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Unread 2nd April, 2004, 02:15 AM
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50BMG 50BMG is offline
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Join Date: Aug 2002
Location: USA
Posts: 451
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Quote:
Originally Posted by rotz
this is what it says in my unrealserver console when launching from the inside the game......

Log: Log file open, 04/01/04 18:41:16
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: CTF-Beatitude.unr?Game=BotPack.CTFGame?Mutator=?Listen -server log=server.log
...

ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.mplayer.com...
ScriptLog: Initiating local logging...
Init: Game engine initialized
Log: Startup time: 3.499229 seconds
Log: Resolved unreal.epicgames.com (207.135.145.4)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: AInternetLink Resolve failed: Can't find host master.mplayer.com (WSANO_DATA)
ScriptLog: UdpServerUplink: Failed to resolve master server address, aborting.
Oh.... right.... Mplayer.com hasn't been there for years. Just remove the entry for it from your INI.
[list:a01d6b5dfb]
[Engine.GameEngine]
MasterServerAddress=master.mplayer.com MasterServerPort=27900[/list:u:a01d6b5dfb]
Anyway, this isn't making your server unplayable - The "Aborting" notice in your LOG just refers to this particular attempt to contact the mplayer server.

Since you can play from your LAN, the problem is elsewhere.

Please specify your network equipment and how it's connected. [list:a01d6b5dfb]Which Linksys Cable Modem?
Any other stuff... a Router Maybe?[/list:u:a01d6b5dfb]
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