Quote:
Originally Posted by dodgethis
My friend found a method to detect the render hooks from UScript, not by checking for signatures and such, but by looking at the execution time of certain functions. It caused a couple of false positives, but caught a lot of cheats as well. (Native ones)
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Also a good method
Quote:
Originally Posted by dodgethis
PS: You can combine UScript with C#/C++ as well and use that as a base to catch cheats, this is what UTDC for UT99 does.
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Of course you can, but it goes with downloading the DLL from a HP and stuff like that (and in UT2k4 AntiTCC, etc. will kick you for it).
Just as Shambler said: just have to wait and see...