One more medorTeamModelSwitch
http://unrealtournament.99.free.fr/u...odelSwitch.rar
Quote:
//================================================== ===========================
// medorTeamModelSwitch | by Helen | 20111001| www.birdieman.com/forum
//================================================== ===========================
// Created by request. Medor wishes to enforce a model by team onto the players
//================================================== ===========================
work with normal and custom models
For custom ned BP1 BP4 and AdvancedModelSupport
http://unrealtournament.99.free.fr/u...ualInstall.rar
http://unrealtournament.99.free.fr/u...upport-110.rar
If a player change team the skin not change so bNoTeamChanges=True and BalanceTeams=False resolve it.
To find out what values you need to set for a model, do this.
A. Open UT, and go to your player setup
B. Set up your player to match the Class, Skin, Face and Voice you want to use for one of your models.
C. Close UT
D. Open your UnrealTournament/System/User.ini
Right at the top in the [DefaultPlayer] section, you can see what values you need.
There are only two lines in the example, but you can go up to four, like
mModel[0]= ... (red team values)
mModel[1]= ... (blue team values)
mModel[2]= ... (green team values)
mModel[3]= ... (gold team values)
You do NOT have to add a ServerPackages lin
|
Exemple:
Code:
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=false
mModel[0]=(myClass="GraveNevermore.GraveNevermore",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz")
For try it and other modes Halloween