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Unread 7th April, 2012, 05:42 PM
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Rampage
 
Join Date: May 2006
Location: Nightbar Rooie Oortjes Kromme weele 3 Middelburg
Posts: 68
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Did u try the last bit that is mentioned here ?

No fix

Exist at least 2 easy work-arounds for this vulnerability:

- setting "AllowDownloads=false" in the INI file of the game.
naturally this method can't solve the problem if exist other ways
(of which I'm not aware at the moment) to exploit this vulnerability

- disabling the "!Closing" assertion (tests performed on the Windows
and Linux servers of some games), the list of the bytes to modify
with a hex editor is available here:

http://aluigi.org/patches/unrealoadfix.txt

- there is a "strange" way that has avoided the termination of the
server (and I report it here only for thoroughness) through the
enabling of the map voting (like [xVoting.xVotingHandler] and
bMapVote=True in the INI of UT2003 and UT2004)
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Unreal 1 - 16 slot 227f - }TCP{ Funhouse #5 [MonsterMash !!]-:: Go There ::-
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UT2004 - 32 slot }TCP{ Funhouse !! [4 Teams Freon Madness] !! -:: Go There ::-
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