Quote:
Originally Posted by back4more
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But how would the script know the hash for the file that you want to download, or even the size? The UT server only requests the file by name. You can see it in-game when the download is finished before it reaches 100 % (where 100 % is the size of the uncompressed file).
You would need to write a mutator that does a quick CRC on the file on the UT server, and then talks to the script which in turn downloads each possible file to the web server, then uncompresses it, then performs a CRC on them all until it finds the correct file... and finally lets the client download it *pew*