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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

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  #1  
Unread 9th July, 2007, 07:42 PM
g0sbv g0sbv is offline
Rampage
 
Join Date: Mar 2006
Posts: 99
Default Server has started crashing ..

Anyone shed any light on the reason please..

ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning:RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RiifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: AActor::physFalling
Critical: APawn::performPhysics
Critical: UObject:rocessEvent
Critical: (TMale2 DM-XLoc-Practice_V4.TMale5, Function Engine.PlayerPawn.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor TMale5)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/09/07 19:14:36

Last edited by g0sbv : 7th August, 2007 at 11:15 PM.
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  #2  
Unread 10th July, 2007, 12:49 AM
CPanoplyd CPanoplyd is offline
Holy Shit!!
 
Join Date: Feb 2005
Posts: 726
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Is that a Translocator Practice map running in DeathMatch? or are you running the map with the Xloc_Practice mod installed?
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Last edited by CPanoplyd : 10th July, 2007 at 12:51 AM.
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  #3  
Unread 10th July, 2007, 10:45 AM
g0sbv g0sbv is offline
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Posts: 99
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Hi Cpan..
Yes it was a Translocator Practice map running in DeathMatch! although I now run the Xloc Maps with the Xloc_Practice mod installed.
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  #4  
Unread 11th July, 2007, 12:44 AM
CPanoplyd CPanoplyd is offline
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Join Date: Feb 2005
Posts: 726
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The only thing I can think of is to not use the rifle mutator with the Xloc_Practice. I coded the XP to only give the translocator and it works as a team game forcing no team damage as well so it might be conflicting with the MutatorTakeDamage in the rifle code.
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