Does anyone see clientside crashes with Anti TCC 2009 R6?
I've had reports by a single player who experienced the following, seemingly rare crashes:
Quote:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 2047MB RAM
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (8618)
General protection fault!
History: UObject::ProcessEvent <- (AntiTCCSecurity ONS-BridgeOfFate_Blame_P_Again_beta3b.AntiTCCSecurity, Function AntiTCC2009r6t2.AntiTCCSecurity.O92352O) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bridge of Fate <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Quote:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 2047MB RAM
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (9621)
General protection fault!
History: UObject::ProcessEvent <- (AntiTCCSecurity AS-PieronsHouse-beta4.AntiTCCSecurity, Function AntiTCC2009r6.AntiTCCSecurity.O48326O) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Pierons House <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Quote:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 2047MB RAM
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (9621)
General protection fault!
History: UObject::ProcessEvent <- (AntiTCCSecurity ONS-Spiffingrad-T32-Crusha-Beta2-4-3.AntiTCCSecurity, Function AntiTCC2009r6.AntiTCCSecurity.O48326O) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Spiffingrad <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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(O92352O in r6t2 is actually the same function as O48326O in r6)
I need to know if anyone else has seem this type of crash yet or if that's something client-specific.