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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Windows Specific

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  #1  
Unread 15th May, 2011, 02:46 PM
KyleS71 KyleS71 is offline
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Join Date: Sep 2006
Location: s yorkshire, UK
Posts: 47
Default Problems with Ip on dedi server

Hi,
I've got a windows 2008 dedicated server. and i've been allocated 3 ip address. Ive added the ips to the network so i can now ping all the ips from my pc.
and ive done server command like:
Code:
ucc server CTF-w00tabolous2k4?Game=XGame.XCTFGame?Mutator=XGame.MutInstaGib ini=UT2004.ini log=server.log multihome=111.111.111.2 port=$8888 -nohomedir
The server starts fine. i can login to the webadmin on the ip i put in the command line multihome=111.111.111.2 But i cannot ping the server or join the server ingame. Ive allowed the program with windoes firewall.

Any idea much appreciated.
Thankyou
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  #2  
Unread 22nd May, 2011, 10:09 AM
KyleS71 KyleS71 is offline
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Join Date: Sep 2006
Location: s yorkshire, UK
Posts: 47
Default

Hi did the same with ut99 on same server with line:
Code:
ucc server CTF-DukuCB6?game=Botpack.CTFGame?mutator=ZPPure7G.AccuGib,SmartCTF_4DPlusPlusv3.SmartCTF,MapVoteLA13.BDBMapVote?MaxPlayers=10 ini=UnrealTournament.ini multihome=109.236.81.188 port=7777 -nohomedir
And this worked. so guessing just something wrong with the setup of server or command line.
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  #3  
Unread 22nd May, 2011, 10:24 AM
(G)ott's Avatar
(G)ott (G)ott is offline
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Join Date: Apr 2010
Posts: 111
Default

I dont know many about UT2k servers, but could it be this:

Code:
port=$8888

greetz (G)ott
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XServerQuery
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  #4  
Unread 22nd May, 2011, 02:20 PM
KyleS71 KyleS71 is offline
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Join Date: Sep 2006
Location: s yorkshire, UK
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yea i thought could be that aswell (G)ott. but removed the $ so it was same as ut99 one. and still crashes
This is the error should have put it before :/

Code:
UdpGamespyQuery CTF-w00tabolous2k4.UdpGamespyQuery (Function IpDrv.UdpGamespyQue
ry.PreBeginPlay:0167) Assertion failed, line 58

History: FFrame::Serialize <- UObject::ProcessEvent <- (UdpGamespyQuery CTF-w00t
abolous2k4.UdpGamespyQuery, Function IpDrv.UdpGamespyQuery.PreBeginPlay) <- ULev
el::SpawnActor <- (UdpGamespyQuery) <- UObject::ProcessEvent <- (MasterServerUpl
ink CTF-w00tabolous2k4.MasterServerUplink, Function IpDrv.MasterServerUplink.Beg
inPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Brow
se <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error

Last edited by KyleS71 : 22nd May, 2011 at 02:26 PM.
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  #5  
Unread 22nd May, 2011, 02:25 PM
KyleS71 KyleS71 is offline
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Join Date: Sep 2006
Location: s yorkshire, UK
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Found problem:
Code:
[IpDrv.UdpGamespyQuery]
MinNetVer=0
OldQueryPortNumber=0
Changed to
Code:
[IpDrv.UdpGamespyQuery]
MinNetVer=0
OldQueryPortNumber=7787
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