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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

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  #1  
Unread 12th December, 2004, 05:28 PM
{NyB}CannibleCorpse's Avatar
{NyB}CannibleCorpse {NyB}CannibleCorpse is offline
Rampage
 
Join Date: Oct 2004
Posts: 64
Default 32 map limit?

Hi all, I have run into a small problem where I can only load 32 maps total into the server at one time. If I go over 32, then whatever maps added after that are kicked back to the "Maps not cycled" section. I have looked through my ini file to see if there is a default somewhere but either it is not there or I missed it. Many other servers run WAY more than that, I have seen some up to 300 or so. Any idea, what could be limiting me? I am loading them from the web admin, although I have about 26 set in my INI in case the server crashes, then there are still maps to play. Thanks all!
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  #2  
Unread 12th December, 2004, 05:53 PM
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Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,029
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32 seems to be the in-built limit when it comes to map cycle list. If you want to have more in cycle you'll have to use mapvote or xmaps.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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