, 2008 09:56 PM

It’s possible to use the ctfgame game type as well, so it also could be the other way around (using the CTF-BT prefix instead of the BT one)
Also I personally like to avoid mapvotela13 and use mapvotela12 instead, since it sometimes has some recording difficulties when playing BT.

medor 30th September, 2009 07:36 AM

Try to turn of insta
[BTPlusPlusv097.BTPlusPlus]
bAutoLoadInsta=False

and add weapond by summon or on your CustomGameConfig mapvotela

qwerty 8th November, 2009 06:29 AM

Hi I have a very weird and annoying issue I hope someone can help with. I'm running the plus plus mod with bunny track game type. The issue is the Hud doesnt work on everymap. only some maps. this sucks because:

1. cant see the timer up top
2. cant see the little bunnies that replace the flags.
3. I also never ever see country flags regardless if the HuD works or not

whats weird is F1 stats work fine in either situation.

Any ideas?

unreal://66.55.155.144:7777 if u wanna test it out.

medor 8th November, 2009 08:12 AM

UT.ini
mapvotela.ini

qwerty 8th November, 2009 05:54 PM

Code:

[MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
bSortWithPreFix=True
ASClass=Botpack.Assault
VoteTimeLimit=60
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=True
bCheckOtherGameTie=True
RepeatLimit=0
MapListIfNooneVoted=2
MapVoteHistoryType=MapVoteLA13.MapVoteHistory2
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=0
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=0
MsgTimeOut=10
bLoadScreenShot=True
bReloadMapsOnRequestOnly=True
bFixCTFModifications=True
MapVoteTitle=FUN HOUSE!
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Crazy Symbols&Numbers
List2Title=A - I
List3Title=J- Z
List4Title=BunnyTracks
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
bUseExcludeFilter=True
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="ZeroPingPlus103.ZeroPing,-RocketXAEv3--.StrangeMutatRM,Revenge2.RevengeMutator,JetReplaceG.JetReplace,SLV204.SLReplace,Relics2.RelicSpeed,Relics2.RelicDeath,Relics2.RelicRegen,BatThwap.BatThwap,FastCapV3-512.FC_Mutator,disgraced.disgracedMutator,SeCFlags.SeCFlags,SmartCTF_4DPlusPlusv3.SmartCTF",Settings="GoalTeamScore=10.0,AirControl=0.350000,TimeLimit=20,GameSpeed=1.20")
CustomGameConfig[1]=(bEnabled=True,GameClass="Bunnytrack3.BunnyTrackGame",NewPrefix="CTF-BT",Mutators="BTPlusPlusv097.BTPlusPlus",Settings="GameSpeed=1.00,GoalTeamScore=15.0,AirControl=0.350000,TimeLimit=30")
CustomGameConfig[2]=(bEnabled=False,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="ZPBasicWeaponsAddOnV222.InstaGib,RextendedCTFv2-4.RexCTF,Revenge2.RevengeMutator,FastCap.FC_Mutator",Settings="GameSpeed=1.25,GoalTeamScore=5.0,TimeLimit=12,AirControl=0.550000")
CustomGameConfig[3]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="ZPBasicWeaponsAddOnV222.ZeroPing,Revenge2.RevengeMutator,JetReplaceG.JetReplace,RextendedCTFv2-2.RexCTF,BatThwap.BatThwap",Settings="AirControl=0.450000,TimeLimit=0,GameSpeed=1.20,FragLimit=30")
CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
DefaultSettings=
List1Filter[0]=CTF-$*
List1Filter[1]=CTF-&*
List1Filter[2]=CTF-(*
List1Filter[3]=CTF-[F-117]*
List1Filter[4]=CTF-)*
List1Filter[5]=CTF-{*
List1Filter[6]=CTF-=*
List1Filter[7]=CTF-[F*
List1Filter[8]=CTF-1*
List1Filter[9]=CTF-2*
List1Filter[10]=CTF-3*
List1Filter[11]=CTF-4*
List1Filter[12]=CTF-5*
List1Filter[13]=CTF-6*
List1Filter[14]=CTF-7*
List1Filter[15]=CTF-8*
List1Filter[16]=CTF-9*
List1Filter[17]=
List1Filter[18]=
List1Filter[19]=
List1Filter[20]=
List1Filter[21]=
List1Filter[22]=
List1Filter[23]=
List1Filter[24]=
List1Filter[25]=
List1Filter[26]=
List1Filter[27]=
List1Filter[28]=
List1Filter[29]=
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List1Filter[31]=
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List1Filter[35]=
List1Filter[36]=
List1Filter[37]=
List1Filter[38]=
List1Filter[39]=
List1Filter[40]=
List1Filter[41]=
List1Filter[42]=
List1Filter[43]=
List1Filter[44]=
List1Filter[45]=
List1Filter[46]=
List1Filter[47]=
List2Filter[0]=CTF-a*
List2Filter[1]=CTF-A*
List2Filter[2]=CTF-B3*
List2Filter[3]=CTF-Ba*
List2Filter[4]=CTF-Be*
List2Filter[5]=CTF-Bi*
List2Filter[6]=CTF-Bl*
List2Filter[7]=CTF-Bo*
List2Filter[8]=CTF-Br*
List2Filter[9]=CTF-C*
List2Filter[10]=CTF-D*
List2Filter[11]=CTF-E*
List2Filter[12]=CTF-F*
List2Filter[13]=CTF-G*
List2Filter[14]=CTF-H*
List2Filter[15]=CTF-I*
List2Filter[16]=
List2Filter[17]=
List2Filter[18]=
List2Filter[19]=
List2Filter[20]=
List2Filter[21]=
List2Filter[22]=
List2Filter[23]=
List2Filter[24]=
List2Filter[25]=
List2Filter[26]=
List2Filter[27]=
List2Filter[28]=
List2Filter[29]=
List2Filter[30]=
List2Filter[31]=
List2Filter[32]=
List2Filter[33]=
List2Filter[34]=
List2Filter[35]=
List2Filter[36]=
List2Filter[37]=
List2Filter[38]=
List2Filter[39]=
List2Filter[40]=
List2Filter[41]=
List2Filter[42]=
List2Filter[43]=
List2Filter[44]=
List2Filter[45]=
List2Filter[46]=
List2Filter[47]=
List3Filter[0]=CTF-J*
List3Filter[1]=CTF-K*
List3Filter[2]=CTF-L*
List3Filter[3]=CTF-M*
List3Filter[4]=CTF-N*
List3Filter[5]=CTF-O*
List3Filter[6]=CTF-P*
List3Filter[7]=CTF-Q*
List3Filter[8]=CTF-R*
List3Filter[9]=CTF-S*
List3Filter[10]=CTF-t*
List3Filter[11]=CTF-T*
List3Filter[12]=CTF-U*
List3Filter[13]=CTF-V*
List3Filter[14]=CTF-W*
List3Filter[15]=CTF-X*
List3Filter[16]=CTF-Y*
List3Filter[17]=CTF-Z*
List3Filter[18]=
List3Filter[19]=
List3Filter[20]=
List3Filter[21]=
List3Filter[22]=
List3Filter[23]=
List3Filter[24]=
List3Filter[25]=
List3Filter[26]=
List3Filter[27]=
List3Filter[28]=
List3Filter[29]=
List3Filter[30]=
List3Filter[31]=
List3Filter[32]=
List3Filter[33]=
List3Filter[34]=
List3Filter[35]=
List3Filter[36]=
List3Filter[37]=
List3Filter[38]=
List3Filter[39]=
List3Filter[40]=
List3Filter[41]=
List3Filter[42]=
List3Filter[43]=
List3Filter[44]=
List3Filter[45]=
List3Filter[46]=
List3Filter[47]=
List4Filter[0]=CTF-BT*
List4Filter[1]=
List4Filter[2]=
List4Filter[3]=
List4Filter[4]=
List4Filter[5]=
List4Filter[6]=
List4Filter[7]=
List4Filter[8]=
List4Filter[9]=
List4Filter[10]=
List4Filter[11]=
List4Filter[12]=
List4Filter[13]=
List4Filter[14]=
List4Filter[15]=
List4Filter[16]=
List4Filter[17]=
List4Filter[18]=
List4Filter[19]=
List4Filter[20]=
List4Filter[21]=
List4Filter[22]=
List4Filter[23]=
List4Filter[24]=
List4Filter[25]=
List4Filter[26]=
List4Filter[27]=
List4Filter[28]=
List4Filter[29]=
List4Filter[30]=
List4Filter[31]=
List4Filter[32]=
List4Filter[33]=
List4Filter[34]=
List4Filter[35]=
List4Filter[36]=
List4Filter[37]=
List4Filter[38]=
List4Filter[39]=
List4Filter[40]=
List4Filter[41]=
List4Filter[42]=
List4Filter[43]=
List4Filter[44]=
List4Filter[45]=
List4Filter[46]=


Code:

[Engine.GameEngine]
CacheSizeMegs=16
UseSound=False
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=UWeb.WebServer
/ServerActors=AnthCheckerS_v138.ACActor
ServerActors=ServerCrashFix_v10.SCFActor
/ServerActors=ServerAdds.ServerAdds
ServerActors=NoSLPickup120.ServerActor
ServerActors=VAbeta2.VAServer
ServerActors=AKAv6kLog_X103.ServerActor
ServerActors=IpToCountry.LinkActor
ServerActors=HostnameBan.HostnameBan
ServerActors=Nexgen109.NexgenActor
ServerActors=NexgenX109.NexgenX
ServerActors=NexgenS109PlusPlus.NexgenS
ServerPackages=MapvoteLA13
ServerPackages=SmartCTF_4DPlusPlusv3
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=Abbeyskins
ServerPackages=6Abbey
ServerPackages=relics2
ServerPackages=Botpack
ServerPackages=scarface
ServerPackages=TeamUTPackage
ServerPackages=EpicCustomModels
ServerPackages=Revenge2
ServerPackages=disgraced
ServerPackages=-RocketXAEv3--
serverPackages=SLV204
ServerPackages=SLV2Models
ServerPackages=SLV2Sounds
ServerPackages=SLV2Fonts
ServerPackages=SLV2Textures
ServerPackages=JetReplaceG
ServerPackages=BatThwap
ServerPackages=FastCapV3-512
ServerPackages=ZeroPingPlus103
ServerPackages=VAbeta2
ServerPackages=SeCFlags
/ServerPackages=AnthCheckerC_v138
ServerPackages=BunnyTrack3
ServerPackages=BTPlusPlusv097
ServerPackages=BTPlusPlusv097_C
ServerPackages=NexgenCC
ServerPackages=Nexgen109
ServerPackages=NexgenX109
ServerPackages=NexgenS109PlusPlus

Thank you so much for your quick response. :)

medor 8th November, 2009 10:30 PM

i have try your server it' ok ??

may be update nexgen

qwerty 9th November, 2009 12:50 AM

ok yeah its weird i was just on a map where the hud was there. but then i left and came back and it was gone. kinda flaky like smart ctf scoreboard is sometimes. :(

66.55.155.144:7777 bt column is on the right side. let me know if u need anymore info

medor 9th November, 2009 01:06 AM

Quote:

Originally Posted by qwerty (Post 151485)
ok yeah its weird i was just on a map where the hud was there. but then i left and came back and it was gone. kinda flaky like smart ctf scoreboard is sometimes. :(

66.55.155.144:7777 bt column is on the right side. let me know if u need anymore info


for smart ctf i think remember you must do
[SmartCTF_4DPlusPlusv3.SmartCTF]
SbDelay=0.500000

ca we see your
Code:

[BTPlusPlusv097.BTPlusPlus]
bEnabled=True
bBTScoreboard=True
bAutoLoadInsta=True
bMultiFlags=True
bRespawnAfterCap=True
bAntiBoost=True
bBlockBoostForGood=False
AllowBoostOn=
bNoKilling=True
AllowKillingOn=BT-Colors,BT-1point4megs,BT-i4games,BT-Abomination,BT-Allied
bGhostWhenCamping=True
CampTime=10
CampRadius=200
bEverybodyGhosts=False
bForceMoversKill=True
ForceMoversKill[0]=Mover0,Mover1,Mover2,Mover5:BT-Maverick
ForceMoversKill[1]=
ForceMoversKill[2]=
ForceMoversKill[3]=
ForceMoversKill[4]=
ForceMoversKill[5]=
ForceMoversKill[6]=
ForceMoversKill[7]=
ForceMoversKill[8]=
ForceMoversKill[9]=
bSaveRecords=True
bNoCapSuicide=True
RecordsWithoutBoost=2
bDisableInTournament=True
bDisableInNonBTMaps=True
BoardLabel=Bunny Track (BT++)
CountryFlagsPackage=CountryFlags2


qwerty 9th November, 2009 03:27 PM

SmartCTF isn't enabled on the bunny track side ;) but thanks for the info :)

Is it possible the nexgen Hud Is causing an issue? I'm gonna try to disable the nexgen hud permanently to see if it helps :)

edit: ^^^^ I tried that and still not working. :/

Code:

[BTPlusPlusv097.BTPlusPlus]
bEnabled=True
bBTScoreboard=True
bAutoLoadInsta=True
bMultiFlags=True
bRespawnAfterCap=True
bAntiBoost=True
bBlockBoostForGood=False
AllowBoostOn=True
bNoKilling=True
AllowKillingOn=BT-Colors,BT-1point4megs,BT-i4games,BT-Abomination,BT-Allied
bGhostWhenCamping=True
CampTime=10
CampRadius=200
bEverybodyGhosts=True
bForceMoversKill=True
ForceMoversKill[0]=Mover0,Mover1,Mover2,Mover5:BT-Maverick
ForceMoversKill[1]=
ForceMoversKill[2]=
ForceMoversKill[3]=
ForceMoversKill[4]=
ForceMoversKill[5]=
ForceMoversKill[6]=
ForceMoversKill[7]=
ForceMoversKill[8]=
ForceMoversKill[9]=
bSaveRecords=True
bNoCapSuicide=True
RecordsWithoutBoost=2
bDisableInTournament=False
bDisableInNonBTMaps=True
BoardLabel=Qwerty's BunnyTrack Server!
CountryFlagsPackage=CountryFlags2


qwerty 19th November, 2009 01:44 AM

ok it seems to be an issue nexgen I updated to nexgen 110 and the hud issue disappeared. but now my rocket-x jet hud disappears.. not to worried about that. I'm just curious how/why

qwerty 8th July, 2010 01:17 AM

Quote:

Originally Posted by luluthefirst (Post 155739)
Is there any release?
I sometimes load the "BTPlusPlusv098A" package or maybe another people resume this project?

Its on 66.55.155.144:7777

i found this on another server hoping the country flags would work with msulls latest release, but no dice.. this 98a version just gives u a green timer as opposed to white.

thiago.r2 8th July, 2010 12:44 PM

Quote:

Originally Posted by Rush (Post 106778)
WHAT THE HECK:
BTPlusPlus stands for BunnyTrack Plus Plus. It is a full blown addon for
servers running BunnyTrack mod and even a pure CTF game type with BT maps.
It tries to prevent n00bs from spoiling a good game while not limiting
the freedom of others. It also adds many useful improvements to the game
while still being compatible with the original BunnyTrack mod.

FEATURES:
- MultiFlags - Only a copy of the flag is given to a player, the original
flag stays on its place allowing multiple players capping at the same time.

- Flag Protection - To avoid cheating, dropped flags immediately disappear.

- Multicap Protection - Multicapping means scoring two or more flags in one
run, the trick can be performed only on some maps, and only with the help
of some other player, also provided that no killing player after cap mod is
enabled(like original BunnyTrack mod). Basically the Multicap Protection
respawns players back on the spawn points just after capping, it tries to
simulate original BunnyTrack's killing behaviour but WITHOUT killing,
killing someone just because he/her capped a flag is IMO stupid, who would
be stupid enough in the real world to score a flag just to be killed. :)

- Timer - On top of the HUD you can see how fast and how well you are doing.
Great for training in achieving World Records! The timer is compatible with
the original BunnyTrack's implementation so the achieved records are
comparable ones to the original BunnyTrack ones.

- Verbose capping - After achieving a cap you will be able to see your
current time, your best time and also a current server record! Also when
someone beats a record, it will be announced to everyone in the same way.

- Record saving - With this feature, your best caps won't disappear.
The config file BTRecords.ini can store about 1500 separate records! Not
only the records are being saved on the server, they are also being saved
client-side so that you can somewhat compare your own records to the ones
on other servers. The records file can easily be parsed and displayed
in a readable form for example on a http server.

- Kill protection - Blocks players from killing members of other team(except
the Enemy Flag Carrier if MultiFlags are off). However, as there are some
maps which must allow killing because of some fancy killing zones, there is
a config var to provide a list of such maps.

- Ghost mode - Players staying for some time in one place become translucent
and one can walk through them, you may also force the ghost mode on
everyone so that nobody interferes with each other.

- Antiboost - n000bs can be reeaaally annoying on a public server, boosting
and pushing others just to interfere! Imagine yourself rushing for a map
record and when you're almost finished, you hear BAH, and you've been
shot straight into the lava pit. Pitiful isn't it ? Here comes Antiboost
into action, every player has control over his/her own Antiboost status and
if you want a boost you can just say 'boost', your friend gives you one,
and then you can disable it by saying 'noboost'. There are also mutate
commands for it, and some global variables for admins.

- Enhanced HUD - The Timer has already been mentioned, it is being displayed
on top of the HUD, but there are also other goodies like current map
records and Antiboost status being displayed.

- Enhanced Scoreboard - BT++ incorporates a custom scoreboard which is
designed specifically for Bunny Track, not only it displays cap times but
also number of deaths, number of caps, efficiency and connection info. All
is shown with a shadowed font and with mixed colors which should make it
pleasant to read. The scoreboard also supports IpToCountry mod which allows
to display a country flag near each player's nickname.

- Auto Disabling - If you owe a clan server and you are playing also other
game types besides BT, this feature is just for you. BT++ can automatically
disable itself when a non-BT map is detected, it can also disable itself
when bTournament mode is detected.

- Possibility to disable most of the features if some are not desired.

- And other useful features that didn't make up to this list.

MORE INFORMATION IN THE README.txt FILE

Cheers!

this version can not behave well with a server that has several modes only version BTPlusPlusv096 but this version has several bugs could help us with a version BTPlusPlusv098 or any other that works with other modes in the map vote lan13????

medor 9th July, 2010 12:15 AM

?? the last is 097 http://unrealtournament.99.free.fr/u...usPlusv097.zip

2399Skillz 9th July, 2010 08:10 AM

I think he is asking if someone will make a version 098 that's compatible with MapVoteLA13.


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