Thread: BTCheckPoints
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Unread 28th December, 2010, 09:00 PM
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Sp0ngeb0b Sp0ngeb0b is offline
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Join Date: Sep 2008
Location: Germany
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Quote:
Originally Posted by Niko View Post
Any server with BunnyTrack/BunnyTrack2 as gametype rather than CTFGame it will not work. FBT servers use CTFGame (CTF-BT-Mapnames) while BnT's server uses BunnyTrack2/BunnyTrackGame (BT-Mapnames).
Ah yeah, then that gametype uses different message classes to announce a capture. Maybe I will adress this in future versions.

Quote:
Originally Posted by Niko View Post
Medic managed to remove that on i4Games. Not exactly sure how, though.
Nope, he didn't. It's also there.

Quote:
Originally Posted by Niko View Post
What part of BT++ code exactly is used to not allow grabbing at all? Does it have anything to do with multiflags?
BT++ uses their own 'flag-copies'. When a player was boosted / trying multi-cap, his AttitudeToPlayer will be set to ATTITUDE_Follow. The flag copies only allow to be picked up if the attitude is not set to follow.
Now, I could do the same trick with this mutator. But honestly, it's not worth it. It can cause further compatiblity problems and so on. I would simply remove the map, there are so many out there, and it was the mappers fault.
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