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Unread 25th October, 2008, 08:19 PM
UnrealGrrl UnrealGrrl is offline
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Update: made some progress but still not working right.

If I create a "Published" folder under the install \UTGame\Published\CookedPC\CustomChars\ and place the model files in there (instead of under the default \UTGame\CookedPC\CustomChars) then the Faction .u Script and Sound files download to the player (but not .upk Model files). So the game actually sees the faction, and will add a bot from the faction to start the game, but it just shows up as "demoguy" (even when included at the start of the match).

So once again, is anyone running a custom model and know what the right setup should be to get the model to dl to the player? (as above, i know if the players already have it they will see eachother) the issue is for those that don't have the model already.)

Thanks for any ideas, suggestions etc.
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