I remember having this problem back in the days, however i cannot remember what i did to fix it
I think it loads the sounds dynamicly, so you could try and use this ini file configuration and see if problem is gone? :
Code:
[BunnyFooFooV5s.BunnyFooFoo]
bSndInterrupt=True
bTranslucentSpawn=True
bFat=True
Glow=20
Fat=20
bHeadshotBonus=True
HeadshotSound=-1
HeadshotFrag=1
HeadshotHealth=20
HeadshotAmmo=8
HeadshotDeath=0
bNoTeamMomentum=True
bTeamScoring=True
MinProtectTime=10
MaxProtectTime=120
SpawnStartMsg=YOU ARE PROTECTED
SpawnEndMsg=SPAWN PROTECTION OVER
SameTeamMsg=SAME TEAM!
HeadshotMsg=YOU GOT A HEADSHOT!!
[BunnyFooFooV5s.ShootingSpawner]
PenaltyTime=10
Health=15
HealthShot=4
Ammo=1
AmmoShot=2
Frag=1
FragShot=13
Death=1
DeathShot=100
InstantDeathShot=100
SpawnMsg=DO NOT SHOOT SPAWNERS!
[BunnyFooFooV5s.ShootingWhileSpawning]
PenaltyTime=10
Health=20
HealthShot=3
Ammo=6
AmmoShot=3
Frag=1
FragShot=9
Death=1
DeathShot=100
InstantDeathShot=100
SpawnMsg=DO NOT SHOOT WHILE SPAWNING!
[BunnyFooFooV5s.BFFMedia]
ValidHit[0]=UnrealI.GelHit
SpawnStart[0]=UnrealShare.pray1n
SpawnStart[1]=UnrealShare.Beep
SpawnStart[2]=mysound.nosound1
SpawnEnd[0]=UMenu.BigSelect
SpawnEnd[1]=UnrealShare.Beep
HeadShot[0]=BotPack.CaptureSound
HeadShot[1]=UnrealShare.TazerFire
HeadShot[2]=BotPack.UTSuperHeal
HeadShot[3]=BotPack.Expl04
SameTeam[0]=UnrealShare.pstlhit1br
SpawnerShooterInit[0]=UnrealShare.BreakGlass
SpawnerShooterInit[1]=UnrealShare.BarrelMove
SpawnerShooterSubs[0]=UnrealShare.BarrelMove
SpawnerShooterDie[0]=UnrealShare.yell1sl
SpawnShooterInit[0]=UnrealShare.BreakGlass
SpawnShooterInit[1]=UnrealShare.BarrelMove
SpawnShooterSubs[0]=UnrealShare.BarrelMove
SpawnShooterDie[0]=UnrealShare.yell1sl
SpawnSound=BFFSound.Spawn1
__________________
www.unrealtournament.info - my little dot on the internet. Serving UT from a neutral fans point of view. Sharing files, creating new mods, showrooms for developers and offering a free public redirect service with online upload feature = zero wait time for files to get online.