Quote:
Originally Posted by ServerDude
Hey I'm the Admin of a Sniper/Matrix only clan and I know what a redirect is. Your problem is caused by files that are missing when you downloaded a map, then compressed them into their .uz format. If the file was corrupt when you downloaded it or was missing any, then that is your problem. Mapvote has no clues what is missing or not. It is just a utility that allows players to vote for maps while in play or at the end of the game.
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We don't have mapvote on our private server but we do have x3dfmapvote. What happens when a uz file is corrupted or is the incorrect version of a package is that the client will exit with an error mentionning something about the huffman decompression algorithm used. The server itself will simply crash after a map change with a missing or corrupt file.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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