Not at all. The only common thing in these two problems is the word "Critical" - and that's a common property of all crashes, regardless of the underlying problem.
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Sounds like something messes up your game's objects at the engine level. I'm not sure what LinkedObjects is, but the IsValid() functions checks whether an object is a valid UObject for the engine. Any errors reported by IsValid() mean that the current object ("This is: ...") should have never been accessed because it is not properly registered in the engine.
Basically every UObject (that would be objects you could potentially access through UnrealScript) is listed in a huge array and knows its own index in that array. The errors you get indicate that the reported object's index in that array is either invalid (the array is shorter), points to an empty slot or to another object.
The engine won't cause such a mess on its own, and neither can UnrealScript code. You should look for native mods that you installed, updated or otherwise modified. "Installed" on a client also includes joining servers that might force-download DLLs.
Last edited by Wormbo : 18th August, 2013 at 04:10 PM.
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