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14th July, 2017, 01:49 AM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Perhaps it's because my operating system is Vista, and I haven't had much exposure to ACE1.0 servers at this point, but I'm pretty sure that I haven't experienced that particular crash-to-desktop.
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14th July, 2017, 08:32 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Originally Posted by isense
Thanks for your reply but,
The solutions you provided are definitely not gonna help me somewhere.
By quiencedence i know DEP is by default enabled on essentials services since winXP.
Are you very sure you don't get this error?
Be sure to refresh your UTServerlist, not your Favorites, while you're in-game of an server that has ACE08h/ACE1
With refreshing your favorites, nothing happens
Looks like ACE is trying something to do with the resolution settings (Viewport) of the engine.
Every dude i play with gets this error.
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Ave you a reporter working with ACE8 ... it's can't run with ACE10
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15th July, 2017, 01:07 PM
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Rampage
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Join Date: Sep 2008
Location: Netherlands, Friesland
Posts: 58
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Quote:
Originally Posted by admin
Ave you a reporter working with ACE8 ... it's can't run with ACE10
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reporter ?
IRC reporterbot ?
thats not my question here.
I hope somebody else gets this error as well..
Everyone i play with, certainly has..
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15th July, 2017, 02:10 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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My Translate
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17th July, 2017, 09:59 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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I ave set
BAllowUnknownPackages=True
UPackages[0]=PureStat7G.u
But there is kick PureStat7G why ?
Is this bad ... i must set it false ?
bAutoConfig=true
AutoConfigPackage=ACEv10_AutoConfig
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Player Kick |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PlayerName.....: xxxxx
[ACEv10e]: PlayerIP.......: xxxxxxxxx
[ACEv10e]: OS.............: Microsoft Windows 10 x64 (Version 10.0.15063)
[ACEv10e]: CPU............: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
[ACEv10e]: CPUSpeed.......: 4200.027832 Mhz
[ACEv10e]: NICDesc........: Intel(R) Ethernet Connection (2) I219-V
[ACEv10e]: MACHash1.......: E2FFC9B3585447D242FAC1587BE01E34
[ACEv10e]: MACHash2.......: E2FFC9B3585447D242FAC1587BE01E34
[ACEv10e]: HWID...........: 6A48C2EE95DA6A8BD275D71E708EBBD0
[ACEv10e]: GameVersion....: 451
[ACEv10e]: Renderer.......: OpenGLDrv.OpenGLRenderDevice
[ACEv10e]: SoundDevice....: Galaxy.GalaxyAudioSubsystem
[ACEv10e]: CommandLine....:
[ACEv10e]: TimeStamp......: 14-06-2017 / 16:53:10
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_11......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv10e]: Callee_10......: Function Botpack.PBolt.UpdateBeam
[ACEv10e]: Callee_9.......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv10e]: Callee_8.......: Function Botpack.PBolt.UpdateBeam
[ACEv10e]: Callee_7.......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv10e]: Callee_6.......: Function Botpack.PBolt.UpdateBeam
[ACEv10e]: Callee_5.......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv10e]: Callee_4.......: Function Botpack.PBolt.UpdateBeam
[ACEv10e]: Callee_3.......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv10e]: Callee_2.......: Function Botpack.PBolt.UpdateBeam
[ACEv10e]: Callee_1.......: Function PureStat7G.ST_PBolt.CheckBeam
[ACEv10e]: Callee_0.......: Function PureStat7G.ST_StarterBolt.Tick<<<
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Screenshot Status |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: Filename.......: ../Shots/[ACE] - UnrealSurvivors __ Public DM #13 (Deck16 - All Weapons)_2017.07.14.07.54.07_DM-Deck16][_2_xxxx.jpg
[ACEv10e]: Status.........: Success
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e_S.ACEActor]
ACEPort=0
bAllowOtherPorts=true
bAutoUpdateFileList=true
SShotPath=../Shots/
SShotPrefix=[ACE]
FileListName=ACEFileList.txt
FileListPath=./
LogPath=../Logs/
LogPrefix=[ACE]
HandshakeTimeout=30.0
InitialCheckTimeout=90.000000
PeriodicCheckInterval=90.000000
PeriodicCheckTimeout=120.000000
SShotTimeOut=40.0
bStrictSystemLibraryChecks=false
bSShotWhenKick=true
bAutoConfig=true
AutoConfigPackage=ACEv10_AutoConfig
BAllowUnknownPackages=True
UPackages[0]=PureStat7G.u
Last edited by medor : 17th July, 2017 at 10:01 PM.
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17th July, 2017, 11:32 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Try without the .u
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18th July, 2017, 01:26 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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I think you right
If bAutoConfig=true without the .u
If bAutoConfig=false with the .u
Quote:
* bAutoConfig: When set to true, ACE will attempt to automatically configure
the UPackages list.
* AutoConfigPackage: Name of the AutoConfig package (without the .u extension)
* UPackages: Names of extra mods to be checked by ACE (with .u extensions)
* NativePackages: Names of extra libraries to be checked by ACE (with .dll)
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EDIT bAutoConfig=false with the .u
[ACEv10e]: KickReason.....: Timeout during Initial Check
Last edited by medor : 18th July, 2017 at 01:36 AM.
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19th July, 2017, 11:58 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Try defining a set port and reserve that for ACE / UT only. I haven't upgraded or tested the latest versions yet due to mod compatibility issues.
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24th July, 2017, 02:38 PM
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Killing Spree
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Join Date: Mar 2013
Posts: 29
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Maybe somebody have solution about ACE kicking when player swimming (in Tactical Ops 3.4). ACE says (to client) the problem is with TOPModels package. From server:
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_5.......: Function Engine.Pawn.CheckWaterJump
[ACEv10e]: Callee_4.......: Function Engine.PlayerPawn.PlayerSwimming.ProcessMove
[ACEv10e]: Callee_3.......: Function Engine.PlayerPawn.MoveAutonomous
[ACEv10e]: Callee_2.......: Function TOPModels.TO_SysPlayer.ClientUpdatePosition<<<
[ACEv10e]: Callee_1.......: Function Engine.PlayerPawn.PlayerSwimming.PlayerTick
[ACEv10e]: Callee_0.......: Function s_SWAT.s_BPlayer.PlayerSwimming.PlayerTick
Edit: Problems is also when player hit glass with knife:
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_2.......: Function Engine.PlayerPawn.MoveAutonomous
[ACEv10e]: Callee_1.......: Function TOPModels.TO_SysPlayer.ClientUpdatePosition<<<
[ACEv10e]: Callee_0.......: Function s_SWAT.s_BPlayer.PlayerWalking.PlayerTick
Last edited by lolo121 : 24th July, 2017 at 02:43 PM.
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25th July, 2017, 09:17 PM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Is this something that you're seeing with all of the players who visit your server, or a specific individual?
I see that there are some targeted inclusions in the ACE10 FileList.txt for Tactical Ops, so it's obviously something AnthraX considered. I suppose your options are either to add these packages to the white list, or you could recompile ACEv10e_EH.u and add handling for those specific function calls in those specific packages.
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27th July, 2017, 06:15 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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Here is a small list of maps that dont work with ACE. These will all kick for timeouts as soon as you join the server.
pretty much any map with special weapons.
Last edited by qwerty : 27th July, 2017 at 08:53 PM.
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28th July, 2017, 03:08 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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Does anyone know if any of the ACE tools from previous versions are being worked on? such as ACE manager , ACE event handler etc?
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28th July, 2017, 10:59 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Think no
ACE2MVR01.u not work
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29th July, 2017, 12:41 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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You ave rent a server at https://www.gameservers.com/
ACEv8h work but not ACEv10e
1/You must open a ticket and ask to gameservers-support for replace you to upload all files ACE with Zachary Williams.
After this if the install not work at all or you ave this error.... Go 2/
Code:
Path to the PlayerManager: /data/ut-server/System/PlayerManager/ACEv10e_M
ACE: ERROR - Communication with PlayerManager failed - poll errno: 4 Interrupted system call
ACE: ERROR - PlayerManager Connection Failed
[ACEv10e]: ERROR: ACE could not spawn the PlayerManager.
[ACEv10e]: ERROR: ACE is now disabled.
ACE: ERROR - PlayerManager Connection Shutting Down!
Or ACE can't create files for full load like
ACE.defs
ACE_173_199_105_145_7777_cur.defs
ACE_173_199_105_145_7777_cur_temp.u
ACE_temp.u
2/Open a new ticket with Andrew Barnes and require the same upgrade as for the server [Ticket:STC-220BA]
After that it work fine except the blue shield with xbrowser.
It is in ticket process.
http://medor.no-ip.org/index.php?dir...ACE-Shield.jpg
This is the gameservers.com working under ACEv10e
You need more help with us ... i can make it for you.
Last edited by medor : 29th July, 2017 at 12:46 PM.
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30th July, 2017, 12:28 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Is someone ave a server at https://www.nfoservers.com/ and make it work ACEv10e?
I can set 8h but ave timeout for all players with ACEv10e.
Last edited by medor : 30th July, 2017 at 12:30 PM.
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31st July, 2017, 05:24 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Quote:
Originally Posted by admin
Is someone ave a server at https://www.nfoservers.com/ and make it work ACEv10e?
I can set 8h but ave timeout for all players with ACEv10e.
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No way for support help here
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1st August, 2017, 08:13 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Sorry, I haven't updated the version yet so I can't help here.
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1st August, 2017, 04:48 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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Quote:
Originally Posted by admin
Is someone ave a server at https://www.nfoservers.com/ and make it work ACEv10e?
I can set 8h but ave timeout for all players with ACEv10e.
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we have NFoservers but its a VDS ACE works great now that we fixed the map issues.
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2nd August, 2017, 10:34 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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We ave re open discussion with nfo.
What ave you do for make it work ? and for maps it's ACE side or nfo side ?
Last edited by medor : 2nd August, 2017 at 10:40 PM.
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3rd August, 2017, 01:36 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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About NFO's timeout issues, they wouldn't even try to bother diagnosing the issue with me. It just the way they set up their servers that make these issues arrive, while other UT host provider doesn't have the similar issue.
As for the hosted server and not on the VDS*
Last edited by Chamberly : 3rd August, 2017 at 01:37 AM.
Reason: VDS > Game Host
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