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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #21  
Unread 12th October, 2005, 05:15 AM
BLTicklemonster BLTicklemonster is offline
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Finally got it taken care of. UT actually runs smoother in Ubuntu Breezy than it does in XP. Now if I can find a way to map in linux, I'm all set. (problem is, I haven't seen anything encouraging about unreal ed in linux...)
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  #22  
Unread 12th October, 2005, 11:12 AM
Obsidian Obsidian is offline
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UT works in wine, so I guess UED should work aswell.
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  #23  
Unread 12th October, 2005, 03:01 PM
BLTicklemonster BLTicklemonster is offline
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Bah, apparently they never ported it or whatever. I suppose I could get cedera and see if it will emulate it, or just keep a dual boot so I an use windblows just to edit maps.
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  #24  
Unread 13th December, 2005, 04:15 PM
BLTicklemonster BLTicklemonster is offline
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OOkay, to tie up loose ends, I used a loki installer again to install ut freshly, and it decompressed the maps for me before it finished the installation.

Unrealed won't work in either linux or wine, so I had to use vmware player, qemu, and wine to make a virtual drive to put XP on my linux install so that I can run xp in a virtual environment, install UT in it, then run the editor. BUT, ut won't play in xp in vmware, so I have to stick stuff on another computer on the network, leave xp in vmware, retrieve the files, and put them in ut in linux to run and or test them.

THEREFORE, I learned how to force xp to dual boot with ubuntu, and can just hit up xp when I have to edit or script.
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  #25  
Unread 13th December, 2005, 04:29 PM
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Scripting/compiling works just great at Linux. "wine ucc make" doesn't make any problems. It's worse with UED ... it's starting but then it crashes in some moment .
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  #26  
Unread 13th December, 2005, 12:39 PM
Obsidian Obsidian is offline
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UT works in vmware, even with the experimental hardware 3D.
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  #27  
Unread 13th December, 2005, 02:44 PM
BLTicklemonster BLTicklemonster is offline
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I can't get it to run! I'll have to mess with it some more, because I'd really like to be able to test stuff as I'm doing it.
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  #28  
Unread 13th December, 2005, 05:23 PM
BLTicklemonster BLTicklemonster is offline
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lmao it's up and running. connecting to the server to see how bad it does. this ought to be interesting.
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  #29  
Unread 24th August, 2007, 10:20 PM
BLTicklemonster BLTicklemonster is offline
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here we go again. ut was working fine, now I get the same error message as was stated in the original post (starting ut from terminal). I look at my .log, and I see this interesting tidbit:

Critical: appError called:
Critical: fread failed: BufferCount=1024 Error=1
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Fri Aug 24 23:13:14 2007

wtf is fread?
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  #30  
Unread 24th August, 2007, 11:16 PM
BLTicklemonster BLTicklemonster is offline
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Bah, I removed my user and ut.ini files, and it started up fine.
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  #31  
Unread 31st March, 2008, 03:25 PM
nogginBasher nogginBasher is offline
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Quote:
Originally Posted by BLTicklemonster View Post
Signal: SIGIOT [iot trap]
Aborting.
Unhelpful message!

I got this when my disk was full, and my User.ini became size 0. I cleared some space, deleted User.ini, and UT generated a fresh one.
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