25th October, 2007, 04:44 PM
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Unstoppable
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Join Date: Mar 2007
Posts: 208
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yeah, I have detected some possiblilites, too. But:
1. This isn't the rule for every hack
2. You need a different algorithm for every hack -> too slow for many hacks.
3. The cheat-coders will only change a few lines in their code and you need another algorithm
Thus I don't see a real chance to detect native hacks from out of UScript.
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(Clanmember-/Admin-enter-messages, Clantag-Protection, Clanchat, Player-Logging, AFK-Detector, WhoIs, "second" private server to keep non-clanmembers out and much more.) Source included.
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