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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

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  #1  
Unread 15th August, 2013, 08:08 PM
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Exclamation Critical: Assertion failed: LinkedObjects[k]->IsValid() ~ Weird Teleport crashes

This has all of a sudden started happening..
any idea's what could be causing this?

Code:
Warning: Invalid object index 62946152
Warning: This is: VisibleTeleporter DM-Deck16][Advanced.VisibleTeleporter0
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:C:\UTDev\Core\Src\UnClass.cpp] [Line: 742]

Warning: Other object in slot
Warning: This is: swJumpPad CTF-DDayW00t.swJumpPad23
Warning: Other is: O000O0OOOO0O0 CTF-DDayW00t.O000O0OOOO0O836
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:C:\UTDev\Core\Src\UnClass.cpp] [Line: 742]


Warning: Invalid object index 44449240
Warning: This is: swJumpPad CTF-DDayW00t.swJumpPad6
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:C:\UTDev\Core\Src\UnClass.cpp] [Line: 742]

Warning: Other object in slot
Warning: This is: VisibleTeleporter DM-TrainingGrounds.VisibleTeleporter2
Warning: Other is: O000O0OOOO0O0 DM-TrainingGrounds.O000O0OOOO0O275
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:C:\UTDev\Core\Src\UnClass.cpp] [Line: 742]

Warning: Other object in slot
Warning: This is: VisibleTeleporter CTF-Face][.VisibleTeleporter2
Warning: Other is: O000O0OOOO0O0 CTF-Face][.O000O0OOOO0O488
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:C:\UTDev\Core\Src\UnClass.cpp] [Line: 742]

Warning: Empty slot
Warning: This is: VisibleTeleporter DM-Crane.VisibleTeleporter1
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:C:\UTDev\Core\Src\UnClass.cpp] [Line: 742]
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  #2  
Unread 18th August, 2013, 12:08 AM
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I wonder if this is similar to this post? http://www.ut99.org/viewtopic.php?f=12&t=5047
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  #3  
Unread 18th August, 2013, 03:53 PM
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Not at all. The only common thing in these two problems is the word "Critical" - and that's a common property of all crashes, regardless of the underlying problem.

[edit]
Sounds like something messes up your game's objects at the engine level. I'm not sure what LinkedObjects is, but the IsValid() functions checks whether an object is a valid UObject for the engine. Any errors reported by IsValid() mean that the current object ("This is: ...") should have never been accessed because it is not properly registered in the engine.
Basically every UObject (that would be objects you could potentially access through UnrealScript) is listed in a huge array and knows its own index in that array. The errors you get indicate that the reported object's index in that array is either invalid (the array is shorter), points to an empty slot or to another object.
The engine won't cause such a mess on its own, and neither can UnrealScript code. You should look for native mods that you installed, updated or otherwise modified. "Installed" on a client also includes joining servers that might force-download DLLs.
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Last edited by Wormbo : 18th August, 2013 at 04:10 PM.
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  #4  
Unread 18th August, 2013, 09:05 PM
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Re: http://www.globalunreal.com/forums/v...p=24087#p24080

Thought I'd share...
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  #5  
Unread 19th August, 2013, 09:26 AM
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Thanks wormbo appeciated.

also Chamberly , also appreciated yes I seen the post at GU
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  #6  
Unread 20th August, 2013, 01:42 AM
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Okie dokie!
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