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Unread 6th November, 2012, 09:44 PM
Killerbee Killerbee is offline
Dominating
 
Join Date: Dec 2005
Location: Netherlands
Posts: 139
Default

wanted to give it a try... here's my:

constants.php

<?php
/**
* Database Constants - these constants are required
* in order for there to be a successful connection
* to the MySQL database. Make sure the information is
* correct.
*/
define("DB_SERVER", "mysql03.totaalholding.nl");
define("DB_USER", "XXX");
define("DB_PASS", "XXX");
define("DB_NAME", "XXX_Universalunreal");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation.
* Be descriptive with the Universe ID. For example, if your community
* is called "Sniper Alliance", this would also be a good Universe ID.
* DO NOT USE SIMPLE NAMES LIKE 'universe', 'unreal', 'ut', 'server',
* etc etc - you need to be specific!!!
*/
define("UNIVERSE_ID", "XXX");
define("UNIVERSE_PASS", "XXX");

/**
* The primary admin of this installation, the name and e-mail
* address will be displayed to users
*/
define("UNIVERSE_ADMIN_NAME", "XXX");
define("UNIVERSE_ADMIN_EMAIL", "[email protected]");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://www.online-multigaming.com/universalunreal/");

// welcome message on the front page, change to define("PORTAL_MSG", ""); to disable
define("PORTAL_MSG", "Welcome to our new installation of Universal Unreal!");

/**
* Log Player Data - if you wish to have Universal Unreal
* save data from participating servers about player
* joins, administrative actions, etc, set this True
*/
define("LOG_PLAYER_DATA",True);

/**
* Email Constants - these specify what goes in
* the from field in the emails that Universal Unreal
* sends to users
*/
define("EMAIL_FROM_NAME", "XXX");
define("EMAIL_FROM_ADDR", "[email protected]");

/**
* SMTP Constants - by default, Universal Unreal
* uses PHP's built-in mail() function for sending e-mail.
* Should you need to use SMTP for sending mail,
* set SMTP_USE to True and and fill in
* the appropriate information.
*/
define("SMTP_USE",False);
define("SMTP_HOST", "mail.myhost.com");
define("SMTP_PORT", 25);
define("SMTP_USERNAME","someuser");
define("STMP_PASSWORD","somepass");

/**
* Some web server hosting companies don't allow
* what is called 'url fopen' for their own security.
* However, this is the primary way that Universal Unreal
* transmits data. If your host has the cURL libraries
* installed, Universal Unreal can use these instead.
* Set QUERY_METHOD to 0 to use url fopen,
* and if you have issues try setting QUERY_METHOD
* to 1 to use cURL instead (if installed)
*/
define("QUERY_METHOD",1);

// ================================================== =======================
// Do not edit below this line unless you know exactly what you are doing!
// ================================================== =======================





/**
* Timeout Constants - these constants refer to
* the maximum amount of time (in minutes) after
* their last page fresh that a user and guest
* are still considered active visitors. We
*/
define("USER_TIMEOUT", 5);
define("GUEST_TIMEOUT", 5);

/**
* Cookie Constants - these are the parameters
* to the setcookie function call, change them
* if necessary to fit your website. If you need
* help, visit www.php.net for more info.
* <http://www.php.net/manual/en/function.setcookie.php>
*/
define("COOKIE_EXPIRE", 60*60*24*180); //180 days by default
define("COOKIE_PATH", "/"); //Avaible in whole domain

// Version 112, Build 01
define("BUILD","112KB501");
?>

Unrealtournament.ini:

[UniversalUnreal112KB5-Build1.UniversalUnreal]
universeID=XXX
UniversePass=XXX
UniverseHost=www.online-multigaming.com
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=81.68.211.23:9777
TCPServerPort=9777
ShortServerName=KBMH
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://www.online-multigaming.com/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=31.186.169.19
bNeverPurgeAddress=False
bDebug=False


i hope this will help out some

grtzz

KB
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