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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Linux Specific

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  #41  
Unread 17th September, 2008, 05:36 PM
ARsEnAl51's Avatar
ARsEnAl51 ARsEnAl51 is offline
Holy Shit!!
 
Join Date: Jul 2005
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Quote:
Originally Posted by AnthraX View Post
Haven't seen that one yet. Any way to reconstruct it? Either way, it should be possible to fix
Negative. I doubt it'll help you much, but I've sent you a PM with a link to the logs.
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  #42  
Unread 18th September, 2008, 01:42 AM
takedat takedat is offline
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Is there by any chance a patch for the linux demo version 3339? I saw Anthrax said that he had posted a link to one on the first page, but I cant seem to find it. TIA
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  #43  
Unread 18th September, 2008, 02:18 AM
SkrU SkrU is offline
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Out of curiosity is there a chance that the new bin is affecting weapon spawns? I'm running an IG server and all the regular weapons are spawning and staying.

Just curious for we have tried everything.
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  #44  
Unread 18th September, 2008, 03:56 PM
SkrU SkrU is offline
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On a side note nothing was changed in ut2vote, weapons just showed up :/
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  #45  
Unread 19th September, 2008, 07:12 PM
Kremlin Kremlin is offline
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Since the adapted ucc-bin, several servers we serve are crashing so now and then after map change help!

log:

Developer Backtrace:
[ 1] /home/core-servers/FREON/System/ucc-bin [0x86329f9]
[ 2] [0xb7fb1420]
[ 3] /home/core-servers/FREON/System/ucc-bin [0x85fe168]
[ 4] /home/core-servers/FREON/System/ucc-bin [0x85fe17f]
[ 5] /home/core-servers/FREON/System/ucc-bin [0x85fe17f]
[ 6] /home/core-servers/FREON/System/ucc-bin [0x85fe270]
[ 7] /home/core-servers/FREON/System/ucc-bin [0x861001f]
[ 8] /home/core-servers/FREON/System/ucc-bin [0x861028f]
[ 9] /home/core-servers/FREON/System/ucc-bin [0x81be2b2]
[10] /home/core-servers/FREON/System/ucc-bin [0x81aed52]
[11] /home/core-servers/FREON/System/ucc-bin [0x81c88f5]
[12] /home/core-servers/FREON/System/ucc-bin [0x818b36f]
[13] /home/core-servers/FREON/System/ucc-bin(__strtod_internal+0x32ad) [0x804d32d]
[14] /lib/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7d70050]
[15] /home/core-servers/FREON/System/ucc-bin(readdir+0x91) [0x804a9f1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject:urgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled

Last edited by Kremlin : 19th September, 2008 at 07:15 PM.
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  #46  
Unread 20th September, 2008, 01:56 PM
apophis.ch apophis.ch is offline
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Quote:
Originally Posted by Wormbo View Post
That guy releases his "advisories" without giving affected game developers a head start. Send your praise to ***EMAIL REMOVED***.
And you think a childish action like sending silly E-mails here will be more productive? Do you really think that Epic would make a Fix / Patch in a usefull timeframe?

Full Disclose is a way to make a little public pressure, and even that normally doesn't work, especially not with a game that old!

Pointing Fingers doesn't help at all, its not his fault that the bug is there, and its certainly better to have the full disclosure rather than having the information just with a few hackers out there...
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  #47  
Unread 21st September, 2008, 04:52 PM
SkrU SkrU is offline
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Quote:
Originally Posted by apophis.ch View Post
And you think a childish action like sending silly E-mails here will be more productive? Do you really think that Epic would make a Fix / Patch in a usefull timeframe?

Full Disclose is a way to make a little public pressure, and even that normally doesn't work, especially not with a game that old!

Pointing Fingers doesn't help at all, its not his fault that the bug is there, and its certainly better to have the full disclosure rather than having the information just with a few hackers out there...
I gotta blame someone for I am now running a patch that turns on all weapons spawns on in an IG server. It will never be the same. No thanks to this guy my clan's UT days ARE OVER unless someone comes out with a fix for the fix.
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  #48  
Unread 21st September, 2008, 07:57 PM
Mc.Gugi Mc.Gugi is offline
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Mh, ok, for those who have problems with Shamblers patch on Windows-servers, I created another patch which uses a new DLL (instead of overwriting the existing ones).

Gugis Voice exploit fix for Win32

It had the same effect as Shamblers patch in my tests.


Edit: Panthera posted a fix for 3369-x64-linux servers at utforums. Direct link to file: FIX
Forum-post: Post
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Unreal Dependencies: UnrealDeps (Updated: 20.04.11)
Check dependencies of unreal packages; uz, uz2, uz3 standalone compression/decompression

A multifunctional UT2004 mutator: Clan Manager 1h 6T (Updated 04.07.09)
(Clanmember-/Admin-enter-messages, Clantag-Protection, Clanchat, Player-Logging, AFK-Detector, WhoIs, "second" private server to keep non-clanmembers out and much more.) Source included.

Check client screenshots for cheats (an UT2004-Mutator): Screenshot Sender (Updated: 27.11.08)

Last edited by Mc.Gugi : 21st September, 2008 at 08:00 PM.
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  #49  
Unread 15th October, 2008, 06:07 AM
apophis.ch apophis.ch is offline
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Quote:
Originally Posted by SkrU View Post
I gotta blame someone for I am now running a patch that turns on all weapons spawns on in an IG server. It will never be the same. No thanks to this guy my clan's UT days ARE OVER unless someone comes out with a fix for the fix.
Blame Epic for not fixing their products anymore. And especially, lets be reasonable.
Quote:
no, some months ago I have changed my policy about contacting vendor/developers for various reasons.
then in the past I have never had a quick response from Epic, usually were required months between my first mail and the final patch or hotfix. [Source]
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  #50  
Unread 16th January, 2011, 05:55 PM
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Carpe Diem Carpe Diem is offline
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Anthrax/Shambler... anyone.. hellllp ?

At Omnipotents we're running Linux64 so this patch doesn't help us. And we're experiencing
this problem right now. Not a good time in UT2004's life to have an issue like this.

Being a complete Linux programming noob (or Winders for that manner), is it possible
to get the UCC-Bin modified to function properly on a 64 bit platform ??

pretty pretty please ? there are cookies involved for a solution
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  #51  
Unread 23rd April, 2011, 10:46 AM
unreak unreak is offline
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are (unpatched) servers that have voicechat disabled susceptible?
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  #52  
Unread 12th September, 2015, 10:17 AM
Wormbo's Avatar
Wormbo Wormbo is offline
out of order
 
Join Date: Sep 2003
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Quote:
Originally Posted by ARsEnAl51 View Post
Shambler, AnthraX, if it's not asking for too much, could you please try to fix this one as well?
Code:
Assertion failed: i<VOICE_MAX_CHATTERS [File:UnLevel.cpp] [Line: 1607]
Executing UObject::StaticShutdownAfterError
Assertion failed: i<VOICE_MAX_CHATTERS [File:UnLevel.cpp] [Line: 1607]
I've had two of these yesterday.
For reference to those that find this on Google:
This problem is not directly related to the "VoiceIndex<VOICE_MAX_CHATTERS" crash. Apparently "i<VOICE_MAX_CHATTERS" is caused by a bug that does not close regularly opened voice channels for disconnecting players.
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<@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"
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