Checked the FTP all files in the /System Directory...
Server was Running fine with ace08h installed. Running without ACE at the Moment. |
finally the installation succeeded. there is a problem with the path of the player manager now - its a gameserver hosted by ngz so i have no shell access. maybe there is a way to fix it ...
EDIT: i am using the utstats and the path to the logs is set like $ftp_dir[$i][] = '/ut/Logs/' so the path to the player manager is "/ut/System/PlayerManager/ACEv10e_M" +--------------------------------------+ | ACE for Unreal Tournament | | v10e | | (c) 2009-2016 - AnthraX | +--------------------------------------+ readlink(/proc/self/exe) = /local/serverdata/ut/System/ucc-bin Path to the PlayerManager: /local/serverdata/ut/System/PlayerManager/ACEv10e_M ACE: ERROR - Cannot make PlayerManager executable - File does not exist: /local/serverdata/ut/System/PlayerManager/ACEv10e_M ACE: ERROR - PlayerManager Connection Failed [ACEv10e]: ERROR: ACE could not spawn the PlayerManager. [ACEv10e]: ERROR: ACE is now disabled. ACE: ERROR - PlayerManager Connection Shutting Down! |
Is it possible to set the path manually?
|
finally got it with the help of ngz support - i still encounter one issue:
[ACEv10e]: +----------------------------------------------------------------------------+ [ACEv10e]: KickReason.....: Illegal UFunction Call [ACEv10e]: Function.......: Trace [ACEv10e]: Callee_1.......: Function PureStat7G.ST_PBolt.CheckBeam [ACEv10e]: Callee_0.......: Function PureStat7G.ST_StarterBolt.Tick<<< [ACEv10e]: +----------------------------------------------------------------------------+ anybody knowing how to fix this kicking cause of PureStat? kicking nearly everybody on the server after 17/20 minutes of the map. Hope adding pure Stats here will help: [ACEv10_AutoConfig.ACEAutoConfigActor] UPackages[0]=PureStat7G |
Pretty sure package needs to be PureStat7G.u
Add it as #1 just to be on safe side. |
i dont know how to solve the problem - PureStat is listed in the additional packaged and being configured (concerning the server logs) but still ppl are getting kicked because of something with the purestats...
did anyone copy the full settings of ace08h from: http://utgl.unrealadmin.org/ace/?p=settings page is no more existant... |
|
Upload in binary mode solved problem with PlayerManager. Thanks for this tip
But i have another problem - After install server sometimes binding query port to higher numbers, not (if my server port is 7777) 7778 / 7779, but 7781 / 7783 etc. and server is "invisible". How can i fix it? |
Anybody else can confirm that BTHUD is dissapearing when ACE completes the loading process ?
Tried diff BTplus versions. |
Quote:
[ACEv10e_S.ACEActor] bShowLogo=False Place it in your server ini. |
Quote:
Didnt knew hiding the ACE logo would solve this issue! Could've tried though xD Automaticly assumed it blocked it. |
hey guys - i need your help - these are my entries in the server ini:
[ACEv10_AutoConfig.ACEAutoConfigActor] UPackages[0]=PureStat7G.u UPackages[1]=UTPureRC7G.u UPackages[2]=SmartCTF_4DPlusPlusv3.u UPackages[3]=CountryFlags2.utx UPackages[4]=MapVoteLA13.u UPackages[5]=UTSAccuBeta4_2.u UPackages[6]=MonsterAnnouncer.u how can ppl still get kicked??? do i need to set anything else??? [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: | Kick Reasons | [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: PackageName....: PureStat7G [ACEv10e]: PackagePath....: ../System/PureStat7G.u [ACEv10e]: PackageSize....: 110153 bytes [ACEv10e]: PackageHash....: 650A68749A045A7529039443ED0E853E [ACEv10e]: PackageVer.....: PureStat7G.u [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: KickReason.....: Function Patch [ACEv10e]: ExportNum......: 748 [ACEv10e]: EngFuncName....: Function PureStat7G.ST_UT_Eightball.FireRockets.BeginState [ACEv10e]: Checksum.......: 0x00000170 [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: | Kick Reasons | [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: PackageName....: MapVoteLA13 [ACEv10e]: PackagePath....: ../System/MapVoteLA13.u [ACEv10e]: PackageSize....: 139866 bytes [ACEv10e]: PackageHash....: E44EF43D6750C503F05CCBEE7AB80870 [ACEv10e]: PackageVer.....: Added by gameserver [ACEv10e]: +------------------------------------------------------------------------------+ [ACEv10e]: KickReason.....: Function Patch [ACEv10e]: ExportNum......: 987 [ACEv10e]: EngFuncName....: Function MapVoteLA13.BDBMapVote.SetupGameMap [ACEv10e]: Checksum.......: 0x00000184 [ACEv10e]: +------------------------------------------------------------------------------+ |
I have a few issues with ACE v1.0e:
• It causes the HUD of BT++ 0.991 to disappear after ACE loads (the bunny flag icons and the record info text on the left) • When I have compattoggle OFF, I get terrible stuttering as detailed in my other thread. When I turn compattoggle ON, it's super smooth but my ping goes up to ~3000 and it feels like I'm playing in slow motion using "slomo 0.5" or something. Other players on the server can't see me moving when I'm doing this even though I can move myself. Using the highperftoggle doesn't make a difference. Edit: if you would like logs, please let me know which ones. |
Quote:
Same issue is reported 3 times earlier in this topic. But i will mention the solution ;) Gameservers.com is linux. So you have to transfer your Files in Binary mode. Check in your FTP client for upload settings. Linux only requires the *.so files, so you can ignore/delete the DLL files because these are written for WIN OS. |
Quote:
Ah ok! Shows you what I know about Linux :frown: I shut down my server. I made sure file zilla was set to binary uploads. I uploaded all the files excluding the .dll's I edited my ini with the line below: ServerActors=NPLoader_v17.NPLActor Rebooted. Server came up fine. Joined. Within 3 seconds of join, Boom, same crash error. No one can join. Had to back out the update. Cant install previous version of ACE. Running no anti cheat at the moment :neutral: Any ideas please? |
Quote:
Delete the following files; Files that start with filename 'Ace...' Files that start with filename 'Packagehelpers..' Files that start with filename 'Beaenginefork..' Files that start with filename 'Nploader...' PlayerManager Folder Upload a new version of ACE1e in binary mode again and try again ^^ |
Quote:
Deleted everything and reinstalled. I'm stumped. Just did it again and same result :cry: |
I emailed gameservers in desperation and received this reply:
"We have made some adjustments here and the server is now running a version of glibc greater than 2.15 which should allow your mod to run correctly." Will redo the installation again tomorrow. Fingers crossed. |
Thanks Pileyrei, we'll likely move to the newest ACE (also with GameServers) at some stage too, so this will benefit us as well.
|
All times are GMT +1. The time now is 06:29 AM. |