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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #1  
Unread 29th February, 2012, 02:22 PM
12sunflowers 12sunflowers is offline
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Join Date: Feb 2012
Posts: 7
Question I ceate dedicaded server, but i cant see it from others computers in server list

I cReate dedicaded server, but i cant see it from others computers in master server list from server browser?

ps adsl,real ip,open ports (7777,8777,9777,27900 tpc/udp),win7x64
pps i create server from ut game "dedicaded server" and stand alone ut server ~90mb
ppps srry CREATE in thread name)

Last edited by 12sunflowers : 29th February, 2012 at 02:44 PM.
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  #2  
Unread 29th February, 2012, 08:28 PM
back4more's Avatar
back4more back4more is offline
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,907
Default

check/add to .ini;

Quote:
[IpServer.UdpServerQuery]
GameName=ut
MinNetVer=0
OldQueryPortNumber=0
bRestartServerOnPortSwap=False
bTeamInfo=False

[IpServer.UdpServerUplink]
DoUplink=True
UpdateMinutes=1
MasterServerAddress=
MasterServerPort=27900
Region=0

[IpDrv.HTTPDownload]
RedirectToURL=http://uz.ut-files.com/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
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  #3  
Unread 2nd January, 2019, 07:06 AM
beatzz beatzz is offline
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Join Date: Jan 2019
Location: Nagaoka, Japan
Posts: 5
Default I'm having same issue

I am having this same issue, anyone have a solution? I modified my UnrealTournament.ini's [IpDrv.HTTPDownload],
[IpServer.UdpServerQuery], and [IpServer.UdpServerUplink] to match back4more's recommendation and the server is still no being listed under either the LAN tab (while connected to LAN) or the Deathmatch tab when connecting remotely.
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  #4  
Unread 2nd January, 2019, 08:29 AM
admin admin is offline
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Join Date: Nov 2006
Location: France
Posts: 1,816
Default

This is for the players!

Open your games configuration file, usually gamename.ini (unrealtournament.ini), find the sections below and edit them as described:

Code:
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bFallbackFactories=False
This is also very important to make sure that the updateserver does not mix up your settings.

Code:
[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True
Save your config and browse through the game as fast as light can't get []


This is for servers!

Stop your server and open the server's configuration file, usually gamename.ini (unrealtournament.ini)

Go to

[Engine.GameEngine]

and delete these lines:

Code:
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
replace them with

Code:
ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.noccer.de MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
Now your server is ready for 333networks. It will uplink to epicgames, 333networks and noccer.de

LINUX users please note: The maximum numbers for uplinks is actually 3 (in some cases it is 4). Do NOT exceed the limit or your server will immediately crash.
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  #5  
Unread 2nd January, 2019, 09:08 AM
beatzz beatzz is offline
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Join Date: Jan 2019
Location: Nagaoka, Japan
Posts: 5
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Server is still not showing up under either LAN Servers or any other tab in the Unreal Tournament Server Browser. With the exception of the Favorites tab, where I manually added New Favorite and it displays there.

ufw firewall rules on server (192.168.11.2)
Code:
Status: active

To                         Action      From
--                         ------      ----
80/tcp                     ALLOW       Anywhere
443                        ALLOW       Anywhere                    
ssh                      ALLOW       Anywhere                               
5080/tcp                   ALLOW       Anywhere  
7777:7779/udp              ALLOW       Anywhere                  
7777/tcp                   ALLOW       Anywhere                  
8777/tcp                   ALLOW       Anywhere                  
9777/tcp                   ALLOW       Anywhere                 
27500/udp                  ALLOW       Anywhere                  
27900/udp                  ALLOW       Anywhere
Port Mapping on Router


UnrealTournament.ini located on client (192.168.11.21)

ut99server.ini located on server (192.168.11.2)

Here is a snapshot of the LAN Servers tab in the Unreal Tournament Server Browser



and under the Deathmatch tab, with a server name of [PURE] beatzz.co - MLUT DeathMatch it should land where I marked the red line.



PS: I'm also noticing that when I run my UT client, this block of code keeps getting erased from UnrealTournament.ini
Code:
[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True

Last edited by beatzz : 2nd January, 2019 at 09:38 AM. Reason: PS added
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  #6  
Unread 12th February, 2019, 02:20 AM
alicetaylor alicetaylor is offline
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Join Date: Jun 2018
Posts: 11
Default

I understand what you bring it very meaningful and useful, thanks.

Mutilate A Doll 2
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  #7  
Unread 17th February, 2019, 05:43 PM
Cairo Cairo is offline
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Join Date: Feb 2019
Posts: 1
Default

Hello All - I have the same issue where my server isn't showing up in the Master Server List. The unrealtournament.ini file has been updated per the above instructions on both the server and on a client.
Do we also have to register our server with 333networks and/or noccer.de?

One other question - The server that I'm running is a rented server, so I don't have the games GUI where one can easily check the "Advertise Server" box. If you're managing a server remotely and have access to the unrealtournament.ini file, which field do we update for the "Advertise Server" setting?

Thanks!
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  #8  
Unread 8th March, 2019, 02:35 AM
CPanoplyd CPanoplyd is offline
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Join Date: Feb 2005
Posts: 731
Default

I had to allow UCC.exe inbound and outbound on my machine running my servers to get it to show up.
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