1. i have a lot of problem with my dedicated server.ini file, can someone send me a working server.ini and defaultuser.ini to my E-Mail.
When you delete youre old server ini file ut recreates a new uncustomised one.
3. why i have 2 difference file type,in the Server they are .ut2
and id the Game they are .unr.
Because you have ut 2003 installed? .ut2 is the file extension forUT2003 maps. .unr is for UT maps. I dont get why UT 2003 maps would be in a UT server folder...
4. where i can found .ut2 files ?
In youre ut2003 folder, or on a website offering ut2003 maps for dowload. But there no use as they only work on UT2003, not UT.
5. how i can bind customer maps in the server.ini ?
UT detects all the maps in the map folder you dont have to alter the server ini for them to be seen. Or is it map rotation youre talking about?
You can set the maps the server rotates through in Start new multiplayer->map list. Or if youre just editing the server ini, then you can set the map rotation for [lets say .. CTF] in this sections..
[Botpack.CTFMapList]
Maps[0]=CTF-Gauntlet.unr
Maps[1]=CTF-Command.unr
Maps[2]=CTF-Coret.unr
Maps[3]=CTF-Dreary.unr
Maps[4]=CTF-LavaGiant.unr
Maps[5]=CTF-November.unr
Maps[6]=
Maps[7]=
Maps[8]=
Maps[9]=
Maps[10]=
Maps[11]=
Maps[12]=
Maps[13]=
Maps[14]=
Maps[15]=
Maps[16]=
Maps[17]=
Maps[18]=
Maps[19]=
Maps[20]=
Maps[21]=
Maps[22]=
Maps[23]=
Maps[24]=
Maps[25]=
Maps[26]=
Maps[27]=
Maps[28]=
Maps[29]=
Maps[30]=
Maps[31]=
MapNum=0
Thats the section for ctf map list & rotation order. If youre trying to set map rotation for another game type, just change the CTf in [Botpack.CTFMapList] to TDM or AS or DOM. e.g. [Botpack.TDMMapList]. The [Botpack.TDMMapList] deals with more than TDM, it is also the maplist & rotation for Last man standing and Death Match. Just change the maps in the list to the ones you want the server to play through.
6. is there a good URL that the Player can Download de maps where they not have on the PC ?
Well a good map site is
www.nalicity.com, people can also download maps of the server itself but at slow speeds. And another but, you can set a fast redirect download server which redirects the players [without them noticing] to a website and downloads the maps and then they join the server, all without them leaving ut. You can configure the redirect download in this section:
[IpDrv.HTTPDownload]
RedirectToURL=ucc.sobservers.com
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
Note i set my redirecttourl to ucc.sobservers.com, thats the fast redirect download server i use, but there are other redirect servers..
unrealmafia.com/redirects/um
uz.clanzenkai.net/uz
utdownloads.online.no/redirect
arago5.tn.utwente.nl/unreal/Compressed
unreal.divinia.com/redirect
www.icequake.net/ut/redirect
www.utctf.jolt.co.uk/downloads/redirect
www.cpti.org/uz
fragged.yerbox.org/UTfiles
dma.no-ip.org/ut
www.belgames.com/servers/utpackages
www.i4games.net/download/ut/redirect
www.organized-evolution.com/ucc
If the redirect server has the map, then the player will dowload the map/addon alot faster . If the redirect server doesn't have it, then they just download it of youre server.
7 . how i make them this files available on my server ?
Under [Engine.GameEngine] catagory, add a serverpackage line for the file.
e.g.
ServerPackages=blah
That will force the player to download the file.
Hmm i hope i didnt make any typo's