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  #1161  
Unread 14th April, 2012, 03:43 PM
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Letylove49 Letylove49 is offline
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the id aready in use can happpenning when a player try to join the game and crash just after. it this happening wait 2-3 minute ans try again to join the game.

make a copy of your nexgen.ini and delete it. from your server.
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  #1162  
Unread 14th April, 2012, 09:28 PM
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Maybe it is just the case that the players copied an UT installation and therefore got the same client ID? If this is the case tell them to remove all sections with 'Nexgen' in their User.ini
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  #1163  
Unread 24th April, 2012, 12:44 AM
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Hey, something has annoyed me for a while and I don't know if it's Nexgen or not.

It seems that if you type things too quickly on a server you get blocked from talking for a second or two and have to type very slowly. I'm not talking about spamming speech binds, I just mean typing many sentences quite fast. It's very annoying because I type quickly and hate being blocked.

Is there something in the Nexgen.ini file which can completely *disable* "spam control" like this? I'd rather suffer a server full of spam than have players being blocked for seconds at a time.

Thanks!
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  #1164  
Unread 24th April, 2012, 11:54 AM
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disableUTAntiSpam=True
enableNexgenAntiSpam=False
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  #1165  
Unread 25th April, 2012, 04:20 PM
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Quote:
Originally Posted by Sp0ngeb0b View Post
disableUTAntiSpam=True
enableNexgenAntiSpam=False
That did it! Thank you Sp0ngeb0b!
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  #1166  
Unread 27th April, 2012, 03:27 PM
Sapphire.x Sapphire.x is offline
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Quoted from a thread I made recently (I probably should have just asked here first):

Firstly I've noticed that once NexGen is installed, pressing F2 no longer shows the server information/MOTD info. I know that it can be viewed via NexGen but why does it have to be one or the other? Obviously this isn't a crippling issue but it would be nice if there was a way to have both.

Secondly, and more importantly, I can't work out how to enable players to shoot through each other. I thought fixing it would be a quick ini edit but it seems that's not true, unless I'm going about it wrong. At the same time, I'd like the players to remain opaque (i.e. not ghostly/transparent). I know it's possible as I've seen it done on other servers but it's driving me crazy not being able to figure out how to do it.


Any ideas?
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  #1167  
Unread 27th April, 2012, 04:06 PM
iloveut99 iloveut99 is offline
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Quote:
Firstly I've noticed that once NexGen is installed, pressing F2 no longer shows the server information/MOTD info. I know that it can be viewed via NexGen but why does it have to be one or the other? Obviously this isn't a crippling issue but it would be nice if there was a way to have both.
There's a plugin which fixes that, you may look some pages before this one. It was discussed in this thread.
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  #1168  
Unread 27th April, 2012, 07:44 PM
Sapphire.x Sapphire.x is offline
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Quote:
Originally Posted by iloveut99 View Post
There's a plugin which fixes that, you may look some pages before this one. It was discussed in this thread.

I don't see any mention of it in this thread. Does anyone have any more info to go on?
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  #1169  
Unread 27th April, 2012, 08:07 PM
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Letylove49 Letylove49 is offline
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Quote:
Originally Posted by Sapphire.x View Post
I don't see any mention of it in this thread. Does anyone have any more info to go on?
there:

http://www.unrealadmin.org/forums/sh...ad.php?t=30375
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  #1170  
Unread 28th April, 2012, 12:05 AM
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Quote:
Originally Posted by Letylove49 View Post
Thank you so much!
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  #1171  
Unread 28th April, 2012, 11:38 PM
SoNY_scarface SoNY_scarface is offline
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Would be good if we could define who is allowed to spectate.
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  #1172  
Unread 23rd May, 2012, 05:29 PM
Sapphire.x Sapphire.x is offline
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Ok, I've been having an issue recently. When I join the nexgen HUD stays on "Loading..." or "Logging in..." for ~10 seconds and then boots me from the sever with the timeout message. I can't really think of a reason why it would do this because it seems to happen fairly sporadically.

Could someone explain what's going on and if there's a solution? Thanks.
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  #1173  
Unread 23rd May, 2012, 06:45 PM
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These timeouts indicate that there's a problem regarding the connection between you and the server. Means that the important data the server sends your client aren't received in time, therefore you have to disconnect. This can either be caused by your client or the server.

Try disabling your firewall/anti vir, or change some other network related settings.
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Last edited by Sp0ngeb0b : 23rd May, 2012 at 06:49 PM.
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  #1174  
Unread 24th May, 2012, 12:44 AM
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Quote:
Originally Posted by Sp0ngeb0b View Post
These timeouts indicate that there's a problem regarding the connection between you and the server. Means that the important data the server sends your client aren't received in time, therefore you have to disconnect. This can either be caused by your client or the server.

Try disabling your firewall/anti vir, or change some other network related settings.
What can server owners do to improve Nexgen's connection performance? Is there a way to tweak or configure Nexgen or increase the amount of waiting time before disconnecting a player?
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  #1175  
Unread 25th May, 2012, 12:58 AM
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I'm with this error when the server is over 18 or more players in uk server

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  #1176  
Unread 26th May, 2012, 01:15 AM
SoNY_scarface SoNY_scarface is offline
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These timeout issues are all with Nexgen112. 111 does not seem to have this problem.....
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  #1177  
Unread 26th May, 2012, 11:02 AM
Meindratheal Meindratheal is offline
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Error code 0x000000DF is the check PlayerPawn(owner).playerReplicationInfo != none, I believe.
So for some reason, the owner's PRI has not been set.
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  #1178  
Unread 26th May, 2012, 06:18 PM
SoNY_scarface SoNY_scarface is offline
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Well usually this issue is resolved by netspeed 20000. It seems to be caused by the client / server not being able to talk to each other.

Flip side of things, I've found Nexgen112(and higher) to be the culprit. Nexgen111 and lower do not cause this issue.
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  #1179  
Unread 29th May, 2012, 03:36 PM
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Is Nexgen open source? Is the source code available? Forgive me if I'm being blind and have missed it. Thanks.
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  #1180  
Unread 29th May, 2012, 05:10 PM
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Yes it is. You can easily decompile it and have a look how it works.

Just a FYI, my plugins and mods are all open source aswell.
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