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16th March, 2005, 09:21 PM
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Rampage
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Join Date: Sep 2004
Location: Queens, New York
Posts: 91
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Quote:
Originally Posted by {DnF2}SiNiSTeR
Well, 4B has a bug that makes it impossible to see scoreboard mods like SubStats at all after the first map. 4C will come soon to fix this.
The idea is that at every point in and after the game, you can toggle between the normal (default, Pure clickboard, MODOS, SubStats, whatever is installed) and the SmartCTF scoreboard - under F1.
The command 'mutate smartctf showstats' will do this (good idea to bind to F3 or whatever). At the same time it will pop up F1.
You can now press F1 again to hide the scoreboard. When you press F1 again, your last scoreboard choice is still visible.
So basically F3 decides what you see at F1!
At the end of the game, F1 will automatically change to SmartCTF scoreboard. But one press on F3 will toggle back to the default board.
There's a tick at the right top screen to indicate this toggling.
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hmm tried it. With x3dfxmapvote, that bind doesnt work. Says Scoreboard: Default Smartctf at the top-right when hitting F3. When takin off the x3dfxmapvote mutator, f3 works fine.
Last edited by Gambit : 17th March, 2005 at 08:17 AM.
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17th March, 2005, 01:35 AM
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Dominating
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Join Date: Nov 2002
Location: USA
Posts: 171
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You cant tell when someone has ur flag anymore.... also it doesnt show the player name and location of your FC anymore in the hud.
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17th March, 2005, 04:29 AM
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Dominating
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Join Date: Sep 2004
Posts: 105
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Quote:
Originally Posted by digz
You cant tell when someone has ur flag anymore.... also it doesnt show the player name and location of your FC anymore in the hud.
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I noticed that it shows the flag carrier location only when you aren't the one carrying the flag. I dont look down there much but I'll try and keep an eye for it, maybe it's a map dependent thing.
It still flashes the message when the enemy has the flag on my server.
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17th March, 2005, 05:27 AM
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Killing Spree
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Join Date: Dec 2004
Posts: 20
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Quote:
Originally Posted by digz
You cant tell when someone has ur flag anymore.... also it doesnt show the player name and location of your FC anymore in the hud.
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Maybe you have this in the config:
Code:
bShowFCLocation=False
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17th March, 2005, 08:30 PM
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Rampage
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Join Date: Jan 2005
Posts: 65
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Quote:
Originally Posted by Matthew
Hmm just wondering if you saw that little comment.. if you did, sorry to spam it!
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No problem, will include it in 4C
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18th March, 2005, 01:54 AM
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Killing Spree
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Join Date: Jun 2003
Location: Uk.gif
Posts: 26
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What were you smoking when you made the SmartCTF scoreboard look like that? ~_~
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18th March, 2005, 05:00 AM
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Holy Shit!!
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Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
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Quote:
Originally Posted by Triad-X
What were you smoking when you made the SmartCTF scoreboard look like that? ~_~
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It must have been the good shit, cuz its badass
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18th March, 2005, 05:08 AM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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.....
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18th March, 2005, 08:04 AM
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Killing Spree
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Join Date: Nov 2004
Posts: 21
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Hi Sinister.
I had a Q for you on page 4. Please view.
Thanks a bunch!
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18th March, 2005, 10:14 AM
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Rampage
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Join Date: Jan 2005
Posts: 65
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Quote:
Originally Posted by Sidious
Hi Sinister.
I had a Q for you on page 4. Please view.
Thanks a bunch!
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Hi Sidious, sorry but I can't tell you why it wouldn't work. Your .ini seems to be properly configured and also the log entries are normal.
Does SmartCTF itself get loaded normally (startup logo or "mutate smartctf" to test), or is it just the endstats that don't work?
If you use "mutate smartctf stats" , does that work ?
Maybe it's some other mutator interfering, but the ones that I see in your .ini don't look incompatible to me.
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18th March, 2005, 10:59 AM
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Killing Spree
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Join Date: Nov 2004
Posts: 21
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How should the mid-play score board look like? The same as the ending score board? Just so i don't have to wait for the match to be over every time, i wan't to test.
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18th March, 2005, 11:13 AM
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Killing Spree
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Join Date: Dec 2004
Posts: 20
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I had some problems with 4B myself (my first smartctf!). It kindof conflicted with tdsautolagkick. The new scoring system worked, but none of the mutate commands nor the new scoreboard would show up. Don't know if it showed up at the end.
Solved it by getting the latest version of tdsautolagkick. You may try removing addons and then add them back one by one to see which one is the troublemaker.
Good luck!
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18th March, 2005, 11:41 AM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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Quote:
Originally Posted by Sidious
How should the mid-play score board look like? The same as the ending score board? Just so i don't have to wait for the match to be over every time, i wan't to test.
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Read the readme. All the info you need is in there.......
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20th March, 2005, 02:18 PM
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Rampage
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Join Date: Jan 2005
Posts: 65
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Well, I'm probably going to release that fix in the form of 4C beginning this week then.
Has anyone found any more bugs?? (The incompability with x3dfxmapvote I will look into, but probably won't be able to fix.)
Or are there any requests? (The custom spawnkilltimes is implemented.)
Let me know asap!
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20th March, 2005, 06:49 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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umm yes one more, if possible
A player's skin that doesn't have a talk texture just leaves a black little whole next to their name.. is there anything you can put there if no texture is availible?
No big deal... just wondering... if it takes more than a few hrs. to implement consider it never said
Thanks SiN, for all of it.
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21st March, 2005, 07:47 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 1,004
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Quote:
Originally Posted by {DnF2}SiNiSTeR
Well, I'm probably going to release that fix in the form of 4C beginning this week then.
Has anyone found any more bugs?? (The incompability with x3dfxmapvote I will look into, but probably won't be able to fix.)
Or are there any requests? (The custom spawnkilltimes is implemented.)
Let me know asap!
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Which version are we on now? Version 4? It works fine now with x3dfxmapvote on our server. Just be sure to list Smartctfv4 in the mapvote ini.
Or'd I miss something again?
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21st March, 2005, 07:53 PM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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Quote:
Originally Posted by BLTicklemonster
Which version are we on now? Version 4? It works fine now with x3dfxmapvote on our server. Just be sure to list Smartctfv4 in the mapvote ini.
Or'd I miss something again?
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We're @ 4B atm
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21st March, 2005, 07:55 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Dang it kawaii...
old news
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21st March, 2005, 11:26 PM
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Rampage
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Join Date: Jan 2005
Posts: 65
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x3dfxMapVote problem
Well, I found out why stats won't show up midgame with x3dfxMapVote enabled (tried with x3dfxMapVotev24c).
{Technical:}
In UT, whenever you do a 'mutate' console command, this commands gets send to the first mutator in the list (which can then check if it was meant for it). This mutator should then send the command to the next mutator in the list, and so on. Therefore, every mutator should have a line of code that passes along the 'mutate' message to the next mutator in the list.
Now, x3dfxMapVote has this, only it accidently implements this twice. You can imagine what happens if 'mutate smartctf stats' gets executed twice: the stats immidiately disappear again.
There are two ways to fix this:
- Either the author of x3dfxMapVote releases an update. He can mail me for details.
- Make sure x3dfxMapVote gets loaded AFTER SmartCTF. Mind you, this can be a problem when the one is selected in the mutator list, and the other is a Server Actor...
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21st March, 2005, 11:44 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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x3dfx also adds itself as the first mutator on mapchange.
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