The Unreal Admins Page - Forums

The Unreal Admins Page - Forums (https://unrealadmin.org/forums/index.php)
-   UT2003/4 Server - Windows Specific (https://unrealadmin.org/forums/forumdisplay.php?f=109)
-   -   3SPN Glitch ? (https://unrealadmin.org/forums/showthread.php?t=31581)

Carpe Diem 22nd March, 2015 02:59 PM

3SPN Glitch ?
 
or I think it is.


Hello.


We run a Freon server (House Of Carpe) and have recently had eagle heads (that's what I call 'em) appear in our
maps. It's been relayed they are place holders and should have a "bbhidden" switch (or something similar) to
deactivate them



They are on every map.

We are currently running 3SPN3210CW. These eagle heads appeared in late January. No mutators or changes
to the server (that I can recall) happened then, they just appeared.

I've gone through every .ini in the system folder and can find no parameters that contain anything relating to
"hidden".

So, help ?

Oh, I should note that two other Freon communities run the same version of 3SPN and don't have the eagle
head issue.

thanks for any and all input.

Carpe

Chamberly 23rd March, 2015 07:44 AM

I think it have something to do with .ini setting somewhere such as bHidden=True I think... turn it to false maybe it'll go away?

I can't be sure if this is client side or server side though.

Carpe Diem 24th March, 2015 03:56 PM

Thanks Chamberly, but I've searched through all applicable .ini's for that switch
(or one like it) and couldn't find.

And it's not client side as it happens for everyone.

-=CoN=-Strych9 25th March, 2015 03:10 PM

Not sure it will help or not, but this occurs on some mutators in UT99 when it is meant to be serverside and the package is added to the serverpackages and should not be. For Example BunnyFooFoo. May be the same issue in 2004.


All times are GMT +1. The time now is 01:00 PM.

 


All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.