Quote:
Originally Posted by Mc.Gugi
yeah, I have detected some possiblilites, too. But:
1. This isn't the rule for every hack
2. You need a different algorithm for every hack -> too slow for many hacks.
3. The cheat-coders will only change a few lines in their code and you need another algorithm
Thus I don't see a real chance to detect native hacks from out of UScript.
|
My friend found a method to detect the render hooks from UScript, not by checking for signatures and such, but by looking at the execution time of certain functions. It caused a couple of false positives, but caught a lot of cheats as well. (Native ones)
PS: You can combine UScript with C#/C++ as well and use that as a base to catch cheats, this is what UTDC for UT99 does. And if there's the problem about having no native SDK, you can generate this yourself. (Altough EPIC will not really like this, but when kept privatly and only used for good purposes of writing anti-cheats I think they will allow you to.)