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What UT3 gametypes will you run servers for
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50 comments | 650 votes |
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6th September, 2011, 04:03 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 586
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I think a zp insta should have been implemented ONLY. on another note there is a bug when you die/respawn. You are transparent, but not your gun. anyone else have this issue?
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 *NEW RX6 SERVER
 ZP| COMBOGIB!!!
 BEST BT SERVER!
 MONSTERHUNT 2! & NW3!
"Once you get behind a keyboard you become a bigger asshole"]
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11th September, 2011, 10:01 AM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Code:
##########
## CHANGELOG:
#
v0.993 by Cruque
- new: no teleport hacking
- change: normal insta gib back
- fix: frags messed when killing no-player pawn
- fix: insta rifle not ghosting
http://www.speedyshare.com/files/302...sPlusv0993.zip
Note:
Quote:
bAutoLoadInsta=True
- Enable BT++ insta. (...) It features shoot-trough players with AB on and protects
some server crashing. (TraceShot() infinite recursion)
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12th September, 2011, 04:00 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 586
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yaaaaaaaaaaaaaaaay  <3
__________________
 *NEW RX6 SERVER
 ZP| COMBOGIB!!!
 BEST BT SERVER!
 MONSTERHUNT 2! & NW3!
"Once you get behind a keyboard you become a bigger asshole"]
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13th September, 2011, 08:07 PM
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![[rev]rato.skt's Avatar](images/avatars.unreal/unreal0069.gif) |
Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 330
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Thanks MAN 
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20th November, 2011, 12:44 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 515
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I have another issue and maybe others have it too.
When you die ping goes skyhigh when you respawn.
Normal ping durring play is like 20 for me on my server.Respawn ping is like 200 up to 300.
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21st November, 2011, 03:19 PM
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Killing Spree
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Join Date: Feb 2011
Posts: 17
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This is just normal. Don't know why it goes up but, I never saw an impact.
Ping on the scoreboard does not update all the time. Only sometimes as determined by random. So sometimes it goes up there (and stays up a bit) or it does not (if you respawn fast).
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21st November, 2011, 06:17 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 515
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No its not normal.This was never a issue with bt++97.And it does have a impact.As soon as you respawn and you run and wanna take a fast first mover or a dodge and your ping spikes up to lets say 400 m/s then you can trust me you miss the mover or dodge to another part and you end up in lava or water. So for those guys who want to rush they have a problem this takes like 4 to 5 seconds.
And not in scoreboard but the actual ping in hud and F6 go balastic when respawning after dead. Do a suicide under a key and kill yourself like 20 times it even shoots up to 1000 m/s
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Last edited by face : 25th November, 2011 at 11:02 AM.
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1st December, 2011, 12:55 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 515
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hello?
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1st December, 2011, 04:36 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 586
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my server doesn't have this issue
__________________
 *NEW RX6 SERVER
 ZP| COMBOGIB!!!
 BEST BT SERVER!
 MONSTERHUNT 2! & NW3!
"Once you get behind a keyboard you become a bigger asshole"]
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6th January, 2012, 01:39 PM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Bt++ 0.994
Code:
##########
## CHANGELOG:
#
v0.994 by Cruque
- new: avoiding network-traffic
- new: block 0 seconds caps
temp download
* This should fix f6-ping spikes in combination with ACE (versions 0.98 - 0.993 affected)
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6th January, 2012, 02:16 PM
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![[rev]rato.skt's Avatar](images/avatars.unreal/unreal0069.gif) |
Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 330
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very cool i go save and test! thanks!
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Last edited by [rev]rato.skt : 6th January, 2012 at 02:28 PM.
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8th January, 2012, 12:33 AM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 515
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Quote:
Originally Posted by [rev]rato.skt
very cool i go save and test! thanks!
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Tested the x version i did not give feedback yet but it seems to run fine.
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21st March, 2012, 04:54 PM
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![[rev]rato.skt's Avatar](images/avatars.unreal/unreal0069.gif) |
Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 330
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Bt++ 0.994 <-- Not to obtain to twirl in set with ace8h is incompatible?
another thing, would have as to repair a pegueno error?
when if goes to play one dm the mutator is active showing the rabbits in dm for example,
would have as this mod be active only in mod where it is placed?
__________________
Brazilian Servers:
Last edited by [rev]rato.skt : 21st March, 2012 at 04:58 PM.
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21st March, 2012, 06:48 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,676
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That could be because it is loaded as an serveractor rev?..try load as Mutator instead?
and only for Bt gametype in Mapvote.
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21st March, 2012, 07:43 PM
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![[rev]rato.skt's Avatar](images/avatars.unreal/unreal0069.gif) |
Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 330
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Quote:
Originally Posted by back4more
That could be because it is loaded as an serveractor rev?..try load as Mutator instead?
and only for Bt gametype in Mapvote.
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If turn off the player does not work .. i already tested this...
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6th April, 2012, 10:55 AM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Quote:
Originally Posted by [rev]rato.skt
another thing, would have as to repair a pegueno error?
when if goes to play one dm the mutator is active showing the rabbits in dm for example,
would have as this mod be active only in mod where it is placed?
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You had this in the log?
Quote:
BTPlusPlus: +-----------------
BTPlusPlus: | BTPlusPlus v0.994 by [es]Rush*bR
BTPlusPlus: | forcing Hardcore mode / 100% Gamespeed / 35% AirControl
BTPlusPlus: | Status: Disabled
BTPlusPlus: | Reason: Gametype is not based on CTF!
BTPlusPlus: +-----------------
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Here is a fix ( only BTPlusPlusv0994.u changed)
http://www.sendspace.com/file/qhihzo
Quote:
Originally Posted by [rev]rato.skt
Bt++ 0.994 <-- Not to obtain to twirl in set with ace8h is incompatible?
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What is the problem with ace 08h?
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6th April, 2012, 07:43 PM
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![[rev]rato.skt's Avatar](images/avatars.unreal/unreal0069.gif) |
Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 330
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The error in the hud when using bt with ace, the rabbits do not appear..
thanks for trying to make it, I´ll test it when I'm at home..
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7th April, 2012, 04:39 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,608
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You need to set bShowLogo to false. I asked you what you needed help with and you didn't respond
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8th April, 2012, 05:22 PM
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![[rev]rato.skt's Avatar](images/avatars.unreal/unreal0069.gif) |
Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 330
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Nice it worked with ace8h, and now I can also create a server with several mods thanks a lot...
__________________
Brazilian Servers:
Last edited by [rev]rato.skt : 9th April, 2012 at 03:19 AM.
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25th April, 2012, 04:55 PM
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Killing Spree
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Join Date: Mar 2012
Posts: 42
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Thanks for v0994 - something odd has happened since the update. It's difficult to see how it might be related in both cases, but I don't think I've changed anything else with my server set up recently.
I'm using MapVoteLA13, with 4 different game types: BT, CTF, DM and JailBreak.
After adding v0994, I've noticed that:
1) In BT, the SmartCTF4E scoreboard shows up instead of the usual BT-ified version
2) In CTF, my min player setting is ignored
Relevant parts of MapeVoteLA.ini
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT",Mutators="BTCheckPoints.BTCheckPoints,BotPack.InstaGibDM,i4Games_InstaGib_200810.i4Games_InstaGib,BTPlusPlusv0994_C.BTPlusPlus",Settings="MinPlayers=0")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="NDgrapnc.GrapplingMut,kxDoubleJump02.DoubleJumpUT,kxDoubleJump02.Boots,SmartCTF_4E.SmartCTF",Settings="GoalTeamScore=5,MaxPlayers=10,bTournament=False,MinPlayers=6,bUseTranslocator=True,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="SmartCTF_4E.SmartCTF",Settings="GoalTeamScore=30,MaxPlayers=10,bTournament=False,MaxTeams=2,MinPlayers=2,bUseTranslocator=False,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
CustomGameConfig[3]=(bEnabled=True,GameClass="JailBreak.JailBreak",NewPrefix="JB",Mutators="NDgrapnc.GrapplingMut,SmartCTF_4E.SmartCTF,BotPack.InstaGibDM,Jailfight.Jailfight",Settings="GoalTeamScore=5,MaxPlayers=10,bTournament=False,MinPlayers=8,bUseTranslocator=True,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
I'm probably doing something idiotic, but I can't see where it might be - thanks in advance.
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