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20th January, 2011, 02:29 AM
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Forum Newcomer
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Join Date: Mar 2009
Posts: 7
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can't connect to server
Trying to run server on windows server 2008 standart x64
got this log:
Code:
Log: Log file open, 01/20/11 03:06:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Version: 451
Init: Compiled: Mar 11 2004 10:43:53
Init: Command line: CTF-EternalCave?game=Botpack.CTFGame?Mutator=BDBMapVote304.BDBMapVote,ZPPure7G.AccuGib multihome=213.219.173.98 port=9988 ini=SERVER.INI log=ucc.log
Init: Base directory: C:\Users\Administrator\programs\utserver\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: WINBV0BT2G3I9V
Init: User: Administrator
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2666.581244 MHz
Init: CPU Page size=4096, Processors=24
Init: CPU Detected: PentiumPro-class processor (GeuinIntl)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: CTF-EternalCave?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?Mutator=BDBMapVote304.BDBMapVote,ZPPure7G.AccuGib
Log: LoadMap: CTF-EternalCave?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?Mutator=BDBMapVote304.BDBMapVote,ZPPure7G.AccuGib
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 16794->16793; refs: 240945
Log: Game class is 'CTFGame'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
DevNet: TcpNetDriver on port 9988
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: UTPureRC7G
Log: Bound to UWeb.dll
Log: Server Package: ZPPure7G
Log: Server Package: SmartCTF_4D
Log: Server Package: CountryFlags2
Log: Server Package: AnthCheckerC_v138
Log: Server Package: BDBMapVote304
Log: Server Package: NPLoader_v16b
Log: Server Package: NPLoaderLLU_v16b
Log: Server Package: NPLoaderLLD_v16b
Log: Server Package: NPLoaderLLS_v16b
Log: Server Package: ACEv08h_Cdll
Log: Server Package: IACEv08c
Log: Server Package: ACEv08h_C
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Spawning: UTPureRC7G.UTPureSA
Log: Spawning: IpToCountry.LinkActor
Log: Spawning: AnthCheckerS_v138.ACActor
Log: Bound to AnthCheckerS_v138.dll
Log: Spawning: NPLoader_v16b.NPLActor
Log: Spawning: SmartCTF_4D.SmartCTFServerActor
Log: Spawning: ACEv08h_S.ACEActor
Log: Bound to ACEIpDrv.dll
Log: Spawning: ACEv08h_EH.ACEEventActor
Log: Level is Level CTF-EternalCave.MyLevel
Log: Bringing Level CTF-EternalCave.MyLevel up for play (35)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?Mutator=BDBMapVote304.BDBMapVote,ZPPure7G.AccuGib
ScriptLog: Base Mutator is CTF-EternalCave.DMMutator0
ScriptLog: Mutators BDBMapVote304.BDBMapVote,ZPPure7G.AccuGib
ScriptLog: Add mutator BDBMapVote304.BDBMapVote
ScriptLog: Detected GameType = Botpack.CTFGame
ScriptLog: Total Maps = 9
ScriptLog: Add mutator ZPPure7G.AccuGib
ScriptLog: UdpServerQuery(crt): Port 9989 successfully bound.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
ScriptLog: Initiating local logging...
ScriptLog: Initiating world logging...
UTPure: ###############################
UTPure: # UTPure #
UTPure: # ver 1.0.RC7G #
UTPure: ###############################
UTPure:
UTPure:
UTPure: Protection is Active!
UTPure:
UTPure: ###############################
ScriptLog: CTF-EternalCave.AccuGib0 False
ScriptLog: +----
ScriptLog: | IpToCountry 1.0 by [es]Rush - Enabled!
ScriptLog: | PrimaryQueryServer : utgl.unrealadmin.org/iptocountry-ut.php
ScriptLog: | SecondaryQueryServer: 153.19.48.14/iptocountry-ut.php
ScriptLog: +----
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### AnthChecker v1.38 (Build 8) initializing...
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### * NetDriver fix enabled : True
ScriptLog: ### --> NetDriver hooked : True
ScriptLog: ### --> DLO hooked : True
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### * PackageChecker enabled : True
Log: Resolving utgl.unrealadmin.org...
ScriptLog: ### --> Magic Key: -1596689152
ScriptLog: ### --> ../System/AnthCheckerC_v138.u : 947368440
ScriptLog: ### --> ../System/UTPureRC7G.u : 1716133830
ScriptLog: ### --> Multichecksum file : Soldierskins.utx
ScriptLog: ### --> Multichecksum file : Female1Skins.utx
ScriptLog: ### --> Multichecksum file : Female2Voice.uax
ScriptLog: ### -------------------------------------------------------------
Log: Bound to PackageHelper_v13.dll
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Native Plugin Loader v1.6b |
ScriptLog: | (c) 2008-2009 AnthraX |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Package 0: |
ScriptLog: | - Name : ACEv08h |
ScriptLog: | - Author : AnthraX |
ScriptLog: | - Desc : AntiCheatEngine for Unreal Tournament 99 |
ScriptLog: | - DLL : ACEv08h_C.dll |
ScriptLog: | - DLLLDR : ACEv08h_Cdll.u |
ScriptLog: | - DLLURL : http://utgl.unrealadmin.org/ACE/v08/ACEv08h_C.dll |
ScriptLog: | - DLLMD5 : multiple versions (3) |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | NrOfPackages = 1 |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: CTF-EternalCave.AccuGib0 False
SmartCTF: ServerActor, Spawning and adding Mutator...
SmartCTF: Original Scoreboard determined as Botpack.UnrealCTFScoreboard
SmartCTF: Notified UTPure HUD to use SmartCTF ServerInfo.
SmartCTF: SmartCTF 4D loaded successfully.
ScriptLog: CTF-EternalCave.AccuGib0 False
ScriptLog: +--------------------------------------+
ScriptLog: | ACE for Unreal Tournament |
ScriptLog: | BETA v08h |
ScriptLog: | (c) 2009-2010 - AnthraX |
ScriptLog: +--------------------------------------+
ScriptLog: CTF-EternalCave.AccuGib0 False
ScriptLog: [ACEv08h]: Settings:
ScriptLog: [ACEv08h]: - InitialCheckTimeout : 70.000000 seconds
ScriptLog: [ACEv08h]: - PeriodicCheckTimeout : 60.000000 seconds
ScriptLog: [ACEv08h]: - ScreenshotTimeout : 40.000000 seconds
ScriptLog: [ACEv08]: AutoConfig Actor Initialized
ScriptLog: [ACEv08]: Found a new package containing a Weapon: ZPPure7G
ScriptLog: [ACEv08]: AutoConfig Added Package: ZPPure7G.u
ScriptLog: [ACEv08]: Found a new package containing a HUD: UTPureRC7G
ScriptLog: [ACEv08]: AutoConfig Added Package: UTPureRC7G.u
ScriptLog: [ACEv08]: Found a new package containing a HUDMutator: SmartCTF_4D
ScriptLog: [ACEv08]: AutoConfig Added Package: SmartCTF_4D.u
ScriptLog: [ACEv08]: AutoConfig Added Package: Unrealshare.u
ScriptLog: [ACEv08]: AutoConfig Added Package: UnrealI.u
ScriptLog: [ACEv08]: AutoConfig Added Package: Fire.u
ScriptLog: [ACEv08]: AutoConfig Actor Exiting
ScriptLog: [ACEv08h]: - UPackage[0] - FileName: ZPPure7G.u
ScriptLog: [ACEv08h]: - UPackage[0] - FileMD5 : D216F5947C84DDBFC234D7DA778E9F30
ScriptLog: [ACEv08h]: - UPackage[0] - FileSize: 46990
ScriptLog: [ACEv08h]: - UPackage[1] - FileName: UTPureRC7G.u
ScriptLog: [ACEv08h]: - UPackage[1] - FileMD5 : 210BF724D2E0EFEE39B04E2A2044AF08
ScriptLog: [ACEv08h]: - UPackage[1] - FileSize: 393869
ScriptLog: [ACEv08h]: - UPackage[2] - FileName: SmartCTF_4D.u
ScriptLog: [ACEv08h]: - UPackage[2] - FileMD5 : D8918C4939F35574AC46458773227310
ScriptLog: [ACEv08h]: - UPackage[2] - FileSize: 243149
ScriptLog: [ACEv08h]: - UPackage[3] - FileName: Unrealshare.u
ScriptLog: [ACEv08h]: - UPackage[3] - FileMD5 : 093AB7198B338C75CB2B8E7C1FED46A6
ScriptLog: [ACEv08h]: - UPackage[3] - FileSize: 22124694
ScriptLog: [ACEv08h]: - UPackage[4] - FileName: UnrealI.u
ScriptLog: [ACEv08h]: - UPackage[4] - FileMD5 : 08C4E3B751C81F28E7D0ECDCD2E759CD
ScriptLog: [ACEv08h]: - UPackage[4] - FileSize: 18549361
ScriptLog: [ACEv08h]: - UPackage[5] - FileName: Fire.u
ScriptLog: [ACEv08h]: - UPackage[5] - FileMD5 : 7F283BF42B1323CAC480C0961F21E356
ScriptLog: [ACEv08h]: - UPackage[5] - FileSize: 15248
ScriptLog: [ACEv08h]: - ListenIP : 213.219.173.98
ScriptLog: [ACEv08h]: Loading Definitions From: ACE_213_219_173_98_9988_cur.defs
ScriptLog: [ACEv08h]: Definitions Loaded - Version: ACE_20101017_A
Log: Resolving utgl.unrealadmin.org...
ScriptLog: +--------------------------------------+
ScriptLog: | ACE EventHandler |
ScriptLog: | BETA v08h |
ScriptLog: | (c) 2009-2010 - AnthraX |
ScriptLog: +--------------------------------------+
Init: Game engine initialized
Log: Resolved utgl.unrealadmin.org (85.236.100.16)
Log: Resolved utgl.unrealadmin.org (85.236.100.16)
ScriptLog: [ACEv08h]: Registered Event Handler: ACEv08h_EH.ACEEventActor
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 01/20/11 03:07:10 81.5.103.5:56380
DevNet: NotifyAcceptingChannel Control 0 server Level CTF-EternalCave.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=432 VER=451
DevNet: Connection timed out after 0.000000 seconds (0.027005)
NetComeGo: Close TcpipConnection0 01/20/11 03:07:10
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 01/20/11 03:07:15 81.5.103.5:56380
DevNet: Connection timed out after 0.000000 seconds (0.027989)
NetComeGo: Close TcpipConnection1 01/20/11 03:07:15
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
DevNet: Recovered from extra data received after socket close: 81.5.103.5:56380
server ini looks like ok:
Code:
[url]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=CityIntro.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=9988
Class=Botpack.TMale1
[FirstRun]
FirstRun=0
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=128
UseSound=False
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=UTPureRC7G
ServerPackages=ZPPure7G
ServerPackages=SmartCTF_4D
ServerPackages=CountryFlags2
ServerPackages=AnthCheckerC_v138
ServerPackages=BDBMapVote304
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16b
ServerPackages=NPLoaderLLD_v16b
ServerPackages=NPLoaderLLS_v16b
ServerPackages=ACEv08h_Cdll
ServerPackages=IACEv08c
ServerPackages=ACEv08h_C
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=UTPureRC7G.UTPureSA
ServerActors=IpToCountry.LinkActor
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=SmartCTF_4D.SmartCTFServerActor
ServerActors=ACEv08h_S.ACEActor
ServerActors=ACEv08h_EH.ACEEventActor
MinClientVersion=432
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0
Decals=True
NoDynamicLights=False
[XDrv.XClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=False
CaptureMouse=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0
[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000
[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=160
SoundVolume=200
AmbientFactor=0.7
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=160
SoundVolume=200
AmbientFactor=0.700000
[IpDrv.HTTPDownload]
RedirectToURL=http://uz.ut-files.com/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[IpDrv.TcpNetDriver]
AllowDownloads=True
MaxDownloadSize=0
NetServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[Engine.DemoRecDriver]
DemoSpectatorClass=Botpack.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=35
LanServerMaxTickRate=35
[Engine.GameReplicationInfo]
ServerName=Russin Team zp iCTF server
ShortName=RUserver iCTF
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=UBrowser
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=UMenu
EditPackages=IpServer
EditPackages=Botpack
EditPackages=UTServerAdmin
EditPackages=UTMenu
EditPackages=UTBrowser
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Botpack.ChallengeBotInfo]
Difficulty=1
[Botpack.DeathMatchPlus]
bNoviceMode=True
bHardCoreMode=True
bUseTranslocator=False
bCoopWeaponMode=False
MinPlayers=0
AirControl=0.350000
FragLimit=30
TimeLimit=0
bChangeLevels=True
bMegaSpeed=False
bAltScoring=False
bMultiWeaponStay=True
bForceRespawn=False
bTournament=False
NetWait=10
RestartWait=15
MaxCommanders=0
InitialBots=4
bNoMonsters=True
bHumansOnly=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
[Botpack.CTFGame]
bTournament=True
bUseTranslocator=False
bCoopWeaponMode=True
GoalTeamScore=0.000000
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=2
MaxTeamSize=5
FragLimit=0
TimeLimit=20
bMultiWeaponStay=True
bForceRespawn=False
MaxCommanders=2
bNoMonsters=False
bHumansOnly=True
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
[Botpack.Domination]
bDumbDown=True
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=100
[Botpack.Assault]
bUseTranslocator=False
bCoopWeaponMode=True
[Botpack.TeamGamePlus]
bBalanceTeams=True
GoalTeamScore=30
bPlayersBalanceTeams=True
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bMuteSpectators=False
bNoCheating=True
bAllowFOV=False
bExternalBatcher=False
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=16
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
DemoBuild=0
DemoHasTuts=0
PlayerViewDelay=1.000000
PlayerSpeechDelay=0.300000
PlayerTauntDelay=2.000000
bLogAdminActions=False
LoginDelaySeconds=0.000000
MaxLoginAttempts=0
ActionToTake=DO_Nothing
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
[UnrealShare.UnrealGameOptionsMenu]
bCanModifyGore=True
[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
ServerListNames[12]=None
ServerListNames[13]=None
ServerListNames[14]=None
ServerListNames[15]=None
ServerListNames[16]=None
ServerListNames[17]=None
ServerListNames[18]=None
ServerListNames[19]=None
[UBrowserUT]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True
[UBrowserLAN]
ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut
URLAppend=?LAN
AutoRefreshTime=10
bNoAutoSort=True
[UBrowserPopulated]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True
[UBrowserDeathmatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly=True
[UBrowserTeamGames]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True
[UBrowserCTF]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True
[UBrowserDOM]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True
[UBrowserAS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True
[UBrowserLMS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly=True
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=True
bFallbackFactories=True
[UTMenu.UTMultiplayerMenu]
OnlineServices[0]=LOCALIZE,MPlayer
OnlineServices[1]=LOCALIZE,Heat
OnlineServices[2]=LOCALIZE,WON
[UWeb.WebServer]
Applications[0]=UTServerAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=UTServerAdmin.UTImageServer
ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=0
[UTServerAdmin.UTServerAdmin]
AdminUsername=admin
AdminPassword=password
[AnthCheckerS_v138.ACActor]
bEnablePackageChecker=true
bEnableNetFix=true
bKickUnknownRenderer=true
bKickUnknownLibrary=true
bKickUnknownSound=true
bKickUnknownSkin=true
bBroadCastJoin=true
bBroadCastIPs=false
bExternalNotify=false
bSelfCheck=true
bPureCheck=true
bEUTCheck=false
bSkinCheck=true
bSoundCheck=true
bShowConsoleMessages=true
TimeOut=30
CheckDelay=3.0
bReportCheats=True
bReceiveUpdates=True
Packages[0]=
Packages[1]=
Packages[2]=
Packages[3]=
Packages[4]=
Packages[5]=
Packages[6]=
Packages[7]=
Packages[8]=
Packages[9]=
bExternalLogs=true
LogPrefix=
LogPath=
ACLinkMode=2
ACDelay=5
[BDBMapVote304.BDBMapVote]
bAutoDetect=True
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=True
bAS=False
bOther=False
OtherClass=
MapPreFixOverRide=
PreFixSwap=
bSortWithPreFix=True
VoteTimeLimit=70
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote= False
bCheckOtherGameTie=False
RepeatLimit=0
MapVoteHistoryType=BDBMapVote304.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=50
Mode=Majority
MinMapCount=2
HasStartWindow=Auto
bEntryWindows=True
bDebugMode=False
[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs
bLogTypingEvents=False
bWorldBatcherError=False
[AnthCheckerS_v138.ACHTTP]
bRunningLatestVersion=False
LatestVersion=
LatestBuild=
LatestDate=
LatestURL=
NewHashes=
NewSizes=
NewNames=
NewLibNames=
NewLibFiles=
NewLibHashes=
bDebug=False
DbgLevel=0
WebIP=utgl.unrealadmin.org
WebPath=/AnthChecker/
[UTPureRC7G.UTPure]
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=1000
bAdvancedTeamSay=True
bHitSounds=False
bTeamHitSounds=False
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=False
bCoaches=False
bAutoPause=False
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
bNoWeaponThrow=False
bForceDemo=False
PlayerPacks[0]=
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
[NPLoader_v16b.NPLActor]
bAutoInstallNewMods=True
bAutoFixInstalls=True
bUseNativeHelper=True
ModInfoClasses[0]=ACEv08h_S.ACEInfo
ModInfoClasses[1]=
ModInfoClasses[2]=
In firewall 9988, 9989, 9990 ports opened.
Any ideas?
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21st January, 2011, 12:27 AM
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Forum Newcomer
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Join Date: Mar 2009
Posts: 7
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solved after setting DoUplink=True, thx 2 Epic
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21st January, 2011, 03:06 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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let me know how it runs on 2008 I had reports that its runs like poop im on win2k3 myself thanks!
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21st January, 2011, 06:34 PM
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Forum Newcomer
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Join Date: Mar 2009
Posts: 7
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It runs extremely well, but you can loose your mind with firewall, cous it's stupidest one I ever seen, if you have 70-80 rules in it takes time to find right one.
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