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Unread 3rd January, 2012, 09:48 AM
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Wormbo Wormbo is offline
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He probably assigned an actor from the current level to a default class property somehow and fixed his problem using the Mutator.ServerTraveling() event.
The engine only cuts the "referencing tree" at the level, so if another reference to an actor from that complex construct is created, the entire level is still referenced and won't be garbage-collected on map change.
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