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  #1  
Unread 24th October, 2008, 05:13 PM
Atem Atem is offline
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Default UTDCPlusv10beta problem.

Hey all, i can't join the servers with that installed.

I got this error:
http://img88.imageshack.us/my.php?image=erroris9.jpg

It says now i've all mods installed and so i try reconnect and every time i got kicked:
http://img254.imageshack.us/my.php?image=consoleoo7.jpg

I've in my ut/system folder these files:

NPLoader_v02.u
NPLoaderLL_v02.u
NPLoaderLL_v10.u
NPLoaderLLD_v02.u
NPLoaderLLU_v02.u
NPLoaderLL_v02.dll
NPLoaderLL_v10.dll

UTDCPlusv10beta.u
UTDCPlusv10beta.dll

I'm using Windows xp Home edition.
I also tryed to rename the 'cache' folder in 'cache2' and create a new one named 'cache' and again didn't work.

Then i tryed UTDCPlusInstaller but didn't work: http://img88.imageshack.us/my.php?image=dostu9.jpg

Can anyone help me to fix it?
Thx

Last edited by Atem : 24th October, 2008 at 05:17 PM.
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  #2  
Unread 24th October, 2008, 06:12 PM
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theres a bug in older versions with non-english clients

put this in your UT system dir and overwrite any file in there
http://utgl.unrealadmin.org/NPLoader...LoaderLL_v10.u

also make sure it isn't in your cache or cache.ini
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  #3  
Unread 24th October, 2008, 06:36 PM
medor medor is offline
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pute UTDCPlusIC.exe in system of UT et clic
http://unrealtournament.99.free.fr/u...sInstaller.rar
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  #4  
Unread 24th October, 2008, 06:54 PM
Atem Atem is offline
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Thx both, anyway the correct solution was that of LeeBe, now it works!!
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  #5  
Unread 24th October, 2008, 07:52 PM
SoNY_scarface SoNY_scarface is offline
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is UTDC+ and NPLoader live and public?
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  #6  
Unread 24th October, 2008, 08:09 PM
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Quote:
Originally Posted by SoNY_scarface View Post
is UTDC+ and NPLoader live and public?
no
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  #7  
Unread 26th October, 2008, 05:18 PM
bloodedge bloodedge is offline
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Quote:
Originally Posted by AnthraX View Post
no
Is theres anyway i could have it(NPLoaderLL) for my public server since it have a pretty good player load(and cheater too) it would be a good thing + good way to test
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Last edited by bloodedge : 26th October, 2008 at 05:31 PM.
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  #8  
Unread 28th October, 2008, 04:13 PM
Matthew Matthew is offline
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I've missed something.... heh.

Dunno what you are cooking AnthraX but looks nice
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  #9  
Unread 28th October, 2008, 07:44 PM
SoNY_scarface SoNY_scarface is offline
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Quote:
Originally Posted by bloodedge View Post
Is theres anyway i could have it(NPLoaderLL) for my public server since it have a pretty good player load(and cheater too) it would be a good thing + good way to test
I've asked for this too and to BETA test with no reply. So I'm assuming the answer is no?
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  #10  
Unread 28th October, 2008, 10:19 PM
bloodedge bloodedge is offline
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Yeah, i guess soo.
I will keep with the olders stuff having more works to caugh/ban cheater then...
Just like with EUT, they have to keep the cool stuff for they friend i guess its not about to help popular ut servers :/
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Last edited by bloodedge : 28th October, 2008 at 10:23 PM.
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  #11  
Unread 28th October, 2008, 10:24 PM
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as far as I know theres a couple of bugs with the current release, one is that linux doesnt work

not much point in releasing it while theres still a fairly big bug
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  #12  
Unread 28th October, 2008, 11:08 PM
bloodedge bloodedge is offline
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my server runs windows.
But anyway, ill just wait so it be released to public...
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Last edited by bloodedge : 28th October, 2008 at 11:18 PM.
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  #13  
Unread 28th October, 2008, 11:53 PM
SoNY_scarface SoNY_scarface is offline
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That's fine LeeBee. What I was getting at was, that the gametype I run usually causes AC's to bug and it would have been nice to test. Never mind. I will just wait until the release.
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  #14  
Unread 29th October, 2008, 10:32 AM
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The bad thing is that again the same people got to test it again.
I'm already missing a update for EUT ,they keep saying it is beta but never the less they run it now for 1 year or more
They got the bug free version and we are still running under bugy versions
Now the same happens with AC
My servers are higher in rank as most of the admins here
more populated running some crazy mods so well worth testing on my servers
But it seems The same people got to test it without us ??so maybe it is wisse to let some other admins test it
because in my history it all runs good on there servers but when released>> it still has some bugs on our servers, So testing on 1 server doesn't seems to work that well
just my 2 cents
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  #15  
Unread 29th October, 2008, 11:36 AM
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Quote:
Originally Posted by SixtSense View Post
They got the bug free version and we are still running under bugy versions
NO ONE has a bug free version. The latest public release, 1G, works fine. The one that runs on a few servers have some bugs that would cause you to scream higher if you had it, and that is why it was not released.

Btw, which bug in 1G are you referring to?
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  #16  
Unread 29th October, 2008, 01:23 PM
SoNY_scarface SoNY_scarface is offline
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Quote:
Originally Posted by SixtSense View Post
The same people got to test it without us ??so maybe it is wisse to let some other admins test it
because in my history it all runs good on there servers but when released>> it still has some bugs on our servers, So testing on 1 server doesn't seems to work that well
just my 2 cents
I agree with your comment, I have a server raneked in the top 30's aswell and I believe, servers running different mod options which are populated SHOULD have access to run these AC's, mod's etc to make sure they are as bug free as possible when released. The modded game type that I run has maybe, at the most 6 other servers running this modded gametype, with the server I run being the most populated by far.

I would like, if possible to BETA test too.

To summarise, what I am saying is each server which runs a unique/modded gametype should have access too BETA test these AC's and mods. i.e the top MH server, the top AS server, the top Sniper server, the top siege server. I don't think BETA testing on one game type, i.e. sniper is the way forward, nor is it the best way of testing
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  #17  
Unread 29th October, 2008, 02:00 PM
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the double kill in mid air should be a arial kill
The version you guys have is better and smoother then the version we have
serverside and clientside
stops more hook like bots and some other mods
and whats the problem telling people how to work around the bugs you talk about?? if you got it to work and snipermania why shouldn't we ??
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  #18  
Unread 29th October, 2008, 02:20 PM
SoNY_scarface SoNY_scarface is offline
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Quote:
Originally Posted by SixtSense View Post
ifyou got it to work and snipermania why shouldn't we ??
Because it is still in "BETA testing" and contains "bugs". So many in fact, that they still use it
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  #19  
Unread 29th October, 2008, 05:24 PM
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Quote:
Originally Posted by SixtSense View Post
and whats the problem telling people how to work around the bugs you talk about?? if you got it to work and snipermania why shouldn't we ??
Who says you can work around them? Just because the server runs, that doesnt mean that the problem isnt there. You dont know what the differences are, you just assume that we have something über1337 that you dont have, and start pulling your hair out. Same with UTDCplus and NPLoader - if anthrax havent replied to your requests, then I would think that it means that he has the testing covered, and dont want to lose track of which server is running which betaversion. Just because EUT is rather suspended, it doesnt mean that this is the case with other mods.
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  #20  
Unread 29th October, 2008, 05:49 PM
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Nothing to do with uber1337 i think we all have been patience enough we have and are waiting for more then 1 year
Long time for a beta test
as for requests i didn't ask for 1
and about my hair it is to short to pull out
Been here since 2004 and dont whine so much i think
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