Quote:
Originally Posted by face
Ok found a fix.
ServerActors=XServerQuery.UdpXServerQuery
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
this way was it first the server was hackable.
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=XServerQuery.UdpXServerQuery
got it like this now and now its all good.
Except in xbrowser no more flags or any other info what so ever from the server.
Ok (G)ott i used the 105 version its all ok now!! thx man
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running SVUdpServerQuery and UdpXServerQuery is in my eyes senseless and can maybe produce other problems. both have the same parents class.
the newest version i sent you, has already this stuff, what SVUdpServerQuery is doing. So when you have the follow settings, it should be ok...
ServerActors=XServerQuery.UdpXServerQuery (with the new version)
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 (this masterserver is btw offline, dont need to use it
)
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900